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Transhumanist art is an art movement which focuses on the concept of transhumanity, a transitional stage in a perceived progression from human to transhuman to posthuman. Transhumanist art claimed a role for artists as purveyors of futuristic aspiration and visionary thinking in an era of scientific and technological challenge, questioning traditional roles of the artist, the era of modern art and conventional aesthetics. Instead its proponents advocate a future-oriented aesthetics, often reflecting transdisciplinary works in art, science and technology.
Transhumanist Arts is an art period reflecting creative works of transhumanity. Just as Modern Art represents much of the arts of the 20th Century, Transhumanist Arts covers the late 20th Century into the 21st Century. The Transhumanist Arts period coalesces arts, sciences and technologies in reflecting the efforts of transhumans in enhancing and augmenting our minds and bodies as we strive for superlongevity and ultimately indefinite lifespans. The ideas generated by those whose work is transhumanist in scope, exemplifies the content of the transhumanist culture and is generated through many modes, from painting to New Media, and modes yet to be discovered.
As a consequence of its philosophical foundations, transhumanist art emphasizes the message of the art works over the mediums used by artists in producing their works. In this regard, transhumanist art reflects the ideas of Marshall McLuhan that humans are extending themselves and their bodies through technology. According to Zoltan Istvan, transhumanist art is a vehicle for pushing for a science-minded society.
Artists and the arts, throughout history, have been a voice and a vision of civilization. Artists, as communicators, reach out to others and introduce insight and vision about society and culture. Artists and the arts bring together the passions, the dreams and the hopes of humanity and transhumanity and express these emotions in ways that touch us deeply.
The art works of transhumanist art reflect a proactive vision of the future, stemming from both science fiction and traditional fiction.
[Transhumanist Arts] is in general optimistic, creative, combining intelligence and emotion in unexpected ways and is future-directed instead of backward-looking. Especially important is the automorphism sub-movement, which seeks to make self-transformation and living itself into art. On the other hand it should not be confused with techno and futurist art, which it overlaps with.
Characteristics and styles
Transhumanist artworks include traditional art practices such as painting, printmaking, and sculpture; in multi-media, digital, virtual reality simulations, Internet art, electronic art and robotics; in moving images of videography and filmmaking; in literature through poetry and fiction; in music through real-time compositions and digitized electronic or synthesized compositions; and in conceptual art and exploratory practices. According to Aaron Saenz, transhumanist art covers artificial intelligence (AI), genetics, cybernetics, and other disruptive technology that could change the definition of humanity. Zoltan Istvan wrote that when most people think of transhumanist art they think of movies like Transcendence and Avatar, novels like The Transhumanist Wager, and videos games such as Halo and Bioshock.
Transhumanist art can include product design, industrial design and architecture as well as the works of scientists, engineers and innovators whose goals are transhumanist in scope.
Transhumanist art was first recognized in 1979 when the 8 mm short independent film Breaking Away was exhibited at the University of Colorado's Film Studies Program. Stan Brackage, noted independent filmmaker of the 1970-1980s, was an influence on the cinematographic style of Breaking Away. The storyline of Breaking Away themes human evolution as breaking away from biological restraints and the Earth's gravity as humanity moves into space. The performance art piece was written and performed by Natasha Vita-More at Red Rocks Amphitheater. Don Yannacito, Director of Film Studies Program for independent filmmakers, filmed the performance.
In 1985 EZTV, Los Angeles, featured the video 2 Women in B&W at Women In Video. In 1992, the video T - and Counting was produced featuring worlds of FM-2030, Marvin Minsky, Carl Sagan, Harold Cohen, Anaïs Nin, Susan Sontag and other transhumanists, futurists and exemplary thinkers, was exhibited at the United States Film Festival in 1992.
By the late 1990s, transhumanist arts was seen as a new era[who?] in which the innovative, futurist ideas expressed by transhumanists and other forward-thinkers were brought together. In 1995, 301 artists and scientists signed the manifesto and Transhumanist Arts & Culture became a nexus for artistic and innovative thinkers.
Transhumanist art has been covered by numerous periodicals such as Wired, New York Times, Wall Street Journal, and Village Voice, LA Weekly, the Swedish Zon Magazine, Teleopolis, and on the net at R. U. Sirius at MondoGlobo.
