Tom Clancy's H.A.W.X

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Tom Clancy's H.A.W.X
Tom Clancy's H.A.W.X (logo)
Developer(s) Ubisoft Romania
Ubisoft Kyiv (PC)
Gameloft (BlackBerry, iOS, Palm Pre, Android, Symbian^3)
Publisher(s) Ubisoft
Designer(s) Thomas Simon
Composer(s) Tom Salta
Platform(s) Xbox 360, PlayStation 3, Microsoft Windows, iOS, BlackBerry PlayBook, Palm Pre, Android, Symbian^3
Release date(s)
Genre(s) Combat flight simulator
Mode(s) Single-player, multiplayer
Distribution Blu-ray Disc, DVD-DL, digital distribution

Tom Clancy's H.A.W.X is a 2009 arcade flight video game developed by Ubisoft Romania and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox and PlayStation in North America on March 3, 2009,[1][2] for Windows on March 17,[3] for iOS on December 9,[4] for BlackBerry on January 8, 2010,[5] for Palm Pre on April 2,[6] for Android on September 13,[7] and for Symbian on January 16, 2011.[8] A Wii version was announced, but was ultimately canceled.[9] In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010.

The story of the game takes place during the time of Tom Clancy's Ghost Recon Advanced Warfighter 2. H.A.W.X is set in the near future where private military companies have essentially replaced government-run military in many countries. The player is placed in the shoes of David Crenshaw; an elite ex-United States Air Force pilot who was recruited by one of these corporations, fighting whomever and whenever he is told to. Crenshaw later returns to the Air Force together with his team, trying to prevent the PMC from initiating a full scale attack on the United States.

H.A.W.X received mixed reviews from critics.

Gameplay[edit]

The basic gameplay mechanics of H.A.W.X are similar to those of other console-based flight simulators, such as Ace Combat. Players take on enemies with over fifty aircraft available to them. Each mission is set amidst real world locations in environments created with commercial satellite data. A cockpit, first-person, and third-person view are selectable, with third-person view giving the player an external view of both their plane and the target.[10]

The game features an "Enhanced Reality System" (ERS). The ERS includes radars, incoming missile detection, an anti-crash system, damage control system, tactical map, information relay, aircraft interception trajectories and weapons trajectory control. The ERS also allows players to issue orders to their squadron and other units.[11] When fully activated, the ERS provides a great deal of assistance to the player, but the system features can be turned off selectively to make the game more difficult and give the player more maneuverability.[10]

The Ace Edge flight stick and throttle control, designed for the limited edition Ace Combat 6 package, is fully compatible with the game on both Microsoft Windows and Xbox 360.[12]

Multiplayer[edit]

Players are able to complete campaign missions in co-op mode. There is also a deathmatch mode where players can challenge each other. Winning players are rewarded with experience points to unlock more weapons. The planes that are available in multiplayer mode are determined by the current level of the player.

Synopsis[edit]

Background[edit]

The game is set above the skies of a near-future world, which is increasingly dependent on private military companies with elite mercenaries, who have a relaxed view of the law. As these non-governmental organizations gain power, global conflict erupts with one powerful PMC attacking the United States.[13]

The game is set in the same universe as Tom Clancy's Ghost Recon Advanced Warfighter, and Captain Scott Mitchell, the Ghost leader, is featured in several of the missions.[14] Plot elements are also carried over from other Tom Clancy games, such as the missile defense system found in Tom Clancy's EndWar.[14] During an interview with G4, H.A.W.X's lead designer Thomas Simon revealed that the game takes place between Tom Clancy's Ghost Recon Advanced Warfighter 2 and Tom Clancy's EndWar.[15][16]

Plot[edit]

The player assumes the role of David Crenshaw, a U.S. Air Force pilot and squadron leader of an elite unit called H.A.W.X ("High Altitude Warfare Xperimental squadron"). The game begins in 2014 with Crenshaw providing air support for the Ghost Recon team carrying out covert operations in Ciudad Juárez, Mexico. After the mission, the Air Force deactivates the H.A.W.X program and Crenshaw is recruited into Artemis Global Security, a private military corporation.

