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In computer science, transaction processing is information processing that is divided into individual, indivisible operations, called transactions. Each transaction must succeed or fail as a complete unit; it cannot be only partially complete.
Since most, though not necessarily all, transaction processing today is interactive the term is often treated as synonymous with online transaction processing.
Transaction processing is designed to maintain a systems Integrity (typically a database or some modern filesystems) in a known, consistent state, by ensuring that interdependent operations on the system are either all completed successfully or all canceled successfully.
For example, consider a typical banking transaction that involves moving $700 from a customer's savings account to a customer's checking account. This transaction involves at least two separate operations in computer terms: debiting the savings account by $700, and crediting the checking account by $700. If one operation succeeds but the other does not, the books of the bank will not balance at the end of the day. There must therefore be a way to ensure that either both operations succeed or both fail, so that there is never any inconsistency in the bank's database as a whole.
Transaction processing links multiple individual operations in a single, indivisible transaction, and ensures that either all operations in a transaction are completed without error, or none of them are. If some of the operations are completed but errors occur when the others are attempted, the transaction-processing system "rolls back" all of the operations of the transaction (including the successful ones), thereby erasing all traces of the transaction and restoring the system to the consistent, known state that it was in before processing of the transaction began. If all operations of a transaction are completed successfully, the transaction is committed by the system, and all changes to the database are made permanent; the transaction cannot be rolled back once this is done.
Transaction processing guards against hardware and software errors that might leave a transaction partially completed. If the computer system crashes in the middle of a transaction, the transaction processing system guarantees that all operations in any uncommitted transactions are cancelled.
Generally, transactions are issued concurrently. If they overlap (i.e. need to touch the same portion of the database), this can create conflicts. For example, if the customer mentioned in the example above has $150 in his savings account and attempts to transfer $100 to a different person while at the same time moving $100 to the checking account, only one of them can succeed. However, forcing transactions to be processed sequentially is inefficient. Therefore, concurrent implementations of transaction processing is programmed to guarantee that the end result reflects a conflict-free outcome, the same as could be reached if executing the transactions sequentially in any order (a property called serializability). In our example, this means that no matter which transaction was issued first, either the transfer to a different person or the move to the checking account succeeds, while the other one fails.
The basic principles of all transaction-processing systems are the same. However, the terminology may vary from one transaction-processing system to another, and the terms used below are not necessarily universal.
Transaction-processing systems ensure database integrity by recording intermediate states of the database as it is modified, then using these records to restore the database to a known state if a transaction cannot be committed. For example, copies of information on the database prior to its modification by a transaction are set aside by the system before the transaction can make any modifications (this is sometimes called a before image). If any part of the transaction fails before it is committed, these copies are used to restore the database to the state it was in before the transaction began.
It is also possible to keep a separate journal of all modifications to a database (sometimes called after images). This is not required for rollback of failed transactions but it is useful for updating the database in the event of a database failure, so some transaction-processing systems provide it. If the database fails entirely, it must be restored from the most recent back-up. The back-up will not reflect transactions committed since the back-up was made. However, once the database is restored, the journal of after images can be applied to the database (rollforward) to bring the database up to date. Any transactions in progress at the time of the failure can then be rolled back. The result is a database in a consistent, known state that includes the results of all transactions committed up to the moment of failure.
In some cases, two transactions may, in the course of their processing, attempt to access the same portion of a database at the same time, in a way that prevents them from proceeding. For example, transaction A may access portion X of the database, and transaction B may access portion Y of the database. If, at that point, transaction A then tries to access portion Y of the database while transaction B tries to access portion X, a deadlock occurs, and neither transaction can move forward. Transaction-processing systems are designed to detect these deadlocks when they occur. Typically both transactions will be cancelled and rolled back, and then they will be started again in a different order, automatically, so that the deadlock doesn't occur again. Or sometimes, just one of the deadlocked transactions will be cancelled, rolled back, and automatically restarted after a short delay.
Deadlocks can also occur between three or more transactions. The more transactions involved, the more difficult they are to detect, to the point that transaction processing systems find there is a practical limit to the deadlocks they can detect.
In systems where commit and rollback mechanisms are not available or undesirable, a compensating transaction is often used to undo failed transactions and restore the system to a previous state.
A transaction’s changes to the state are atomic: either all happen or none happen. These changes include database changes, messages, and actions on transducers.
Consistency: A transaction is a correct transformation of the state. The actions taken as a group do not violate any of the integrity constraints associated with the state.
Even though transactions execute concurrently, it appears to each transaction T, that others executed either before T or after T, but not both.
Once a transaction completes successfully (commits), its changes to the state survive failures.
Transaction processing has these benefits:
- It allows sharing of computer resources among many users
- It shifts the time of job processing to when the computing resources are less busy
- It avoids idling the computing resources without minute-by-minute human interaction and supervision
- It is used on expensive classes of computers to help amortize the cost by keeping high rates of utilization of those expensive resources
Standard transaction-processing software, notably IBM's Information Management System, was first developed in the 1960s, and was often closely coupled to particular database management systems. Client–server computing implemented similar principles in the 1980s with mixed success. However, in more recent years, the distributed client–server model has become considerably more difficult to maintain. As the number of transactions grew in response to various online services (especially the Web), a single distributed database was not a practical solution. In addition, most online systems consist of a whole suite of programs operating together, as opposed to a strict client–server model where the single server could handle the transaction processing. Today a number of transaction processing systems are available that work at the inter-program level and which scale to large systems, including mainframes.
One well-known (and open) industry standard is the X/Open Distributed Transaction Processing (DTP) (see also JTA the Java Transaction API). However, proprietary transaction-processing environments such as IBM's CICS are still very popular, although CICS has evolved to include open industry standards as well.
The term 'Extreme Transaction Processing' (XTP) has been used to describe transaction processing systems with uncommonly challenging requirements, particularly throughput requirements (transactions per second). Such systems may be implemented via distributed or cluster style architectures.
- Processing modes
- Audit trail
- Compensating transaction
- Concurrent programming
- Database transaction
- Two-phase commit
- Transaction Processing Performance Council (TPC)
- Telecommunication Application Transaction Processing Benchmark (TATP)
- Gray, Jim; Reuter, Andreas. "Transaction Processing - Concepts and Techniques (Powerpoint)". Retrieved Nov 12, 2012.
- Gerhard Weikum, Gottfried Vossen, Transactional information systems: theory, algorithms, and the practice of concurrency control and recovery, Morgan Kaufmann, 2002, ISBN 1-55860-508-8
- Jim Gray, Andreas Reuter, Transaction Processing — Concepts and Techniques, 1993, Morgan Kaufmann, ISBN 1-55860-190-2
- Philip A. Bernstein, Eric Newcomer, Principles of Transaction Processing, 1997, Morgan Kaufmann, ISBN 1-55860-415-4
- Ahmed K. Elmagarmid (Editor), Transaction Models for Advanced Database Applications, Morgan-Kaufmann, 1992, ISBN 1-55860-214-3