||This article's lead section may not adequately summarize key points of its contents. (November 2013)|
Cover art with the game's four classes (clockwise from top: Embermage, Berserker, Outlander, and Engineer).
|Distributor(s)||Steam, Perfect World, Runic Games|
|Release date(s)||September 20, 2012|
|Genre(s)||Action role-playing game|
Torchlight II is an action role-playing game developed by Runic Games, released on September 20, 2012. It is the sequel to Runic's 2009 ARPG, Torchlight, and features peer-to-peer multiplayer support and extended modding capabilities. A release for Mac OS was planned for some time after the Windows release but the porting process has yet to be confirmed as started.
Like the original Torchlight, Torchlight II features randomly generated dungeons for the player to explore, and numerous types of monsters to fight for experience and loot. Torchlight II maintains the same basic gameplay as its predecessor, but features overland areas with multiple hub towns, and a longer campaign. Other new features include time of day cycles, weather effects, and a redesigned user interface. Players are able to customize character appearance with choice of sex, face, hair style and hair color. Additionally, several elements from the first game return, such as pets (but now with expanded options and basic customization available) and fishing. A retirement system was originally planned, similar or identical to the one in the first game, but was replaced with the current newgame+ mode.
The game features four playable character classes. Each class has 3 skill trees to choose from which enable customization within each class. The three classes from the original Torchlight do not return as playable characters, and are instead presented in the game world as NPCs.
- The blitz skill tree is all about explosions and damage
- The construction skill tree is for constructing buildings that help you in combat.
- The first skill is the healing bot that will follow you around and will give you a healing burst every few seconds depending on how many skill points you invest in to the skill.
- Next is the blast cannon that is a skill to add to cannon damage and you can activate it to shoot a tremendous blast out of your cannon.
- The next skill are the spider mines when activated, your character throws three little mines with four legs that will scurry around to the nearest enemy and explode.
- The skill after that is the gunbot skill where, when activated, your character summons a robot with a gun on its head that can run around
- The aegis skill tree is for power ups that increase your health and armor vitality
The Outlander is a wandering nomad who uses ranged weapons and "low magic". Skill Trees: Warfare, Lore, Sigil
The Berserker uses quick attacks and animal-themed special powers, Skill Trees: Hunter, Tundra, Shadow
The Embermage is a highly trained spell-casting class with elemental attacks. Skill Trees: Inferno, Frost, Storm
As stated in the trailer for Torchlight II, Runic games has announced that they "heard their [the fans'] pleas" and criticism concerning the fact that Torchlight was a lonely experience without co-op. In addition to single-player mode, an all-new cooperative multiplayer mode has been added, supporting both internet and LAN play. Each multiplayer game can host up to 6 players, and loot drops separately for each player. Optional PVP (player versus player) has been confirmed by Runic.
Torchlight II requires a Runic Games account to play in online multiplayer games.
Years after the end of the original Torchlight, The Alchemist (playable character in the first game) becomes corrupted by the Ember Blight coming from the Heart of Ordrak, the evil being who had been the source of the corruption under the town of Torchlight, and then destroys the town. The player character takes on a quest to stop this villain, who is using Ordrak's power to disturb the balance between the world's six elements.
As the game progresses, the player treks across large geographical areas, corresponding to three "acts" of the story and an epilogue. Act I, Wake of the Alchemist, is set in the mountainous Estherian Steppes, and Act II takes the player to a desert known as the Mana Wastes, and Act III takes place in Grunnheim, a haunted forest that contains the ruins of an ancient dwarven civilization. An Imperial Camp serves as the player's town.
Though the original Torchlight received positive reviews, the game's lack of any multiplayer modes was a near-universal criticism of the title by critics and fans alike. Prior to the release of the first game, Runic Games had announced plans to develop a MMORPG set in the Torchlight game world to follow the release of the single player game. However, in August 2010, Runic announced they were developing Torchlight II, a sequel which was conceived not only as a way to give the series multiplayer support, but also to give Runic "more experience with making a multiplayer Torchlight." Some of the work on Torchlight II is intended to carry over to Runic Games' upcoming Torchlight MMORPG, which the company plans to focus on following the release of the sequel. Runic Games originally estimated the PC version's release date to be sometime in 2011, but in November 2011 company president Travis Baldree announced the game release date would be pushed back to 2012 to allow time for further polishing and beta testing.
In late 2010, Runic Games' increased involvement in the Xbox Live Arcade port of the first Torchlight game caused a delay in the development of the sequel, but memory and loading time optimizations developed for the port led to improvements in the PC version of Torchlight II.
In May 2012, Runic Games announced that they would run a closed beta stress test from May 18 until May 24. A limited number of beta keys were given out to users who had created their Runic Games account prior to the beta start date.
In April 2013, a patch to Torchlight II was released to add in the GUTS editor that allows users to alter the game's content and create user modifications. Along with this included new support for Steam Workshop support to allow players to share their modifications with others through the Steam client.
In April 2012, Torchlight II became available for pre-purchase through Steam, those who pre-purchased received the original Torchlight free. On August 30, 2012, company president Travis Baldree announced on the official forums for Runic Games that the game was to be released on September 20, 2012.
Game Informer stated that "Torchlight II is an excellent game no matter how you slice it. As big of a Diablo III fan as I am, the margin between the two is razor-thin – and I have to give the nod to Torchlight II." IGN praised the game saying, "Torchlight II doesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away." Game Trailers praised the low price point saying, "it's a polished adventure that easily justifies its reasonable $20 price tag." One of the criticisms of the game is the lack of innovation. GameSpot stated, "Torchlight II doesn't innovate and it doesn't surprise, and the genre may need an infusion of new ideas if it's going to stay vital."
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