Tom Clancy's Rainbow Six: Vegas 2

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Tom Clancy's Rainbow Six: Vegas 2
Tom Clancy's Rainbow Six: Vegas 2 cover
Developer(s) Ubisoft Montreal[1]
Publisher(s) Ubisoft
Composer(s) Paul Haslinger
Series Tom Clancy's Rainbow Six
Engine Unreal Engine 3
Havok
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
Genre(s) Tactical shooter
first-person shooter
Mode(s) Single-player
multiplayer
Distribution Blu-ray Disc
DVD-DL

Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.[4][5][6] The Microsoft Windows version, however, was delayed until April 15, 2008.[3] It was released in Japan on April 24, 2008 for the Xbox 360[7] and on May 29, 2008 for the PlayStation 3.[8]

A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.

The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[9] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one's AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone.

Gameplay[edit]

Single-player[edit]

Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.

Terrorist Hunt mode may be played in "Lone Wolf" (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which you can have up to three friends playing. Present in all game modes is a multi-dimensional advancement system.

Multiplayer[edit]

The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version to create a playable character.

Ubisoft released downloadable content for Vegas 2, a Fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.[10]

Co-op[edit]

Previous Rainbow Six games up to Lockdown supported eight human players on the PC in co-op mode, while Vegas reduced co-op to four. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop's teammate.

Advancement system[edit]

The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armor.

Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used.[11]

Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes

Third person[edit]

The game goes into third person mode when the player takes cover behind a wall or piece of the environment. While in third person mode, the player can shoot enemies blindly or aim using the reticule, without the ability to look directly into their weapons aiming sights, unless a scope is attached.

Synopsis[edit]

Characters[edit]

  • Bishop

Bishop is the main protagonist that the player controls and guides throughout the events of Rainbow Six: Vegas 2. His/her appearance and gender vary, depending on the intended look by the player. Either way, Bishop is still called "sir" in the game. He or she is a high-ranking veteran of the Rainbow organization, and is an instructor at the organization's training academy when the game first begins. Bishop is referred five years after the first mission in the French Pyrénées, Bishop returns from retirement as the team leader of Jung and Michael. Bishop and Chavez are old friends and served together in the Army.

  • Knight

If co-op mode is enabled, Knight accompanies Bishop on missions, whose appearance also varies depending on how the player desires him/her to look. His/her role, however, is limited as merely a co-op player, and unlike some games, such as Gears of War, Knight is not critical to the single player campaign's story, as elaborated on the Eurogamer review. Playing as Knight also allows the player to unlock co-op achievements.

  • Gabriel Nowak

The game's main antagonist, a traitorous former Rainbow operative as revealed in Rainbow Six: Vegas. Though cunning and ambitious, Nowak's gung-ho recklessness earns him the disrespect of teammates, ultimately leading to Bishop passing him up for promotion in favor of Logan, which therefore leads to Nowak betraying the Rainbow organization with the assistance of big-time terrorist ringleaders. Nowak betrays more Rainbow operatives in Vegas 2, mainly by posing falsely as an NSA agent, helping Bishop along the way for some of the campaign while actually putting Bishop in a state of danger, in order to kill him, which fails. Bishop eventually kills him in a final showdown at a villa in Costa Rica. Gabriel felt that Bishop was not letting him be all he could be. He is voiced by actor Elias Toufexis.

  • Logan Keller

The main protagonist in Tom Clancy's Rainbow Six: Vegas, Keller is seen in the opening level of the game, under Bishop's command along with Gabriel Nowak. Keller demonstrates a formidable sense of close-quarters combat (CQB), with realistic analyses of certain hostage situations and how to eliminate the opposition in an effective and concise manner. He is later seen during Bishop's showdown with Nowak near the end of the game. Logan is seen quoting Bishop's teachings at the last level, implying his respect towards Bishop (to which Bishop replied, "Who said that horse shit?") Logan's previous military experience is quite impressive, he served in the Marines as Infantry in the 4th Marine Division, then moved on to the Marines special operations capable Force Recon and last and most significantly in 1997 he passed the Special Forces Qualification for the US Army's elite tier one spec ops unit, 1st SFOD-D "Delta Force". 1st SFOD-D is most likely where he gained his strong close-quarters combat skills, as well as strong leadership among the Rainbow operators.

