Trapped! (TV series)
|Trapped!/Trapped!: Ever After|
Trapped! title card (Series 1-3, top) and Trapped!: Ever After title card (bottom).
|Format||Children's Game show|
|Presented by||Simon Greenall
(The Voice: 2007)
(The Voice: 2008-2010)
|Country of origin||United Kingdom|
|No. of series||4|
|No. of episodes||52|
|Running time||27-30 minutes|
|Original channel||BBC One
(28 September - 21 December 2007)
(10 July 2008 - 4 November 2010)
|Original run||28 September 2007– 4 November 2010|
Each episode of Trapped! features 6 children (mostly 3 girls and 3 boys and in one episode series 3 episode 10 the unfortunates were 4 boys and 2 girls) —known as "Unfortunates"—who are assigned a series of tasks by a character known only as "The Voice". Set on the floors of a 5-story "Tower", with a game on each level, the Unfortunates are given one task per floor to complete in a set amount of time or best of five (3 mistakes and fail) or in some occasions best of three (2 mistakes and fail). Before each task, The Voice chooses one of the Unfortunates to be "the Saboteur", who then has to try to sabotage the task without being detected in order to advance to the next floor and become a step closer to leaving the Tower. When relaying her decision about whom she has chosen to be the Saboteur, The Voice talks secretively to her chosen Unfortunate through their "whisperclip" - an earpiece adorned with a stylised gold batwing (later changed to resemble a seashell) - to ensure the other players do not hear who has been selected. Throughout each task, The Voice guides the Saboteur via the "whisperclip", advising them of the best way to successfully sabotage each task.
Regardless of the outcome, at the end of each task, the Unfortunates are asked to cast a vote for who they think was the Saboteur. If the task is passed, the Saboteur is automatically trapped on that particular floor of the Tower. If the task is failed, the Unfortunate who accumulates the most votes is "trapped". If the voting is tied after a failed task, the Unfortunates with the most votes get to draw straws (small metal bars of varying lengths stored in an hexagonal box) to determine who will stay and who will pass; the one who draws the shortest straw remains behind and will be trapped. The Voice then tells the Unfortunates who the "real Saboteur" actually was.
This format continues throughout, until the penultimate floor, where the two finalists compete in a "Fight for Freedom" as The Voice alternately asks them a series of 10 questions about their time in the Tower. The Unfortunate who answers the most questions correctly is awarded a 'Key of Freedom' and is then allowed to leave, and if the 2 unfortunates have the same answers correct, they go to sudden death the unfortunate who answers an answer correct and the other an answer wrong, The unfortunate who had an answer correct gets the key of freedom. Only one Unfortunate can leave the Tower per episode.
Trapped!: Ever After (2010)
The 2010 series was entitled Trapped Ever After and a number of changes made to the original format. New challenges have been introduced (removing the games of previous series completely) with more emphasis on "fairytale" themes and more actors taking part in the games with more interaction with the Unfortunates during the games. The look of the programme changed significantly with the introduction of a misty "filmic" effect and a woodland fairytale feel compared with the previous series (as the outside of the Tower had become overgrown). The Voice's make-up was whiter, she had yellow, crooked lower teeth, she appeared in "clear view". Recaps were shown of Unfortunates trapped on the previous floors after a game on floor 4 (before these recaps, the Caretaker would now receive calls from beyond the Tower, and on three occasions characters living in it, via a telephone in his chamber). The final round, Fight for Freedom was altered with finalists taking steps towards the key suspended over the trapdoor (If an Unfortunate got a question right, they took a step towards the Key, but if they got the question wrong, their opponent took their step). Recaps were introduced illustrating the correct answers. The Caretaker's chamber was altered to a "woodland grotto" from a storeroom. The Voice altered her catchphrase at the end of each challenge to "You're trapped: ever after!" when addressing the poor Unfortunate (except for the Fight for Freedom, where her previous catchphrase is said as normal) and prior to that, instead of asking the trapped Unfortunate "why they think the others voted for them/how they feel about being trapped", she asks "Any last words?" (again except for the Fight for Freedom). Wiley Sneak's appearance changed with cropped hair and the clothes of a Victorian orphan with a more childlike appearance. The trapdoor giving its name to the show is seen as more of a "real" trapdoor with the children seen jumping to the next floor in "real time" rather than CGI.
In the final episode of this series, the Caretaker reveals he has trapped enough unfortunates to be allowed freedom, but the fans are left wondering if he left the tower or stayed in his home for many years.
The Caretaker is the host/presenter character, played by Simon Greenall. He provides links between games and introduces each game with a voice over while another character, Wiley Sneak, provides a visual demonstration. The Caretaker is also trapped, and has been in the Tower for a very long time (in one episode he mentions being around in 1604, in another being around in the war, then mentioning Romans and in a third, 1945), even though he only came there for a night's sleep prior to his imprisonment. He must trap as many children as the Voice deems worthy before he can be freed. His catchphrase is said when the saboteur is chosen, he would say "I know who it is, you know who it is, but the rest of them don't".
The Voice starts the tasks, decides the Saboteur (see below), ends the challenges, and traps the Unfortunates. The Voice is depicted only as a mouth with purple lipstick. She talks to the Unfortunates through a device attached to their ear called the Whisper Clip. Played by Eve Karpf for the first series, then Faith Brown from Series 2 onwards.
