Trajectory of a projectile
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In physics, the ballistic trajectory of a projectile is the path that a thrown or launched projectile will take under the action of gravity, neglecting all other forces, such as friction from air resistance, without propulsion.
The United States Department of Defense and NATO define a ballistic trajectory as a trajectory traced after the propulsive force is terminated and the body is acted upon only by gravity and aerodynamic drag.[1]
The following applies for ranges which are small compared to the size of the Earth. For longer ranges see sub-orbital spaceflight.
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[edit] Notation
In the equations on this page, the following variables will be used:
- g: the gravitational acceleration—usually taken to be 9.81 m/s2 near the Earth's surface
- θ: the angle at which the projectile is launched
- v: the velocity at which the projectile is launched
- y0: the initial height of the projectile
- d: the total horizontal distance travelled by the projectile
Ballistics (gr. βάλλειν ('ba'llein'), "throw") is the science of mechanics that deals with the flight, behavior, and effects of projectiles, especially bullets, gravity bombs, rockets, or the like; the science or art of designing and accelerating projectiles so as to achieve a desired performance. A ballistic body is a body which is free to move, behave, and be modified in appearance, contour, or texture by ambient conditions, substances, or forces, as by the pressure of gases in a gun, by rifling in a barrel, by gravity, by temperature, or by air particles. A ballistic missile is a missile only guided during the relatively brief initial powered phase of flight, whose course is subsequently governed by the laws of classical mechanics.
[edit] Conditions at the final position of the projectile
[edit] Distance travelled
The total horizontal distance (d) travelled.
When the surface the object is launched from and is flying over is flat (the initial height is zero), the distance travelled is:
Thus the maximum distance is obtained if θ is 45 degrees. This distance is:
For explicit derivations of these results, see Range of a projectile.
[edit] Time of flight
The time of flight (t) is the time it takes for the projectile to finish its trajectory.
As above, this expression can be reduced to
if θ is 45° and y0 is 0.
The above results are found in Range of a projectile.
[edit] Angle of reach
The "angle of reach" (not quite a scientific term) is the angle (φ) at which a projectile must be launched in order to go a distance d, given the initial velocity v.
[edit] Conditions at an arbitrary distance x
[edit] Height at x
The height y of the projectile at distance x is given by
.
The third term is the deviation from traveling in a straight line.
[edit] Velocity at x
The magnitude,
of the velocity of the projectile at distance x is given by
.
[edit] Derivation
The magnitude |v| of the velocity is given by
,
where Vx and Vy are the instantaneous velocities in the x- and y-directions, respectively.
Here the x-velocity remains constant; it is always equal to v cos θ.
The y-velocity can be found using the formula
by setting vi = v sin θ, a = -g, and
. (The latter is found by taking x = (v cos θ) t and solving for t.) Then,
and
.
The formula above is found by simplifying.
[edit] Angle
required to hit coordinate (x,y)
To hit a target at range x and altitude y when fired from (0,0) and with initial velocity v the required angle(s) of launch
are:
Each root of the equation corresponds to the two possible launch angles so long as both roots aren't imaginary, in which case the initial velocity is not great enough to reach the point (x,y) you have selected. The greatest feature of this formula is that it allows you to find the angle of launch needed without the restriction of y = 0.
Derivation
First, two elementary formulae are called upon relating to projectile motion:
(1)
(2)
Solving (1) for t and substituting this expression in (2) gives:
(2a)
(2b) (Trigonometric identity)
(2c) (Trigonometric identity)
(2d) (Algebra)
Let 
(2e) (Substitution)
(2f) (Quadratic formula)
(2f) (Algebra)
(2g) (Substitution)
(2h) (Algebra)
Also, if instead of a coordinate (x,y) you're interested in hitting a target at distance r and angle of elevation
(polar coordinates), use the relationships
and
and substitute to get:
[edit] Trajectory of a projectile with air resistance
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Air resistance will be taken to be in direct proportion to the velocity of the particle (i.e.
). This is valid at low speed (low Reynolds number), and this is done so that the equations describing the particle's motion are easily solved. At higher speed (high Reynolds number) the force of air resistance is proportional to the square of the particle's velocity (see drag equation). Here,
,
and
will be used to denote the initial velocity, the velocity along the direction of x and the velocity along the direction of y, respectively. The mass of the projectile will be denoted by m. For the derivation only the case where
is considered. Again, the projectile is fired from the origin (0,0).
For this assumption, that air resistance may be taken to be in direct proportion to the velocity of the particle is not correct for a typical projectile in air with a velocity above a few tens of meters/second, and so this equation should not be applied to that situation.
The free body diagram on the right is for a projectile that experiences air resistance and the effects of gravity. Here, air resistance is assumed to be in the direction opposite of the projectile's velocity.
is written due to the initial assumption of direct proportionality implies that the air resistance and the velocity differ only by a constant arbitrary factor with units of N*s/m.
As an example, say that when the velocity of the projectile is 4 m/s, the air resistance is 7 newtons (N). When the velocity is doubled to 8 m/s, the air resistance doubles to 14 N accordingly. In this case, k = 7/4 N x s/m. Note that k is needed in order to relate the air resistance and the velocity by an equal sign: otherwise, it would be stating incorrectly that the two are always equal in value (i.e. 1 m/s of velocity gives 1 N of force, 2 m/s gives 2 N etc.) which isn't always the case, and also it keeps the equation dimensionally correct (a force and a velocity cannot be equal to each other, e.g. m/s = N). As another quick example, Hooke's Law (
) describes the force produced by a spring when stretched a distance x from its resting position, and is another example of a direct proportion: k in this case has units N/m (in metric).
To show why k = 7/4 N·s/m above, first equate 4 m/s and 7 N:
(Incorrect)
(Introduction of k)
(
cancels)

