|Engine||Unreal Engine 3 (modified)|
Tribes Universe is an upcoming massively multiplayer online shooter developed by Hi-Rez Studios based on the Tribes series. The game, along with Hi-Rez Studios' Tribes IP acquisition from InstantAction, was first announced on October 23, 2010. While alpha testing was said to begin at the start of 2011, development on Tribes Universe was halted when Hi-Rez Studios decided to start working on Tribes: Ascend.
The gameplay of Tribes Universe will focus on player versus player (PvP) combat, while the combat itself will take place on large, open maps with support for more than a hundred players fighting at a time. There will also be a large, persistent world where players fight for territory control. The game will consist of just three different tribes, and is primarily a first-person shooter with third-person view being an option in some vehicles. Both ground and air vehicles will be featured, along with full outfit support. Tribes Universe will also include key signature aspects from previous games in the series, such as skiing and jetpacks. Hi-Rez Studios Vice President Stew Chisam has also confirmed that the Spinfusor (aka disclauncher) will be making a return.
In an interview with Massively.com, Hi-Rez Studios CEO and lead developer Erez Goren stated that Tribes Universe won't be like traditional MMO's. "Tribes Universe is not a traditional MMO. All character progression is designed to give more options in gameplay (not inherently greater player strength), levels are more for reputation, and the skill system is much more similar to a game like EVE." Goren also stated that they are using Tribes 2 as their primary reference base, and that Tribes Universe is likely to find its core audience in harder-core FPS communities, and were building the game primarily with that audience in mind.