Total War: Shogun 2: Fall of the Samurai
|Total War Shogun 2: Fall of the Samurai|
|Developer(s)||The Creative Assembly|
|Composer(s)||Jeff van Dyck|
|Release date(s)||23 March 2012|
|Genre(s)||Turn-based strategy, real-time tactics|
|Distribution||DVD-ROM, digital distribution|
|This section requires expansion. (January 2014)|
Total War: Shogun 2: Fall of the Samurai is a standalone expansion to the strategy video game Total War: Shogun 2, released on 23 March 2012. It is set during the events leading up to and including the Meiji Restoration, when the threat of Western powers forced Japan's government to modernize and eventually abolish its traditional samurai-based feudal system.
For the first time, railways make an appearance in the game, allowing for much faster troop movement on the campaign map. The Gatling gun also appears in the game. Artillery units and ships can now bombard enemy units directly on the campaign map. Likewise, coastal guns can now be built to counter such bombardment. Since ships in the expansion are now steam-powered, there are significant changes in naval warfare and tactics from previous games.
Graphics wise the game has improved with the improved Warscape engine adding more enhanced graphics such as to the Campaign Map, Water effects and other factors can be greatly noticed, the update of the Warscape engine has also added numerous performance improvements.
The Player can choose to be either on the Imperial side or the Shogunate's side, combining all the DLC of Fall of the Samurai there are exactly 5 Imperial and 5 Shogunate playable clans to choose from. However, it is possible to convert the clans allegiance from Shogunate to Imperial or vice-versa in the early and not the later stages of the campaign.
This standalone expansion focuses on the conflicts between the Imperial throne and the last Shogunate in 19th century Japan, which takes place 300 years after the events of the original game (Total War: Shogun 2). The type of gameplay is a mix of traditional Samurai culture mainly seen in the Original game (Total War: Shogun 2) and the power of modern weaponry which is seen more in this version, the general objective for the player is to guide ancient Japan into the modern age as by time the arrival of America, Britain and France will take place this action will start a horrific civil war in which that would seal the future of a nation.
Dramatic 19th century Japan setting
- Based on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. As Japan begins to modernise and industrialise, the inevitable social and economic changes lead to increasingly militant nationalism and antipathy towards the Shogunate.
6 new playable clans
Players can play as a clan supporting the Imperial throne, or the last Shogunate:
- Shogunate clans: Aizu, Nagaoka, Jozai
- Imperial clans: Choshu, Satsuma, Tosa
New foreign powers
- The American, British and French nations play an important part in the story of the Boshin war, and relations with these foreign powers will be integral to unit recruitment and to advancing technology trees.
New 19th century Japan campaign map
- The new island of Ezo extends the SHOGUN 2 campaign map northwards.
- Fully refreshed towns and other campaign map features reflect the new time period, with railways making their first appearance in a Total War title.
Campaign map railways
- Ability to develop a railway network to move armies and agents between regions.
- Railways can be sabotaged and transport can be blocked by enemy armies who take control of parts of the line or stations.
39 new land units
- Including modern ranged units - such as the Gatling gun and Armstrong gun - controllable in a new third-person mode.
- New units can also be recruited from foreign powers, including the British Royal Marines, US Marine Corps and French Marines.
10 new naval unit types with a total of 21 ships
- New steam-powered warships, heavily armed with modern artillery.
- Foreign ironclad ships can also be purchased, including the Warrior-class ironclad.
New port siege battle type
- This new battle type triggers when attempting a naval assault on an occupied enemy port.
- The attacking fleet must sail into the harbour and capture the port, running the gauntlet of coastal gun defences.
New land and sea unit interactions
- During a land battle, armies can call in offshore artillery support barrages.
- Conversely, costal gun emplacements can target enemy ships during port siege battles, when ending their turn within the range of upgraded coastal defences.
- Campaign map bombardments: offshore naval units can bombard armies and cities in adjacent coastal areas on the campaign map itself.
3 new agent types
- The Foreign Veteran, the Ishin Shishi and the Shinshengumi.
- Each new agent has its own skill tree, and Ninja and Geisha agents have had their skill trees updated with new abilities.
