Treasure (company)

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Treasure Co. Ltd
Type Private
Founded June 19 1992
Headquarters Japan
Key people Masato Maegawa, CEO
Industry Video game
Products Video games
Employees [20/30][1]
Website http://www.treasure-inc.co.jp/

Treasure Co. Ltd. is a Japanese video game developer, founded by former employees of Konami on June 19, 1992.[1] Treasure is best known for classic-style action games that employ innovative gameplay systems. Their greatest commercial successes have been games like Wario World and Mischief Makers, but they are better known for their critical successes, such as Gunstar Heroes, Dynamite Headdy, Alien Soldier, Guardian Heroes, Radiant Silvergun, Bangai-O, Sin and Punishment: Hoshi no Keishōsha, and Ikaruga.

Treasure is a small, privately held company, consisting of around 30-40 members, though this number is somewhat misleading as they also employ independent contractors to assist development and sometimes partner with other companies like Nintendo, G.rev, and Sega to increase the size of their teams.

Because Treasure is a small, independent company, they generally depend on outside partnerships to finance development. As a result, they have worked on many titles based on licenses, including Astro Boy, McDonald's, Bleach and Tiny Toon Adventures, as well as partnering with companies like Sega, Enix and Nintendo to produce original properties. They have produced a handful of independently produced games, most notably their arcade shooters, Ikaruga and Radiant Silvergun.

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[edit] Internal structure

Treasure does not have a rigid hierarchy. There are not designated "directors" from project to project; all directors also work as programmers, artists, or composers, and may work on other projects that they are not directing. There are, however, a handful of individuals who have frequently taken a greater leadership role with various teams more often than others. All of the individuals listed below were also founding members of the company.

Masato Maegawa is the company's president, founder, and acts as executive producer for all games. Early on, he also directed a games and worked as a programmer. The last game for which he performed a role other than executive producer was Mischief Makers.

Hideyuki Suganami, usually credited as NAMI, led the development of several Treasure games, including Mischief Makers and Alien Soldier, and Sin and Punishment: Hoshi no Keishōsha. He left the company sometime after Sin and Punishment, but remains on good terms with the company, heading development of Gunstar Super Heroes on a contractual basis.

Hiroshi Iuchi is a graphic designer specializing in background art. He left the company in the mid-'90s, but returned when he was offered the opportunity to assume a greater leadership role. He was the primary creative force behind Radiant Silvergun, Ikaruga, and Gradius V. He also composes music, which he did for Ikaruga.

Yoshiyuki Matsumoto or Yaiman is a programmer and key creative force behind many Treasure games, and has a particular interest in scrolling action games. He was the primary creative force behind Bangai-O and its sequel, and is frequently credited as Assistant Director on most games he works on because of his strong creative role.

Tetsuhiko Kikuchi (credited as HAN in design roles) is an artist and character designer who had directed several Treasure games, including writing, directing, and creating much of the art for Guardian Heroes and its sequel. He also directed Yu Yu Hakusho: Makyo Toitsusen, Rakugaki Showtime, and the unreleased Tiny Toon Adventures: Defenders of the Universe. He seems to have left the company sometime in 2007.

[edit] Games developed by Treasure

Items marked with a "*" were not released in North America/Europe/Australia.[2]

[edit] References

[edit] External links