Triangulation (chess)

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Triangulation is a tactic used in chess to put one's opponent in zugzwang. That is, it gets to the same position with the other player to move, when it is a disadvantage for that player to move, e.g. he has to give up a blockade and let the other player penetrate his position. Triangulation is also called losing a tempo or losing a move.

Triangulation occurs most commonly in endgames with only kings and pawns when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king cannot do the same, he has lost a crucial tempo and reached the same position with the other player to move. Triangulation can occur in other endgames and even in some middlegames (Flear 2004:15).

Contents


[edit] Example

Triangulation
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black pawn  black king  black king  black king  black king  black king  black king 7
6  black king  white pawn  black circle  black king  black king  black king  black king  black king 6
5  black king  black king  white pawn  white king  xw  black king  black king  black king 5
4  black king  black king  black king  xw  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move. White needs it to be Black's move in this position, so he triangulates. The dots indicate triangulation squares for the white king.

Consider this position, with White to move. Here, Black has the opposition, and is keeping the white king out. However, if White had the opposition (i.e. it were Black's move in this position), the black king would have to move away from d7 and allow the white king to advance. Black's king must stay close to where it is – he must prevent the c-pawn from advancing and he must not let himself be driven to the edge of the board. The squares d5 and d7 are corresponding squares. When White's king is on d5, Black's king must be on d7, with White to move in order for Black to prevent the advance of the White king. White has a triangle of squares available: d5, e5, and d4. White can win by the following maneuver:

1. Ke5! (if 1. c6+ then 1... Kc8 draws. If 1... bxc6+ then 2. Kc5 wins, see king and pawn versus king endgame.)
1...Kc6 (if 1... Ke7 then 2. c6 and white wins by promoting the b pawn)
2. Kd4 Kd7
3. Kd5

and now the triangulation is complete and we have the same position but with Black to move. White has gained the opposition and Black is now in zugzwang. There may follow:

3. ... Kc8
4. Ke6! (diagonal opposition) Kd8
5. Kd6 (vertical opposition) Kc8
6. Ke7 Kb8
7. Kd7 Ka8
8. c6

and White will win (Dvoretsky 2006:21). (There are other ways for White to win after his third move.)

[edit] Triangulation with the king

Alburt vs. Kasparov, 1978
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black king c8 black king d8 black king e8 black king f8 black king g8 black king h8 black king 8
7 a7 black king b7 black king c7 black king d7 black king e7 black king f7 black king g7 black king h7 black king 7
6 a6 black king b6 black king c6 black king d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black circle f5 black circle g5 black king h5 black king 5
4 a4 black king b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black pawn 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black pawn g3 black king h3 white pawn 3
2 a2 black king b2 black king c2 black king d2 black king e2 black king f2 black king g2 black king h2 black king 2
1 a1 black king b1 black king c1 black king d1 black king e1 black king f1 white king g1 xw h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Black wins by 55...Kf5!

In this 1978 game between Lev Alburt and future World Champion Garry Kasparov,[1] Black wins by triangulating:

55...Kf5!
56. Kg1 Ke5

and White resigned. After 57. Kf1 Ke4! 58. Kf2 Kf4 59. Kf1 Kg3, Black wins the white pawn (Kasparov 2011:140).

[edit] Second example

Tal vs. Spassky, 1965
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black king  black king  black king 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black pawn  black king  black king  black rook  black king  black pawn 5
4  black king  black king  white pawn  black king  black king  black king  black king  white rook 4
3  black king  black king  black circle  black king  black king  black pawn  black king  white pawn 3
2  black king  black king  black king  black circle  black king  white king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position before Black's 64th move

Triangulation can occur in endgames other than king and pawn endgames, such as this game in the 1965 Candidates Tournament, in which future World chess champion Boris Spassky defeated former world champion Mikhail Tal and won the right to challenge the current champion Tigran Petrosian.[2] White would be in zugzwang if it were his move. Black achieves this through triangulation:

64... Kd2
65. Re4 Kc3!
66. Rh4 Kd3
67. 0-1

Now it is back to the same position, but with White to move, and now White is in zugzwang. White must lose the rook or allow the f-pawn to advance towards promotion (Giddins 2007:62).

[edit] Example in king and pawn endgame

Shirov vs. Grischuk, analysis position
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  white pawn  black circle  black king  black king 7
6  black king  black king  black king  white pawn  black king  black king  black king  black king 6
5  black king  black king  black pawn  black king  black king  black king  black pawn  black pawn 5
4  black king  black king  white pawn  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  xw  black king 3
2  black king  black king  black king  black king  black king  black king  white king  xw 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move triangulates to put Black in zugzwang

Usually when a king triangulates in a king and pawn endgame, it is close to the other king and triangulation gains the opposition, putting the opponent in zugzwang. This position (from analysis of a game between Alexey Shirov and Alexander Grischuk in New Delhi in 2000) shows an example when the kings are far apart.[3] White triangulates to put Black in zugzwang:

1. Kh2! Kf7
2. Kg3 Ke8
3. Kg2!

and amazingly Black is in zugzwang. The game could continue:

3... g4
4. Kg3 Kf7
5. Kf4 Ke8
6. Ke5 Kf7 (Black cannot allow White to move Ke6)
7. Kd5 g3
8. Kc6 g2 (If 8... Ke8 9. d7+ Kxe7 10. Kc7 and White wins easily)
9. Kd7 g1=Q
10. e8=Q+

and White wins (Silman 2007:374–77).

[edit] Triangulation with other pieces

For an example of triangulation with a queen, see the queen versus rook position at Philidor position. The game Fischer versus Taimanov, fourth match game shows a similar tactic with a bishop. A rook can also perform the maneuver, but a knight cannot (Müller & Pajeken 2008:40, 175, 189).

[edit] Example with a rook

Topalov vs. Karpov, 2002
Solid white.svg a b c d e f g h Solid white.svg
8  black king  white king  black king  black king  black king  black king  black king  xw 8
7  black king  white pawn  black king  black king  black king  black king  black king  xw 7
6  black king  black king  black king  black king  black king  black king  black king  white rook 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black rook  black king  black king  black king  black king  black king  black king  black pawn 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White triangulates with the rook to put Black in zugzwang

In this game between future FIDE World Champion Veselin Topalov and former world champion Anatoly Karpov,[4] White triangulates with his rook to put Black in zugzwang:

1. Rh7+!? Kd8
2. Rh8+ Kd7
3. Rh6

back to the same position and Black is in zugzwang. The game continued:

3... Kd8
4. Rh7 zugzwang again
4... Rb4
5. Ka7 Ra4+
6. Kb6 1-0 (Müller & Pajeken 2008:173–74).

[edit] See also

[edit] Notes

[edit] References

[edit] Further reading

[edit] External links

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