Improved siege battle mechanics
- New upgradable tower defences can be built with a specific defence specialty: archery, matchlock or Gatling gun.
- New Conquest map reflecting the 19th century setting
Brand-new Fall of the Samurai avatar, including:
- Over 40 new retainers
- Over 30 new armour pieces
- New 19th century avatar skill tree
- Multiple avatars: players can enjoy multiple careers and progression across Shogun 2 and Fall of The Samurai
- Imperial Clan: Tsu: Unlike many of the other great clans of Japan, the beginnings of the Todo clan, rulers of the Tsu domain, are actually rather humble: Todo Takatora was an ashigaru, a peasant footsoldier, during the great wars of the Sengoku Jidai. Todo Takatora sided with the Tokugawa clan at Sekigahara, and was rewarded with the fief of Tsu, comprising a significant portion of the provinces of Iga and Ise. Historically, the Tsu chose to play a "long game", apparently supporting the Shogunate until the very last moment. At the Battle of Toba-Fushimi they sided with the Choshu and Satsuma domains, and therefore with the Imperial forces. They then provided the Imperialists with a strategic position to continue the drive towards Kyoto. Their central position on the mainland, in what is now Mie Prefecture, lay between Edo and Kyoto, and this allowed them enviable flexibility and options in their loyalties. Such flexibility goes some way to explain why they have such excellent shinobi at their command.
- Imperial Clan: Saga: The Saga domain is ruled by Nabeshima Mochizuru, the latest in a line of daimyo who were given this territory after the Tokugawa won the vicious civil war of the Sengoku Jidai. The Nabeshima did well by being sensible enough to join the Tokugawa cause while there was still some doubt over the result. They did not wait until the Battle of Sekigahara to decide where their true loyalties lay. The domain includes the port of Nagasaki, a valuable resource for any daimyo. It is here that Japan has its only official trade with the West, and it is here that interesting ideas arrive in the country. Perhaps this knowledge of the harshness of the outside world is what has convinced the Nabeshima to throw their weight behind the Imperial Court rather than the Shogun. The Nabeshima clan can rely on a few advantages in the coming struggle: they have Western connections and trade that is far ahead of any other domain. In turn, this learning allows them to be artillery experts, and have good shipbuilding and industrial facilities. The modern world has much to offer to those who would embrace it. Interestingly, the historical Nabeshima Mochizuru eventually resigned his position and left Japan to study in England.
- Shogunate Clan: Obama: The Sakai clan, the rulers of Obama, are firm supporters of the Shogunate. The original Sakai lord of the domain, Sakai Tadakatsu, was one of the roju, or elders, under Tokugawa Ieyasu, the first Shogun. This was a hugely important post in the affairs of Japan, and Tadakatsu was correspondingly powerful within the Shogunate's administration. The Sakai clan could also claim to be related to the Minamoto clan, and to be cousins of both the Tokugawa and the Matsudaira clans. The town of Obama had been a prosperous trading port, but its importance declined as Japan closed itself off from the outside world. It did however remain an important link to Ezo, modern Hokkaido. Because of their long experience of government and administration, they are experts at managing the population of their lands. They receive a taxation bonus, and are highly efficient at repression. They also spend money wisely, and they pay less upkeep for land units. All their garrison troops are also of high quality.
- Shogunate Clan: Sendai: Date Yoshikuni, the lord of Sendai, is loyal to the Shogunate. His family have been loyal to the Tokugawa clan since the end of the wars of the Sengoku Jidai. Then, Date Masamune had proven himself worthy, and established the domain with the blessing of the first Shogun. Even before then, the Date had been a noble and notable family of samurai, beginning as the Isa clan under the Minamoto. Given control of the Date province, and taking the name as their own, they survived centuries of turmoil. They have done this by political guile, implacable enemies, and fierce warriors. Now, as lords of Sendai, they are still all of those, even after centuries of relative peace. In battle, Sendai armies have longer when attacking, and need to defend for less time, making victory less of a race to achieve. The Date clan also have a bonus to all diplomatic efforts, and are tolerant towards people with different allegiance.
|This section requires expansion. (February 2014)|
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|This article does not cite any references or sources. (May 2013)|