  • Jung Park

A character of South Korean nationality, Jung Park’s natural proficiency for computers drove him to serve his mandatory term in the ROK Army immediately after graduation. Park’s high scores on electronics screening made him eligible for entry into the 1st Anti-Guerrilla Group. For two years, Park served as part of the 15th Security Battalion’s signals unit. In 2004 Park received a transfer to the ROK Army’s 5th Special Forces Brigade (Airborne). During his time as a Black Dragon, Park earned top marksmanship decorations in every long-range category, as well as SCUBA and parachute qualifications. After three years with the 5th SFB, Park volunteered for the 707th Special Mission Battalion, South Korea’s elite counter-terrorist and quick-reaction unit. During a joint training mission with SAS and 1st SFOD-D, Park caught Ding Chavez’s eye for his mix of electronics and combat expertise. When Park’s two year term with the 707th concluded, he was immediately invited to join Rainbow.

  • Michael Walters

Michael Walters' three year tour in 40 Commando Royal Marines included the military evacuation of British nationals from the Democratic Republic of Congo and active operations in West Belfast. Additionally his most notable experience comes from his experience in the 22nd SAS (Special Air Service) and his experience in recon with the 14th intelligence company where he worked with MI6, SAS and MI5 operators in a variety of missions.

  • Domingo "Ding" Chavez / Six

Domingo Chavez a.k.a., Rainbow Six (USA; ex-United States Army Ranger, CIA, former leader of Rainbow Team 2). Chavez was promoted to Rainbow's Director in Rainbow Six: Critical Hour. He commanded Alpha Team in 2005 at the Píc des Pyreneés, France.

  • Sharon Judd

Sharon Judd fills the role of Joanna Torres as Bishop's intelligence officer, as Torres is Logan Keller's intelligence officer in the previous game. Later on in the game, she is shot and critically wounded by a terrorist sniper while dropping Bishop and his team off on the roof of an expensive Las Vegas hotel, the same hotel in which Echo Team is later killed in an explosion.

Plot[edit]

Act I:

The events of the game begin shortly before the events of Tom Clancy's Rainbow Six 3: Raven Shield. Bishop leads his/her team on a botched hostage rescue operation in Píc des Pyreneés, France in which a Rainbow hostage negotiator is killed due to one of his/her team members, Gabriel Nowak, defying orders by opening fire before additional Rainbow operatives arrive.

After securing the hostages, Bishop's team covers Nowak while he defuses a nearby bomb. Nowak is injured during a brief firefight shortly afterward and verbally lashes out at Bishop, taking out his apparent shame and anger on the team. Alpha Team, led by Domingo "Ding" Chavez, arrives and quell the situation. Nowak is rescued.

Act II:

The game then moves forward to 2010 in Las Vegas, with Bishop commanding a new team on a mission in Las Vegas, Nevada. The National Security Agency (NSA) suspects two coyotes, Miguel and Alvarez Cabreros, of smuggling chemical weapons from Mexico into Las Vegas. The Cabreros are alerted when they discover and kill an undercover agent from the NSA, forcing Bishop’s team to rush to the warehouse containing the weapons. The team is delayed by a hostage situation that Bishop declares to be of top priority. During the ensuing rescue operation, the NSA informs a van possibly containing explosives has fled the scene.

Act III:

Following the rescue, Bishop learns that in addition to a chemical bomb there is a conventional explosive device. The team locates the escaped chemical weapons van but turns up nothing. They frantically search the area but reach the target, a Las Vegas recreational center and sports complex, too late. The chemical weapon is detonated, and many innocent lives are lost.

Immediately afterward, Bishop's team learns that the younger Cabrero brother, Miguel, has escaped the area. Bishop's team gives chase, cornering and interrogating him in the Neon Boneyard. At first, Miguel denies any knowledge of the bomb, but after the team threatens him he confesses the location of the second bomb. Miguel then draws a weapon on the team and Bishop is forced to kill him. It is heavily implied during this scene that Bishop antagonizes Miguel into drawing his weapon, allowing Bishop to shoot him without any repercussions from the agency.

