Trantor: The Last Stormtrooper

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This article is about The Video Game. For The Planet in Asimov books, see Trantor.
Trantor: The Last Stormtrooper
Trantor cover art.jpg
Developer(s) Probe Software
Publisher(s) Go!
Platform(s) ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, DOS, MSX
Release date(s) 1987
Genre(s) Shoot 'em up, platform game
Mode(s) Single player
Distribution Cassette, disk

Trantor: The Last Stormtrooper is a video game for the ZX Spectrum, Commodore 64, MSX, Amstrad CPC and Atari ST released by Go! (a label of U.S. Gold) in 1987. A version for MS-DOS was released by KeyPunch Software. It was produced by Probe Software (the team consisted of David Quinn, Nick Bruty and David Perry). It was released in Spain (as "Trantor") by Erbe Software. The game is a mix between shoot 'em up and a platform game, but it was mostly known for its large and well-animated sprites.

Gameplay[edit]

The player controls the titular stormtrooper who is the only survivor of the destruction of his spaceship (hence the title). Gameplay revolves around exploring the play-area and collecting code-letters. The play-area consists of several different floors which can be explored freely via connecting lifts. However, Trantor is up against a very strict time limit.

The levels are infested by various aliens and small flying robots which sap Trantor's strength if he touches them. Fortunately, Trantor is armed with a flamethrower with which to destroy these pests. Unfortunately, fuel for this is limited although he can re-fill this at fuel-points located on many of the floors.

Whenever Trantor finds a code-letter, his timer countdown is reset and then counts down again until he finds another letter. For this reason, much of the gameplay is a race-against-time.

There are also lockers scattered around the floors which contain pick-ups to assist Trantor. These include hamburgers (restore strength) and clocks (reseting the time, as finding a code letter would).

The game ends when Trantor's energy runs out or if the timer reaches zero.

Story[edit]

The history of Trantor is not widely known as a short backstory was only included in the manual for the Amstrad version of the game. The manual explains that Trantor served as a stormtrooper on the front lines of an interstellar war. During this war, Trantor mistakenly killed an infant with his flamethrower. The game's action takes place in Trantor's troubled mind, as he fights through a fictional base while attempting to collect remnants of his soul. Enemies represent varying aspects of his psychosis and the player's eventual death dooms Trantor to a life of despondency.

Opening sequence[edit]

Trantor was unusual for the time in featuring an animated opening-sequence on loading shown before the main options screen. This shows Trantor's ship (with animated radars) slowly dropping down a shaft before landing. The title character then emerges and is seen to beckon to others to join him before the ship suddenly disintegrates leaving him alone.

Critical response[edit]

Trantor was generally received with positive reviews, with Your Sinclair giving it 9/10 and calling it "Wonderful entertainment and worth much more than the asking price"[1]. CRASH, on the other hand, claimed that the "excellent presentation and graphics conceal shallow gameplay" giving it an overall of 68%.[2]

External links[edit]