Transformice

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Transformice
TransformiceLogo.png
Official logo for Transformice
Developer(s) Atelier 801
Publisher(s) Atelier 801
Engine Adobe Flash Player 10
Box2D
Platform(s) Cross-platform
Release date(s) May 1, 2010
Genre(s) Platform game
Mode(s) Multiplayer

Transformice is an independent multiplayer free-to-play online platform browser game created by French designers known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was released on May 1, 2010.[1]

Gameplay[edit]

Mice racing around a user-created map to figure out how to get to the cheese. Bubbles indicate a mouse who falls off the map. Hearts indicate a mouse who has brought the cheese to the hole.

The main objective of the game is to collect a piece of cheese placed randomly around a map. Players control a mouse with the arrow keys, numeric keypad or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping and corner jumping. Players' mice must touch the cheese to collect it. After which, the player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats. Players are also given extra recognition in their stats for finishing first. Maps have a time limit of two minutes, at which time a new map is loaded. Maps can instantly switch before the time limit if all mice complete the map or die, keep in mind that the "Shaman" can revive you back to life, but only if they are powerful enough. The timer will change to 20 seconds if the Shaman dies or too few mice are left on the map. Dying adds one point to a player's score on the scoreboard.

When a player reaches the highest score on the scoreboard, they will become a Shaman in the next map involving one. The general objective of the Shaman is to help the other mice to reach the cheese and bring it back to the hole. Doing so will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or various other obstacles. A shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Green nails connect two objects but are loose and can rotate an object.

Upon reaching 1,000 total saves as a Shaman, a player can choose to become a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor can they use the Spirit tool, which can push mice and objects with a flash of light. Spirit is the only object allowed to be cast outside of summoning range. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map. Totems can be constructed with up to 20 objects, but only one red nail may be used as an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map.

Collected cheese is also saved up and used as currency in the game. Players can use this currency to buy virtual clothing items for their mouse in the game's item shop. Items are purely visual and do not give bonus stats. Players can also create their own maps via an in-game editor. Created maps must be verified by a test run of the map where the creator has to be able to successfully collect the cheese and bring it back to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese. Fraises (French for strawberries) Are another currency you can use to buy clothing for your mouse, but they are obtained by paying real money.

An in-game achievement system awards players with new titles. Titles are awarded for collecting specific numbers of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events.

Trolling is considered a part of the game, as stated in the in-game 'Help/Rules' menu.[2] Some players infrequently decide to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, as well as blocking them from progressing in the map by building a structure that is impossible to pass. Normal mice can troll by stalling, which is to stay on the map for as long as possible without capturing the cheese. Normal mice may also choose to push the Shaman's buildings off the stage. In maps where there is collision detection, they can also push other mice, including the Shaman, off the stage.

An experience and level system[3] was added on July 29, 2013, allowing mice to unlock shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into three trees: Spiritual Guide, Wind Master and Mechanician. Spiritual guide increases the shaman's ability to save more mice, Wind Master focuses on the shaman's mobility and Mechanician gives the shaman more options when it comes to building.

On the 26th of May in 2014, a new shaman mode[4] was implemented. After reaching 5,000 shaman saves and 2,000 hard mode saves, players are able to become 'divine mode' shamans. Like hard mode, divine mode shamans are unable to summon red nails and spirits, but are also unable to summon yellow nails, a cloud, their totems, and can only summon one spring.

Development[edit]

The game was developed by Melibellule (real name Mélanie Christin)[5] and Tigrounette (real name Jean-Baptiste Lemarchand).[6][7] The two met at work and became friends. The idea for Transformice came about when the two decided to team up and create a game together. Tigrounette had experience making games in the past and wanted Melibellule's artistry experience to help in creating the visuals. Melibellule pitched the idea of a little mouse who had to grab a piece of cheese and bring it back to the mouse hole as quickly as possible.

Before Transformice, Tigrounette had worked on another online flash game in April 2008 titled Aaaah![citation needed] The object of the game was to control a stick figure-like character through a silhouetted map to reach a pharmacy. The game had similar mechanics to Transformice, in that multiple players were competing for the same goal while one player with the most points was designated as a guide and could draw pathways to help the other players reach the goal. The game also has a map editor.

After quitting their jobs, Melibellule and Tigrounette would later found the independent gaming company Atelier 801 as co-CEOs.[1]

Reception[edit]

The game is recognized by Kotaku,[8] Rock, Paper, Shotgun,[9] and PC Gamer.[10] In 2010, GameOgre recognized the game as the best browser game of the year.[11] The game has also received a People's Choice Award in Mochi Media's Flash Gaming Summit 2011.[12] The game has been nominated for the 2012 indie game of the year and is under the top 100 indie games of 2012.[13][14]

References[edit]

  1. ^ a b "Atelier 801 company". Mod DB. DesuraNET Pty Ltd. Retrieved 2 September 2012. 
  2. ^ "Trolling Is Part Of The Game! discussion on Kongregate". 2010-10-29. Retrieved 2011-04-14. 
  3. ^ "Version 1.82: Shaman skills update!". 2013-06-29. Retrieved 2014-07-17. 
  4. ^ "Version 1.159: Divine mode!". 2014-05-27. Retrieved 2014-07-17. 
  5. ^ "Contact information for Melibellule". Retrieved 2011-04-14.  (French)
  6. ^ shtml "Success souris pour Transformice ?". Retrieved 2012-06-03.  (French)
  7. ^ "Adobe Flash / Flex & Actionscript: Training & Forums > Viewing profile: Tigrounette laBelette". Retrieved 2011-04-14. (registration required) (French)
  8. ^ McWhertor, Michael (2010-06-21). "Transformice Is Pure Mayhem, Everyone Should Play It". Kotaku. Retrieved 2011-04-14. 
  9. ^ Gillen, Kieron (2010-06-22). "Boomtown Rats: Transformice". Rock, Paper, Shotgun. Retrieved 2011-09-20. 
  10. ^ McDougall, Jaz (2010-06-21). "Browser game: Transformice". PC Gamer. Retrieved 2011-05-27. 
  11. ^ "2010 Online Game Awards - The Best MMO Games of 2010". GameOgre. Retrieved 2014-06-04. 
  12. ^ "‘Crush the Castle 2′ takes home two Mochi Awards at Flash Game Summit 2011". 2011-02-27. Retrieved 2011-04-14. 
  13. ^ "Top 100 - 2012 Indie of the Year Awards - Indie DB". Indie DB. DesuraNET Pty Ltd. Retrieved 2012-12-23. 
  14. ^ "Transformice! ≫ Vote for Transformice on "Indie Games of the Year"!". Retrieved 2012-12-23. 

External links[edit]