Over the next six years, Crenshaw and his squadron fly missions for Artemis and its clients, such as defending valuable facilities and attacking insurgent bases. In 2021, Artemis signs a lucrative defense contract with Brazil that makes it one of the most powerful PMCs in the world. As expected, Las Trinidad, an anti-U.S. PMC, launches an invasion on Rio de Janeiro. But with the help of Crenshaw and his squadron, Artemis and the Brazilian military are able to repel the invasion. In the wake of the conflict, the United States sends its forces to intervene, thereby subverting Artemis' role and causing its stock to drop. In response, Artemis takes up a profitable contract with Las Trinidad and launches a surprise attack on the United States Navy carrier strike group in the Strait of Magellan. Unwilling to turn on their own country, Crenshaw and his squadron destroy the Artemis forces in the area.

After the battle, the U.S. sends Crenshaw and an Air Force bomber squadron on a retaliatory mission to bomb the Artemis Operations Center in the Caribbean Sea. However, Artemis knocks out the U.S. communications and intelligence satellites and launches a massive preemptive attack on U.S soil, capturing numerous U.S. cities and military bases. H.A.W.X and the U.S forces defend Washington, D.C. and the President of the United States. Crenshaw and his squadron then assist the American counterattack against Artemis in Chicago and Naval Station Norfolk. As the U.S. begins gaining the upper hand with the help of Japan and NATO, Artemis, which has stolen some of U.S. nuclear weapons, issues an ultimatum to the US president: surrender in 24 hours or watch the U.S. be destroyed. H.A.W.X, Ghost Recon team and NASA manage to restore the Space, Land, Air Missile Shield (see: Tom Clancy's EndWar) and help the Ranger battalion capture the decommissioned US Army base in Nevada Desert and secure the nuclear warheads. However, in a last-ditch effort, Artemis smuggles one warhead into Los Angeles and prepares to detonate it. Only a minute before the nuclear explosion, Crenshaw destroys the nuke and concludes the war.

The three days of conflict between the U.S. and Artemis has caused over 40,000 casualties. In response, the United Nations forces all PMCs to disarm and either take on small scale support and logistical roles or be terminated. Several weeks later, Artemis is completely wiped out. Crenshaw kills the Artemis' CEO and destroys his hideout in a black operation.

Development[edit]

H.A.W.X was officially announced on July 15, 2008 at the annual E3 2008 developers conference.[18] Prior to this, Ubisoft issued a press release about the game under its working title Tom Clancy's Air Combat.[19] A demo of the game for the Xbox 360 was released on February 11, 2009; for the PlayStation 3 on February 27, 2009; and for Microsoft Windows on March 2, 2009.[20]

Tom Clancy's H.A.W.X uses a new high resolution image program and GeoEye's commercial Earth-imaging Ikonos satellite system. The H.A.W.X development team worked closely with GeoEye so that satellite images could be used in the game's nineteen-level environment; "High-resolution satellite imaging is moving from the black world of intelligence to the white world of commerce, and Tom Clancy's HAWX will bring that reality to gamers," said GeoEye VP, Mark Brender.[21] However, when flying at low altitudes in the game, it is apparent that the GeoEye imagery is not perfect, with ground textures becoming very pixelated; what would appear to be buildings are nothing more than flat squares on the ground, and what would sometimes appear to be water is nothing more than a blue-colored texture.

Sequel[edit]

On May 5, 2010, Ubisoft announced that a sequel, H.A.W.X 2, was being developed for the Xbox 360, PlayStation 3, Wii and PC. The game was released on September 3, 2010 for Xbox 360, on September 10 for PlayStation 3,[22] and on November 12 for Wii and PC.[23]

Reception[edit]

Reception
Review scores
Publication Score
iOS PC PS3 Xbox 360
Eurogamer 6/10[40]
Game Informer 8.75/10[39]
Game Revolution B[35]
GameSpot 7.5/10[36] 7.5/10[37]
IGN 7.9/10[30] 6.7/10[31] 6.8/10[32] 6.7/10[33]
Official PlayStation Magazine (US) 3.5/5[38]
Official PlayStation Magazine (UK) 6/10[38]
Official Xbox Magazine UK 8/10[43]
PC Gamer UK 66/100[34]
TeamXbox 8.4/10[42]
X-Play 4/5 stars[41]
Aggregate scores
GameRankings 72%[24] 73.50%[25] 74.59%[26]
Metacritic 70/100[27] 74/100[29] 73/100[28]

H.A.W.X has received mixed to positive reviews. The satellite mapping has been largely praised due to its increased authenticity, although it has also been criticized as pixelation becomes very obvious during low-level flying.

