Treasures of the Deep

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Treasures of the Deep
Treasures of the Deep
North American cover art
Developer(s) Black Ops Entertainment
Publisher(s)
Platform(s) PlayStation
Release date(s)
  • NA August 31, 1997 (1997-08-31)
  • EU July 1, 1998 (1998-07-01)
Genre(s) Action game
Mode(s) Single player
Rating(s)
Media/distribution 1 CD-ROM

Treasures of the Deep was a game released for the PlayStation on July 1, 1998. It was developed by Black Ops Entertainment, notable at the time for flight simulators Agile Warrior and Black Dawn, and published by Sony Computer Entertainment Europe.

[edit] Summary

Perhaps the first in its genre, Treasures of the Deep's gameplay focused on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure was also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs.

The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.

The game has received mixed but generally positive critical acclaim [1], but due to at best modest sales, it is extremely difficult to find a copy on sale today. Gamestop regarded the game as one of the most influential children's games of all time.[2]

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