Trickjump

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Trickjumps are video game techniques that are used to enhance the mobility of the player when jumping.[citation needed] These methods are sometimes unforeseen by the creator of the game. However, they can also be placed in the game on purpose, often to reward players who practice more.

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[edit] Types

The double jump is arguably a form of trickjump. If it is so, then it is the simplest and oldest type (see main article).

The most famous group of trickjumps are the weapon jumps.[1] This type of trickjump harnesses the splash damage of a weapon to propel the game character. Rocket Jumps are the most common. Another variant is the plasma climb, which was introduced in Quake III. Because Quake III's plasma gun was a splash damage weapon with a high rate of fire, it could be used to "climb" up walls.[2] The genesis of the weapon jump could possibly be Duke Nukem II, where the player could "fly" by aiming a flamethrower downward.[citation needed] Super Metroid featured the first appearance of the turbo bomb technique, wherein Samus rolls into the Morph Ball and then detonates a bomb. The blast makes her hop slightly in the air, and another bomb is set in mid-air, which then explodes and sends her even higher, and allowing the player to "climb" indefinitely. The name turbo bomb comes from the use of a turbo controller to lay the bombs at the correct intervals to climb.

Bunny hopping is another simple trickjump.

Strafe jumping is a trickjump that is specific to games descended from id Software's Quake engines.

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