Trends from 20th to 21st century
The beginnings of artists engaging in either science or technology and individualism was evidenced in Futurism (Italy 1908) and Dadaism (France 1915). Futurism rejected traditions while glorifying contemporary life by emphasizing two dominant themes, the machine and motion and advocated the fusion of art and science. Dadaism was more a world-view rather than a style. The Dadaist manifestos were often aimed at startling the public into reconsidering accepted aesthetic values. This type of rethinking—employment of technology, science, individualism and the revoking of traditional standards—is transhumanist in scope. Although Dadaists tended to be irrational and negative and Futurism was short-lived, Transhumanist artists are rational and dynamic optimists and intend to live indefinitely.
Abstract expressionism (1940-1950s) initiated the era of contemporary art with a prevalent theme of self-expression. Technological works were inspired by cybernetic concepts and applied them in art with lasers, holography, and neon art; conceptual art (1960s-1970s) became notable for emphasizing the mind over the object. The act of thinking became the artwork. With the idea of the social sculpture, art became a model for problem solving and engagement in non-art systems. As well, performance art (1970s to present) presented an open-ended art form in which artists communicate directly with viewers, rather than through an "object".
Simultaneously, high-tech art (1970s) utilized diverse technologies with the sentiment that the more effective the high-tech art, the more it transcends its hardware. However, most tech art remains an exploration in technological art rather than a world-view. It is a part of the art and technology movement, but its more recent art expresses ambivalence of postmodernism towards technology.
Contemporary surrealism, when approached as a style and not a means and method of thought dictated by rationality and morality, seems to integrate with Transhumanism through anti-binary loopholes in the visual arts. Biomechanics (H.R. Giger, Demetrios Vakras), Mutation or 'the mutable' (Matthew Barney,J. & D. Chapman etc.), and issues relating to the loss of identity through physical or psychological transformation (Ras Steyn, Minnette Vári, COOPER (artist)) make it possible for the 'surreal' to merge with the transhumanist subject. When one realizes that the post-industrial subject is as steeped in the organic as it is in the mechanical or technological, it becomes lucid that Surrealism prevails as a style (or method of thinking) that functions as an incessant amorphous generator of the irrational, improbable and contradictory. It ignores all parameters dictated by reason and attaches itself to anything that also ignores and unsettles logic.—Ras Steyn
- Zoltan Istvan, Transhumanist Art Will Help Guide People to Becoming Masterpieces, Huffington Post, (June 5, 2014).
- Yolanda Martinez, TRANSHUMANISMO EN EL ARTE Indie Colors, (6 Noviembre 2013).
- Simou, Panagiota et al. (2013). "Exploring Artificial Intelligence Utilizing BioArt".
- Vita-More, Natasha (1983). "The Transhumanist Art Statement".
- Zoltan Istvan, A World Future Society Conference Speech: Everyone Faces a Transhumanist Wager, Huffington Post, (July 15, 2014).
- "Transhuman Artwork". Simou P., Ionian University. Retrieved 2011.
- "A Transhumanist Poem". Less Wrong. Retrieved 2012-03-12.
- "I Am The Very Model of a Singularitarian – Hilarious Video". Singularity Hub. 2011-02-15. Retrieved 2012-03-12.
- Aaron Saenz, The Art of Transhumanism…Part II, SingularityHub, (Oct. 2, 2011).
- Efrati, Amir (2009-03-24). "Couple's Dreams of Immortality at Death's Door, Thanks to Madoff - WSJ.com". Online.wsj.com. Retrieved 2012-03-12.
- for example see list of transhumanist art works of Anders Sandberg, who is Research Fellow at Oxford University
- [dead link]
- Natasha Vita-More. "Transhumanism Art Manifesto". Transhumanist.biz. Retrieved 2012-03-12.
- Natasha Vita-More, Rhizome, (Retrieved Jan. 5, 2015).
- "UNITED STATES SUPER 8 MM FILM / VIDEO FESTIVAL". Rci.rutgers.edu. Retrieved 2012-03-12.
- "Telepolis". Heise.de. 2006-04-22. Retrieved 2012-03-12.
||This article includes a list of references, but its sources remain unclear because it has insufficient inline citations. (August 2011)|
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- Technological and Aesthetic (Trans)Formations of Society (Conference, Darmstadt 2004)
- Transhumanist Arts & Culture World Center
- Transhumanities - (incomplete) list of transhumanist art works by Anders Sandberg
- - transhumanist, transspecies bioart by Michal Brzezinski