Act IV:

As Miguel told Bishop that the second bomb is on its way to the (fictional) Vegas Convention Center, the team redeploys to the center quickly, fighting through the huge building to find the chief of security being held by Alvarez Cabrero. The chief is wired up with explosives to kill him and deny the NSA evidence that he could leak. Upon defusing this device, Bishop learns that the second bomb is located on a monorail headed towards the hotel area. Bishop's team fights their way to the bomb and disables its timer, but they are unable to disable the bomb's remote detonation circuitry in a timely manner. Thinking quickly, Bishop suggests detonating the bomb themselves in an unpopulated area after sending it to a safe distance by activating the train. At this point, Bishop is contacted by a NSA agent, who tells him/her that the terrorists have set up in a Las Vegas penthouse and are preparing another attack.

Act V:

As Bishop's team nears the penthouse, a sniper injures Sharon Judd, despite assurances by the NSA agent of a safe landing zone; fast-roping to the penthouse, the team proceeds to clear the building. Echo Team is deployed to take the other side of the building but are killed in a large explosion as Bishop's Bravo Team pushes forward, revealing the entire assault to be an ambush.

After rappelling from the penthouse to the casino below and fighting through more terrorists, Bishop learns that there is a third bomb held in a Chinese theater. The team assaults the theater and successfully defuses the bomb and saving several hostages. The team escapes and fights their way to the roof and is extracted once the roof is clear. Mike and Jung are then ordered to assist Logan in cleaning up Las Vegas following his team's ambush.

Act VI:

On the roof the NSA agent, wearing a balaclava, joins Bishop in the helicopter, saying that Alvarez Cabrero has been spotted at an airstrip in the desert. Bishop and the NSA agent enter the area at separate locations, and Bishop fights his/her way through an oil refinery and abandoned train-yard in order to get closer to the airstrip. When Bishop arrives, he/she discovers the NSA agent speaking with Cabrero. The agent is revealed to be Gabriel Nowak, who shoots and kills Alvarez. Nowak then insults Bishop, implying involvement in all of the team's recent troubles, before terrorists appear and attack. Bishop attempts to defend himself/herself but is knocked unconscious by an exploding airplane that he/she is hiding by. Bishop regains consciousness, having been dragged to safety by Gary Kenyon (the helicopter pilot), and reports to Ding. The latter orders Bishop to stand down.

Act VII:

Bishop, Keller, and Bravo Team, defying orders to stand down, follow Gabriel to a Costa Rican villa. As Bravo Team storms the complex, Nowak taunts Bishop and reveals that he was going to sell information about Rainbow operatives and their families to terrorists and criminals. Bishop closes in and attempts to face Gabriel alone; however, an attack helicopter and support troops arrive. Bishop manages to trick the helicopter into radioing for assistance, and Joanna Torres, Keller's intelligence officer, manages to triangulate the chopper based on its radio signal, eventually shooting it down with a SAM battery.

Gabriel and Bishop finally meet face to face. Gabriel gloats, claiming that he has outsmarted all of Rainbow and arguing that Bishop should have let him fix his own mistakes, including what happened in France, while Bishop tries to calm him down. Nowak eventually draws his weapon, and Bishop is forced to defend himself/herself, shooting Nowak as the rest of Bishop's team arrive from the other side. Bishop is berated by Chavez for disobeying orders, but is offered a position as deputy director of Rainbow at Rainbow HQ, Hereford, England.

