Tony Hawk's Pro Skater 2
|Tony Hawk's Pro Skater 2|
European Nintendo 64 cover art
|Developer(s)||Neversoft (PS1 & PC)
Treyarch (DC & Xbox)
Vicarious Visions (GBA)
Edge of Reality (N64)
|Engine||Rewrite of proprietary Apocalypse engine|
NA 20000920September 20, 2000
EU 20000929September 29, 2000
JP 20010308March 8, 2001
NA 20010530May 30, 2001
EU 20010622June 22, 2001
JP 20011214December 14, 2001
Tony Hawk's Pro Skater 2 is the second game in the Tony Hawk's series of sports games. It was developed by Neversoft and published by Activision in 2000. It was first released for the PlayStation, with subsequent ports to the Nintendo 64, Dreamcast, Game Boy Advance, Mac OS, Microsoft Windows, Xbox (as THPS2X) and iOS. The game was met with critical acclaim as well as commercial success and has established itself as one of the most recognizable PlayStation games.
The player, playing as a professional skateboarder (either real-life or created) completes a number of tasks which result in cash rewards. With money gained, the player can then purchase skill improvements and better tricks and skateboards. Tony Hawk's Pro Skater 2 was also the first game in the series to introduce the manual, a skateboarding trick where the performer balances on two wheels. This improved players' ability to string together high-scoring trick combos. Many new tricks were introduced for the first time, as was the option to edit the combinations for tricks. It was also the first of the Pro Skater games to feature Create-a-Skater and Park Editor features, now staples in the series. Three new professional skaters were introduced to the series on this game: Steve Caballero, Rodney Mullen, and Eric Koston.
Most of the levels in Tony Hawk's Pro Skater 2 are designed for the player to complete 10 tasks in a two-minute time limit. Such tasks include finding the five letters of the word SKATE, finding 5 of an object specific to the level (hall passes in the school level for example), three tasks related to the score (as opposed to two on the first game), a particular grind, and finding a hidden tape somewhere in the level. Cash is also scattered around the levels in order for players to find, with a bonus once the level is fully cleared. Once a player has enough cash, they can continue on to a new level. The maximum amount of money that can be obtained in a single skater career is $150,000.
The other type of levels are competition levels, which consist of three one minute sessions, from which the player can only advance once they have won a medal, which also comes with a cash prize depending on which medal was won. At the end of each session, five judges score the round, with only the best three scores counting. The rating by the judges that a player receives in a competition is based on how much they score, variation of tricks, bails, and how much of the level they have used.The lowest score is then taken away at the very end of the competition, leaving the average of the other, higher two scores as the final result. There are three minute-long runs in total. Competition levels also contain hidden cash like the regular levels.
The game was originally to be released along with the PlayStation version, but delayed to allow further sales of the first THPS for the console. Almost a year later, the game was released by the same company that brought the first Tony Hawk game to Nintendo 64, Edge of Reality. This version includes all of the features from the PlayStation version, including the Create-a-Skater and Park Editor. In addition to visual improvements (less jagged, smooth) like the Nintendo 64 version of the first game, a new level called Bike Headquarters (from Mat Hoffman's Pro BMX) was added. Also added were a few new cheats, such as the 10x Point Multiplier and Max Turbo Mode codes. The number of songs was reduced to six and portions of each one were cut for appropriateness.
Tony Hawk's Pro Skater 2X
Tony Hawk's Pro Skater 2X was released on November 15, 2001 (only in the U.S. and Canada) as a launch title for Microsoft's Xbox. The game contained remade versions of all the levels from the first two games in the Tony Hawk series, five new levels, a 4-player split screen and LAN multiplayer feature and the ability to create females in Create-a-skater mode. Other new features include a redesigned main page and grind balance meter. The redesigned Philadelphia level from this version would later be reused in Tony Hawk's Underground 2.
Through his Twitter account, Tony Hawk announced a port of Tony Hawk's Pro Skater 2 for iOS. It would be developed by Activision and would launch before the end of March 2010. The iOS version of the game was released by Activision in the U.S. App Store on April 1, 2010 and subsequently into other regions. Unlike other ports, this game's only playable modes are Career Mode, Single Session, and Free Skate Mode along with options. Create a Skater, Create a Park, and levels Chopper Drop and Skate Heaven were removed in this version of Tony Hawk's Pro Skater 2. The original soundtrack was also removed and replaced with new music. Slight changes were made to the appearances of some of the pro skaters to account for changes of their sponsors since the original game's release. The game is playable on the iPhone, iPod Touch and also the iPad.
Game Boy Color/Advance
The Game Boy Color version (developed by Natsume) was better received than the first installment on the handheld. In spite of that, it still bore little resemblance to the other versions of the game. The Game Boy Advance version (by Vicarious Visions) received particular acclaim for being an accurate translation of the series, translating the 3D gameplay into isometric format.
A version of the game for Windows was also released on October 31, 2000.
The following songs are from the original North American PlayStation release. Other versions may vary.
|1.||"Rage Against the Machine - "Guerrilla Radio"|
|2.||"Bad Religion - "You"|
|3.||"Anthrax featuring Chuck D. of Public Enemy - "Bring the Noise"|
|4.||"Powerman 5000 - "When Worlds Collide"|
|5.||"Naughty by Nature - "Pin the Tail on the Donkey"|
|6.||"Papa Roach - "Blood Brothers"|
|7.||"The High and Mighty featuring Mos Def & Mad Skillz - "B-Boy Document 99"|
|8.||"Consumed - "Heavy Metal Winner"|
|9.||"Dub Pistols - "Cyclone"|
|10.||"Swingin' Utters - "Five Lessons Learned"|
|11.||"Styles of Beyond - "Subculture"|
|12.||"Millencolin - "No Cigar"|
|13.||"Black Planet featuring Alley Life - "Out With the Old"|
|14.||"Lagwagon - "May 16"|
|15.||"Fu Manchu - "Evil Eye"|
Tony Hawk's Pro Skater 2 met with critical and commercial success, greatly surpassing its predecessor. According to GameRankings, as of October 2013, it is one of the highest rated video games of all time and one of the best video games of fifth generation for PlayStation. It also holds a 98 out of 100 score, making it one of the highest rated games of all time across all consoles and platforms, on Metacritic.
The PlayStation version of Tony Hawk's Pro Skater 2 has earned Platinum awards from gaming magazine Electronic Gaming Monthly. Because of this, it is the only game in the magazine's history to ever have earned a Platinum award twice (but is only acknowledged as a single game in EGM's records due to the game receiving a 10 from only one reviewer as opposed to the PlayStation game receiving 10s from all 3 of its reviewers). The PlayStation version of the game received a 10 out of 10 from the magazine Game Informer, while the versions for other consoles received lower scores. In Japan, Famitsu magazine scored the Game Boy Advance version of the game a 33 out of 40. In the final issue of the Official UK PlayStation Magazine, the game was chosen as the 7th best game of all time. Game Informer named it the fourth best game ever made in 2001. The staff praised the game for its growth over its predecessor and its impact on its genre.
- "Tony Hawk 2 App Store Announcement". 2010-04-01. Retrieved 2011-03-26.
- "Tony Hawk 2 Soundtrack Lineup". 2010-01-11. Retrieved 2000-08-01.
- ゲームボーイアドバンス - SK8 トニーホークのプロスケーター2. Weekly Famitsu. No.915 Pt.2. Pg.116. 30 June 2006.
- Official UK PlayStation Magazine issue 108, page 28, Future Publishing, March 2004
- Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Retrieved 2013-12-10.