Tribes 2

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Tribes 2
Developer(s) Dynamix
Publisher(s) Sierra On-Line
Platform(s) Microsoft Windows, Linux,Mac (canceled)
Release date(s) NA March 21, 2001
EU April 13, 2001
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
ELSPA: 15+
System requirements Pentium II 500MHz

Windows 95/98, 2000, NT 4.0 64MB RAM 531MB Hard drive space 12MB video card (16-bit color DirectX-compatible) 16-bit DirectX-compatible sound card 4x CD-ROM

Tribes 2 (commonly abbreviated to T2) is a sci-fi first-person shooter (FPS) computer game based in the fictional Earthsiege universe. As the name indicates it is the second game in the Tribes franchise, following Starsiege: Tribes. It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001. On November 2, 2008 Vu Games removed the authentication servers required for online play. However, in early 2009 a community solution restored the functionality of the servers.[1]

Contents

[edit] Story

Set in the year 3941, Tribes 2 allows the user to play as a soldier in one of several factions (referred to in the game as tribes), such as the Children of the Phoenix, the Blood Eagle, the Diamond Sword, and the Star Wolf. Players can also choose to play a rebelling human-created soldier/worker race called the BioDerms. None of the factions differ from each other in strengths or weaknesses, but each has a distinctive look and background story.

The maps where the battles take place are set on the planets of the 40th century frontier, or "Wilderzone" as the game series calls it. All of the planets are far from Earth, which is currently being contested by the Bioderm uprising against the Great Human Empire. The battles themselves are mostly from the Bioderm offensive into the Wilderzone in order gain vantage over the Great Human Empire. Normally, however, the events near earth generally do not reach the Wilderzone, making star systems and their planets available to the Tribes of Man.

[edit] Mods

Both Tribes and Tribes 2 were designed to be highly modifiable by players. A scripting language built into the game engine, the Torque Game Engine, has allowed prospective "modders" to alter many aspects of gameplay; since the textures and 3D models can also be replaced, games that bear little resemblance to the Tribes titles can be created.

[edit] Legacy

On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues.

Sierra, which is now part of Vivendi Universal, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was released in October 2004. In an effort to increase interest in the upcoming sequel, Sierra released both the original Starsiege: Tribes and Tribes 2 for free download on May 4, 2004.

[edit] References

  1. ^ http://pc.ign.com/articles/941/941845p1.html?RSSwhen2009-01-06_104600&RSSid=941845
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