Development[edit]

Limited Edition[edit]

The limited edition for Tom Clancy's Rainbow Six: Vegas 2 was released on launch day. Differences between the regular and the limited edition include a collectible poker chip keychain, a bonus disc containing a strategy video, an interview with FinestX (a "pro gamer" according to the game box), an MLG insider video containing hints and tips about the online modes, and a sneak peek into Tom Clancy's EndWar.[12]

In-game advertising[edit]

In the single player mission that takes place in the Las Vegas Convention Center and elsewhere throughout the game, there are some real world products and organizations advertised along with many fictional products.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PS3) 83.56%[13]
(X360) 82.77%[14]
(PC) 78.39%[15]
Metacritic (X360) 82/100[16]
(PS3) 81/100[17]
(PC) 78/100[18]
Review scores
Publication Score
Edge 7/10[19]
Eurogamer 7/10[20]
Game Informer 9.25/10[21]
GamePro 4/5 stars[22]
Game Revolution (X360) B−[23]
(PS3) C+[24]
GameSpot 8.5/10[25]
(PC) 7/10[26]
GameSpy 4.5/5 stars[27][28]
GameTrailers 8.5/10[29]
GameZone (X360) 9/10[30]
(PS3) 8.9/10[31]
(PC) 7.5/10[32]
Giant Bomb 4/5 stars[33]
IGN (X360, AU) 8.5/10[34]
(X360 [US] & PS3 [Limited Edition]) 8.4/10[35][36]
(PS3) 8.2/10[37]
(X360, UK) 8/10[38]
(PC) 7.7/10[39]
Official Xbox Magazine 8/10[40]
PC Gamer US 77%[41]

The game received generally positive reviews from critics. GameRankings and Metacritic gave it a score of 83.56% and 81 out of 100 for the PlayStation 3 version;[13][17] 82.77% and 82 out of 100 for the Xbox 360 version;[14][16] and 78.39% and 78 out of 100 for the PC version.[15][18]

In the April 2008 issue of Game Informer Tom Clancy's Rainbow Six: Vegas 2 was given a review of 9.25 out of 10.[21] IGN gave the Xbox 360 version an 8.4 out of 10[35] and the PlayStation 3 version an 8.2 for the original version,[37] and an 8.4 for its Limited Edition,[36] where the main criticism was that the game was too similar to the first, and citing slight framerate issues on the PS3 version. TeamXbox gave the game a score of 8.4 out of ten and said it was "definitely worth a look-see, but don’t expect much more excitement than the first time you plopped Lockdown into that fat, black console."[42]

References[edit]