Game Informer's Matt Miller praised the game for its "big thrills".[39] Other reviewers criticized the game as "stale". IGN's Nate Ahearn wrote "The co-op is fun, but the lacking multiplayer is a bummer,"[33][32] and X-Play's Jake Gaskill stated "Versus multiplayer is confusingly shallow".[41] Zero Punctuation, known for its harsh review style, gave it a rare positive review, with reviewer Ben Croshaw criticising the story but complimenting the gameplay.[44]

A gameplay element new to flight games called "Assistance OFF" met with a mixed reception from the gaming community. While some gamers felt it made for thrilling gameplay, others were unhappy with the fact that Assistance OFF mode forces an external 'dogfight camera' view while active, but is the only way to access many of the game's more advanced flight maneuvers. This makes it impossible to execute those maneuvers from within the cockpit, and thus reduces the immersion factor for some gamers. In response to community concern shortly after the release of the game's demo, the development team issued a statement explaining the benefits of the external camera, and stating that "the dogfight camera is and will remain the only camera available when playing in "Assistance OFF" mode".[45]

References[edit]

  1. ^ a b "Tom Clancy's HAWX (Xbox 360)". GameSpy. Retrieved October 18, 2013. 
  2. ^ a b "Tom Clancy's HAWX (PlayStation 3)". GameSpy. Retrieved October 18, 2013. 
  3. ^ a b "Tom Clancy's HAWX (PC)". GameSpy. Retrieved October 18, 2013. 
  4. ^ a b "Tom Clancy's HAWX (iPhone)". IGN. Retrieved November 11, 2010. 
  5. ^ a b "Tom Clancy's HAWX (BlackBerry)". BlackBerry World. Retrieved October 18, 2013. 
  6. ^ a b "Tom Clancy’s H.A.W.X. (Palm Pre)". Mobilism. April 2, 2010. Retrieved August 30, 2013. 
  7. ^ a b Wells, Antonio (September 13, 2010). "Tom Clancy’s H.A.W.X. (Android) Review". AndroidTAPP. Retrieved August 30, 2013. 
  8. ^ a b Spence, Ewan (January 16, 2011). "Tom Clancy’s H.A.W.X. (Symbian) Review". All About Symbian. Retrieved August 30, 2013. 
  9. ^ "Tom Clancy's HAWX (Wii)". IGN. Retrieved November 11, 2010. 
  10. ^ a b Good, Owen (June 22, 2008). "More Screens and a Different Look at H.A.W.X.". Kotaku. Retrieved July 4, 2013. 
  11. ^ Spencer, Kristen (January 29, 2009). "H.A.W.X enhanced reality system". That Video Blog. Retrieved June 10, 2009. 
  12. ^ "Ace Edge Compatible?". GameFAQs. Retrieved June 10, 2009. 
  13. ^ "Ubisoft Launches An Air Assault With Tom Clancy's H.A.W.X". GameSpy. April 3, 2008. Retrieved July 4, 2013. 
  14. ^ a b "Tom Clancy's H.A.W.X (X360)". GameSpy. Retrieved July 4, 2013. 
  15. ^ "Exclusive Hands On Tom Clancy's H.A.W.X". G4. July 7, 2008. Retrieved July 4, 2013. 
  16. ^ "Tom Clancy's HAWX E3 2008 Stage Show Demo". GameSpot. July 15, 2008. Retrieved July 4, 2013. 
  17. ^ "Tom Clancy's H.A.W.X (PC) requirements". VGRequirements. Retrieved April 26, 2009. 
