To Preserve Quandic

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To Preserve Quandic
To preserve quandic intro2.gif
Title Screen
Developer(s) Suspense Software
Publisher(s) Prickly-Pear Software
Designer(s) David Karam[1][2][3]
Platform(s) TRS-80 Color Computer
Release date(s) 1984
Genre(s) Adventure game
Mode(s) Single-player
Media/distribution Floppy disk
System requirements

32K RAM

To Preserve Quandic was probably the largest graphical adventure game done on the TRS-80 Color Computer at the time of its release. Taking two full disks, it was larger than both Sands of Egypt and Dallas Quest, which preceded it. The game was quite extensive in locations, and the basic premise was to preserve the pacifistic Quandic race, who had advanced technology like time machines. The game made extensive use of the rarer artifact colors.

[edit] Gallery

[edit] References

  1. '^ AIGA Loop 2 - David Karam Variations: Designer, Programmer, Musician, Collaborator, dk7654321: well i did one when i was 16. got published as 'to preserve quandic'. you can find screen shots on google. then another 10 or so years ago. it was a golf game packaged with a holiday package of chivas regal.
  2. ^ Eye Magazine no.28 vol.7 summer 1998 Profile: Post Tool Serious doodling
  3. ^ David Karam Probably Hates Your Web Site (Ours, Too), February 27, 1997, By Luanne Brown, Microsoft[dead link] From Wayback Archive

[edit] External links

  • L. Curtis Boyles' CoCo game list entry, which includes this game.
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