  1. ^ "Ubisoft Antes Up With Tom Clancy's Rainbow Six: Vegas 2". Ubisoft. 2007-11-20. Retrieved 2009-06-16. 
  2. ^ "Gamestation :: Xbox 360". Gamestation.co.uk. Retrieved 2008-10-19. 
  3. ^ a b "PC version release date for Rainbow Six: Vegas 2". 
  4. ^ "Rainbow Six: Vegas 2 - wird für den deutschen Markt angepasst". GameStar (in German). IDG Entertainment Media GmbH. March 14, 2008. Retrieved June 1, 2010. 
  5. ^ "IGN: Tom Clancy's Rainbow Six Vegas 2". Xbox360.ign.com. Retrieved 2008-10-19. 
  6. ^ "Team Rainbow Returns to Celebrate 10th Anniversary of Rainbow Six Franchise in Sin City in 2008". Ubisoft. 2007-11-20. Retrieved 2007-11-20. 
  7. ^ レインボーシックスベガス2 (Xbox360) (Japanese)
  8. ^ レインボーシックスベガス2 (PS3) (Japanese)
  9. ^ Ahearn, Nate. "IGN: Rainbow Six Vegas 2 Interview, Page 2". IGN. Retrieved 2010-06-17. 
  10. ^ Burg, Dustin (2008-06-27). "Ubi gives fans Rainbow Six Vegas 2 Fan Pack DLC | Joystiq". Xbox360fanboy. Retrieved 2010-06-17. 
  11. ^ Ahearn, Nate (2008-03-18). "Rainbow Six: Vegas 2 Review". IGN. Retrieved 2010-06-17. 
  12. ^ Rainbow Six: Vegas 2 Limited Edition Revealed GameSpy
  13. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for PlayStation 3". GameRankings. Retrieved July 28, 2014. 
  14. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for Xbox 360". GameRankings. Retrieved July 28, 2014. 
  15. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for PC". GameRankings. Retrieved July 28, 2014. 
  16. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for Xbox 360 Reviews". Metacritic. Retrieved July 28, 2014. 
  17. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for PlayStation 3 Reviews". Metacritic. Retrieved July 28, 2014. 
  18. ^ a b "Tom Clancy's Rainbow Six Vegas 2 for PC Reviews". Metacritic. Retrieved July 28, 2014. 
  19. ^ Edge staff (April 2008). "Tom Clancy's Rainbow Six: Vegas 2 (PS3)". Edge (183): 90. 
  20. ^ Reed, Kristan (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 (X360)". Eurogamer. Retrieved July 28, 2014. 
  21. ^ a b Biessener, Adam (April 2008). "Rainbow Six Vegas 2". Game Informer (180): 80. Archived from the original on April 2, 2008. Retrieved July 28, 2014. 
  22. ^ Lewis, Cameron (March 28, 2008). "What Happens In Vegas 2...Is Totally Awesome". GamePro. Archived from the original on March 20, 2008. Retrieved July 29, 2014. 
  23. ^ Hurh, JP (March 25, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (X360)". Game Revolution. Retrieved July 29, 2014. 
  24. ^ Hurh, JP (March 25, 2008). "Tom Clancy's Rainbow Six Vegas 3 - PS3". Game Revolution. Archived from the original on May 9, 2008. Retrieved July 29, 2014. 
  25. ^ Dodson, Joe (March 19, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review". GameSpot. Retrieved July 28, 2014. 
  26. ^ Dodson, Joe (April 29, 2008). "Rainbow Six Vegas 2 Review (PC)". GameSpot. Retrieved July 28, 2014. 
  27. ^ Graziani, Gabe (March 17, 2008). "GameSpy: Rainbow Six: Vegas 2". GameSpy. Retrieved July 28, 2014. 
  28. ^ Graziani, Gabe (April 21, 2008). "GameSpy: Rainbow Six: Vegas 2 (PC)". GameSpy. Retrieved July 28, 2014. 
  29. ^ "Tom Clancy's Rainbow Six Vegas 2 Review (X360, PS3)". GameTrailers. March 22, 2008. Retrieved July 28, 2014. 
  30. ^ Hopper, Steven (March 17, 2008). "Tom Clancy's Rainbow Six Vegas 2 - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved July 28, 2014. 
  31. ^ Valentino, Nick (March 24, 2008). "Tom Clancy's Rainbow Six Vegas 2 - PS3 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 28, 2014. 
  32. ^ David, Mike (April 23, 2008). "Tom Clancy's Rainbow Six Vegas 2 - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved July 28, 2014. 
  33. ^ Gerstmann, Jeff (March 27, 2008). "Tom Clancy's Rainbow Six: Vegas 2 Review (X360, PS3)". Giant Bomb. Retrieved July 28, 2014. 
  34. ^ Mathew, Adam (March 19, 2008). "Rainbow Six Vegas 2 AU Review (X360)". IGN. Retrieved July 28, 2014. 
  35. ^ a b Ahearn, Nate (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (Xbox)". IGN. Archived from the original on March 20, 2008. Retrieved July 28, 2014. 
  36. ^ a b Ahearn, Nate (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Limited Edition Review (PS3)". IGN. Retrieved July 28, 2014. 
  37. ^ a b Ahearn, Nate (March 18, 2008). "Rainbow Six Vegas 2 Review (PS3)". IGN. Retrieved July 28, 2014. 
  38. ^ Fogharty, James (March 20, 2008). "Rainbow Six Vegas 2 UK Review (X360)". IGN. Retrieved July 28, 2014. 
  39. ^ Onyett, Charles (April 21, 2008). "Rainbow Six: Vegas 2 Review (PC)". IGN. Retrieved July 28, 2014. 
  40. ^ Curthoys, Paul (March 18, 2008). "Rainbow Six Vegas 2". Official Xbox Magazine. Archived from the original on January 28, 2011. Retrieved July 28, 2014. 
  41. ^ "Tom Clancy's Rainbow Six Vegas". PC Gamer: 54. July 2008. 
  42. ^ Nardozzi, Dale (March 18, 2008). "Tom Clancy's Rainbow Six Vegas 2 Review (Xbox 360)". TeamXbox. Archived from the original on January 24, 2013. Retrieved July 28, 2014. 

External links[edit]