  18. ^ Goldstein, Hilary (May 2, 2008). "Tom Clancy's HAWX Flies into the Danger Zone". IGN. Retrieved April 2, 2008. 
  19. ^ "Press Release". Ubisoft. Retrieved September 25, 2007. [dead link]
  20. ^ Matos, Xav (February 9, 2009). "HAWX demo barrel rolls onto Xbox Live Feb. 11". Joystiq. Retrieved May 11, 2009. 
  21. ^ Alexander, Leigh (August 26, 2008). "Ubisoft's HAWX Using Commercial Satellite Imagery". Gamasutra. Retrieved May 12, 2009. 
  22. ^ Faylor, Chris (May 5, 2010). "Tom Clancy Gets Air Fancy Again with H.A.W.X. 2". Shack News. Retrieved July 4, 2013. 
  23. ^ "H.A.W.X 2 Official Site". Ubisoft. Retrieved July 4, 2013. 
  24. ^ "Tom Clancy's HAWX (PC)". GameRankings. Retrieved August 26, 2013. 
  25. ^ "Tom Clancy's HAWX (PS3)". GameRankings. Retrieved May 23, 2012. 
  26. ^ "Tom Clancy's HAWX (Xbox)". GameRankings. Retrieved May 23, 2012. 
  27. ^ "Tom Clancy's HAWX for PC". Metacritic. Retrieved May 23, 2012. 
  28. ^ "Tom Clancy's HAWX for Xbox". Metacritic. Retrieved May 23, 2012. 
  29. ^ "Tom Clancy's HAWX for PlayStation 3". Metacritic. Retrieved May 23, 2012. 
  30. ^ Buchanan, Levi (December 11, 2009). "Tom Clancy's HAWX Review (iOS)". IGN. Retrieved July 4, 2013. 
  31. ^ Ahearn, Nate (March 18, 2008). "Tom Clancy's HAWX Review (PC)". IGN. Retrieved August 26, 2013. 
  32. ^ a b Ahearn, Nate (March 4, 2009). "Tom Clancy's HAWX Review (PS3)". IGN. Retrieved May 10, 2009. 
  33. ^ a b Ahearn, Nate (March 4, 2009). "Tom Clancy's HAWX Review (360)". IGN. Retrieved May 10, 2009. 
  34. ^ "Tom Clancy's HAWX (PC) Reviews". GameRankings. Retrieved September 3, 2013. 
  35. ^ Card, Ben (March 30, 2009). "Tom Clancy's HAWX Review (PS3)". Game Revolution. Retrieved August 26, 2013. 
  36. ^ Anderson, Luke (March 10, 2009). "Tom Clancy's HAWX PS3 Review". GameSpot. Retrieved May 21, 2009. 
  37. ^ Anderson, Luke (March 10, 2009). "Tom Clancy's HAWX Xbox 360 Review". GameSpot. Retrieved May 12, 2009. 
  38. ^ a b "Tom Clancy's HAWX (PlayStation 3) Reviews". GameRankings. Retrieved September 3, 2013. 
  39. ^ a b Miller, Matt (March 10, 2009). "HAWX Review". Game Informer. Archived from the original on June 15, 2009. Retrieved July 16, 2013. 
  40. ^ Leadbetter, Richard (March 5, 2009). "Tom Clancy's HAWX Review". Eurogamer. Retrieved May 10, 2009. 
  41. ^ a b Gaskill, Jake (March 9, 2009). "Tom Clancy's HAWX Review". G4TV. Retrieved May 10, 2009. 
  42. ^ Eddy, Andy (March 4, 2009). "Tom Clancy's HAWX Review (Xbox 360)". Team Xbox. Retrieved May 10, 2009. 
  43. ^ "Tom Clancy's HAWX (Xbox 360) Reviews". GameRankings. Retrieved September 3, 2013. 
  44. ^ Croshaw, Ben (April 23, 2009). Zero Punctuation: Tom Clancy's H.A.W.X. (Video game review). The Escapist. Retrieved July 16, 2010. 
  45. ^ Ubisoft. "HAWX Developer's Blog". Ubisoft. Retrieved November 11, 2010. [dead link]