Toys (video game)
|Toys: Let the Toy Wars Begin!|
Genesis box art
|Composer(s)||Mark Van Hecke|
|Release date(s)||Sega Genesis:|
An irresponsible young man (Leslie Zevo) wouldn't take over the company and now his father is dying. In order to get his young adult son to accept his new responsibilities, the father must force him to reclaim his toy factory from a straight-laced Army general (Lt. General Leland) that he has appointed as part of a "test of maturity."
Players are involved in a "toy war" between an army of military-style toys fought with a personalized action figure army using toys found in certain places in the game. The player will start each level only possessing a limited supply of toys, whereas the general will have a virtually unlimited supply of toys to throw at the player. These toys range from the realistic (bowling balls) to the cartoonish (i.e., peanut gun projectiles, radio-controlled cars, water balloons). Crashing a toy plane into General Zevo's windows allows players to beat the game. However, they have to navigate the plane through a scale model of Manhattan and avoid running out of power.
Mega described the game as "a poor quality game using a film licence for a plot", and giving the addiction factor 1/10.
- "Toys information". MobyGames. Retrieved 2012-03-28.
- "Composer information". SNES Music. Retrieved 2012-03-28.
- "Sega Genesis version information". GameFAQs. Retrieved 2012-03-28.
- "Super NES version information". GameFAQs. Retrieved 2012-03-28.
- "Toys game overview". allgame. Retrieved 2012-03-28.
- Mega review, issue 13, page 43, October 1993