Wiley, played by Olly Pike, leads children to the tower to play the games. He is in turn trapped by 'the Voice', and must trap as many children as he can to be freed. Wiley has "not uttered a single whisper-breath" since the day he was trapped according to The Caretaker, but communicates through mime and hitting the side of the tower and whistling to get The Caretaker's attention when he has caught more unfortunates. Wiley was once an unfortunate, who was taken to the tower. After being the saboteur in Wall of Sorrow and Freaky Factory, and getting away with it both times the Voice admired his sneakiness. Because of this, when Wiley "escaped" the tower, the Voice put a spell on him, so that he would collect new unfortunates against his will. "Wiley Sneak also demonstrates how the games are to be played. Although he seems evil at first during the introduction, he is only trying all he can to earn his freedom along with the Caretaker. Is seen as a young man, around his late twenties. It is also mentioned in an episode that he was trapped 100 years prior to the episode.
The music is written by Dobs Vye, a composer who specialises in writing for television.
- Series 1 : This is not a fairy tale. Come and play the game! If you want to take The Tower on, you have to say his name. It's Wiley Sneak, Wiley Sneak, Wiley Sneak. Now, it's off to The Tower, you'll be up against each other. Sabotage the game, my friend, but do not blow your cover. I am waiting for you kiddies. Who will take the wrap? 'Cause only One will escape and the rest... YOU'RE TRAPPED!!!
- Series 2 & 3 : This is not a fairy tale. Come and play the game! If you want to take The Tower on, you have to say his name. It's Wiley, Wiley, Wiley Sneak. It's off to The Tower, you'll be up against each other. Sabotage the game, my friend, but do not blow your cover! I am waiting for you kiddies. Who will take the wrap? 'Cause only One will escape and the rest... YOU'RE TRAPPED!!!
- Ever After : (The Voice) This is not a fairy tale, or is it? (Caretaker talks) For hundreds of years, only the most unfortunate are summoned to the Tower, ready to take on the Voice and her dark magical forces. There are tricks and challenges on every floor and someone not to be trusted! Only one will escape with the Key of Freedom, and the rest... (the Voice) YOU'RE TRAPPED: EVER AFTER!!!
- Director – James Morgan
- Producer – Rob Hyde
- Writers – Carl Carter & Tony Cooke
- Art Director – Catherine Land
- Set Design – Richard Drew
- Lighting Director – James Campbell
In 2009, a multiplayer online game was released after the end of the third series. This game contained some of the challenges from the show, slightly edited to fit the format. Players must first select a caricature 'Unfortunate' to play as, then move on. They are either chosen to be a saboteur in secret, or just get shown a picture of a clock and an otherwise blank screen. The voice gives hints to the saboteur throughout each separate game as to how to ruin the challenge. If the team passes, then they vote, but the saboteur is trapped; and if they fail then whoever gets the most votes is trapped. In the event of a tie, then two spotlights flash over the drawing players until only one remains on. The player under the remaining spotlight is trapped. The cartoon-style characters used in the game parody the opening. The challenges were, in order:
- Floor 6 - Body Shock
The team must assemble the mummy's body, by running into and collecting body parts scattered around the room, and then bringing them to a central table with the mummy on. If a player is the saboteur, he or she must go to the red wheel in the corner to release the Botherers, the others are subjected to a 'black-out' where creepy animations fly randomly out of a dark background. Players can talk positively or negatively with two chat-buttons, which can affect other players' concentration or speed of work.
- Floor 5 - Fairy Trials
The team must decide whether a fairy on a screen in the room is good or bad. If they think she's good, they must stand on the green floor on the left side of the room to release her. If she's bad, they must stand on the red floor on the right side of the room to burst her. If a player is the saboteur he/she must convince the team to go to the wrong floor. The voice gives a defining category as to whether the fairies are good or bad each time, i.e. The bad fairies wear gloves, the good fairies have red hair etc. The players can use the three chat buttons: Hair, Face and Gloves, to state their case to the others.
- Floor 4 - Sleep Creepers
The team start the challenge in four beds (as oppose to the TV challenge for three players) and eight ringing alarm clocks. Players must navigate their way around the room, turning off alarm clocks by touching them. When a blackout occurs the saboteur gets out of bed and turns on clocks before (hopefully) returning to their bed in time for the others to come out. The others are subjected to the same animations as in Body Shock, and the chat buttons are the same too. This is a very hard game for the saboteur to win.
- Floor 3 - One-Eyed Watcher
This is notably the hardest one to sabotage! There are three cups, the players are shown which one has the eye under to begin with, then the cups are moved around. Only the saboteur can see which cup the eye is under, he/she has to lead the others away from it, using the 'positive'-'negative' chat buttons and their own, visible choice. (Ironically, this challenge hasn't been passed in the TV series, whilst in the game, it's the easiest to pass.)
- Floor 2 - The Fight for Freedom
The Voice calls this part 'One Way Out and There Can Only Be One Winner'; the two remaining players must navigate through a maze, activating switches to get them to the open trapdoor a Key of Freedom. Players can use their opponent's move craftily to escape. The one who escapes is shown coming out the tower trapdoor at the end, the other loses and is 'Trapped!'.
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