For more on proportionality, see: Proportionality (mathematics)
The relationships that represent the motion of the particle are derived by Newton's Second Law, both in the x and y directions. In the x direction
and in the y direction
.
This implies that:
(1),
and
(2)
Solving (1) is an elementary differential equation, thus the steps leading to a unique solution for
and, subsequently,
will not be enumerated. Given the initial conditions
(where
is understood to be the x component of the initial velocity) and
for
:
(1a)
(1b)
While (1) is solved much in the same way, (2) is of distinct interest because of its non-homogeneous nature. Hence, we will be extensively solving (2). Note that in this case the initial conditions are used
and
when
.
(2)
(2a)
This first order, linear, non-homogeneous differential equation may be solved a number of ways, however, in this instance it will be quicker to approach the solution via an integrating factor:
.
(2c)
(2d)
(2e)
(2f)
(2g)
And by integration we find:
(3)
Solving for our initial conditions:
(2h)
(3a)
With a bit of algebra to simplify (3a):
(3b)
An example is given using values for the mass and terminal velocity for a baseball taken from [1].
- m = 0.145 kg (5.1 oz)
- v0 = 44.7 m/s (100 mph)
- g = -9.81 m/s² (-32.2 ft/s²)
- vt = -33.0 m/s (-73.8 mph)
.
The red path is the path taken by the projectile modeled by the equations derived above, and the green path is taken by an idealized projectile, one that ignores air resistance altogether. (3.28 ft/m) Ignoring air resistance is not ideal in this scenario, as with no air resistance, a home run could be hit with 270 ft to spare. (The mechanics of pitching at 45 degrees notwithstanding.) And in some cases it's more accurate to assume
, meaning when air resistance increases by a factor of p the resistance increases by
. In the first example of proportionality, where the velocity was doubled to 8 m/s, the air resistance would instead be quadrupled (
) to 28 N: this only adds to the large amount of error in neglecting air resistance.
[edit] See also
In fluid dynamics, drag (sometimes called air resistance or fluid resistance) refers to forces which act on a solid object in the direction of the relative fluid flow velocity.[1] [2] [3] [4] Unlike other resistive forces such as dry friction, which is nearly independent of velocity, drag forces depend on velocity.[5] Drag forces always decrease fluid velocity relative to the solid object in the fluid's path.







.
.
,

.
(1)
(2)
(2a)
(2b) (Trigonometric identity)
(2c) (Trigonometric identity)
(2d) (Algebra)
(2e) (Substitution)
(2f) (
(2f) (Algebra)
(2g) (Substitution)
(2h) (Algebra)

.