Trine (video game)

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Trine
Trine.png
Developer(s) Frozenbyte
Publisher(s) Nobilis (worldwide)
SouthPeak Interactive (North American retail)
Loaded (Argentina)
Distributor(s) Steam, Direct2Drive, Gamers Gate, Impulse, Desura, Mac App Store, OnLive, Good Old Games
Director(s) Lauri Hyvärinen
Producer(s) Jukka Kokkonen
Designer(s) Kim Juntunen
Writer(s) Joel Kinnunen
Composer(s) Ari Pulkkinen
Engine Proprietary[1]
Platform(s) Microsoft Windows, PlayStation 3, Mac OS X, Linux
Release date(s) Microsoft Windows
  • INT July 3, 2009
PlayStation Network
  • EU September 17, 2009
  • NA October 22, 2009
Mac OS X
  • INT November 2, 2010
Linux
  • INT April 12, 2011
Genre(s) Platform, puzzle
Mode(s) Single-player, multiplayer
Distribution Digital distribution

Trine is a side-scrolling action platform and puzzle video game, developed by Frozenbyte, originally released in 2009, and is now available for Microsoft Windows, Linux, Mac OS X, and PlayStation Network. The game takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles.

On December 7, 2011, Frozenbyte released a sequel titled Trine 2.[2][3]

Gameplay[edit]

The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels. There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously. Each character has their own health and energy meter. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies.

The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels. Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities. Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities. The player can transfer these objects between characters, though some will only have an effect on certain characters.

Checkpoints are spread throughout levels, in the form of silver orbs on pedestals. Upon crossing a checkpoint, any deceased characters are brought back to life, and any characters below a certain amount of health and energy are replenished up to that amount. The amount of energy and health replenished is dependent upon the difficulty setting chosen by the player. When a character dies, the player must choose another living character to continue playing the level. If all three characters die, the player is sent back to the last checkpoint crossed, and all three characters are resurrected.

Enemies primarily include walking skeletons, spiders, and bats, along with boss characters, like giant skeletons and other large creatures. Some skeletons are armed with swords, others with bows and arrows, some spit fire, and some have shields. Skeletons are capable of scaling walls. Other dangers include lava, fireballs, giant sharp pendulums, and various other booby traps.

Trine uses Nvidia's PhysX physics engine to provide objects and characters with full physics interaction.

Characters[edit]

Zoya the Thief, the first of the three heroes introduced in the game, is voiced by Vicky Krueger. The thief's weapon is her bow and arrow. The bow can be “charged” by holding down the fire button before releasing, and longer charges make for farther, straighter shots. The thief also has a grappling hook which can be fired at wooden surfaces. Regular arrows and the grappling hook are unlimited, and do not diminish the thief's energy. At some point during the game, the thief can acquire the ability to shoot flaming arrows, which do diminish her energy. Flaming arrows inflict more damage on enemies, can break certain objects, and can light torches found in certain dark areas of the game.The thief's possible upgrades include shooting more arrows with each shot, faster charging of the bow, and more damage inflicted with the flaming arrow. She is the quietest of the three heroes, and takes a strong liking to the magical forest ruins presented towards the end of the game.

Game screenshot including Amadeus the wizard and Pontius the knight

Amadeus the Wizard, voiced by Kevin Howarth, has the ability to use sorcery to move objects remotely, as well as conjure new objects into existence. Initially, the wizard is only able to conjure a cube-shaped object. At some point in the game, he acquires the ability to conjure an oblong platform (called a “plank” in the game). The box and plank behave as normal objects, obeying the laws of physics and gravity. The wizard later acquires the ability to conjure a floating object shaped like a square pyramid (called a floating platform in the game), which remains at a fixed point in space unless the wizard moves it.

Conjured objects are primarily used to help overcome obstacles and reach difficult areas. The plank, for example, can be used to bridge gaps. All conjuring and remote moving drains the wizard's energy. The wizard has no traditional attacks, however he can crush certain enemies by hurling objects into them. He can also block attacks by conjuring or moving objects in their path. The wizard's possible upgrades include the ability to conjure more than one box or plank into simultaneous existence (whereas initially only one of each could be on the screen at once), changing future conjured floating platforms into wood (so that the thief can attach her grappling hook to it), and making the floating platform into an explosive that the knight or thief can trigger. In the game, he is shown as being wise but also foolish, cowardly but determined, and imagines himself to be a bit of a ladies man.

Pontius the Knight's initial weapons are his sword and shield. He is voiced in the game by Brian Bowles, and is presented as a brave and loyal companion despite the fact he is not that bright, and has a strong love for food and drink. The player can at some point acquire a flaming sword during the game, which the knight can use to inflict more damage as well as use to light torches; the player can also pick up a sledgehammer for Pontius. The knight also has the ability to lift certain objects and hurl them, and his shield can be used to deflect enemy attacks, as well as falling objects and projectiles. The knight's possible upgrades include additional sword damage, charging attacks, and additional sledgehammer attacks.

Plot[edit]

Trine takes place in a forsaken and ruined kingdom. After enjoying a period of great peace, the king died without leaving an heir, plunging the kingdom into political instability. Taking advantage of the chaos, an undead army suddenly appeared and attacked, forcing the inhabitants to abandon the realm, save for those few souls brave enough to face the perils that had now befallen it.

The game's story is primarily told by an all knowing narrator voiced by Terry Wilton. Speaking after the fact, he fills in plot details in between the levels, as well as introducing and concluding the game.

After some time, the Astral Academy, an institution of magical studies, is evacuated due to the undead menace; Zoya the thief sees this as an opportunity to search the academy for treasure. Unknown to her, Amadeus the wizard is just waking up after sleeping for a fortnight due to a backfired potion he prepared while trying to learn the fireball spell; he realizes he must escape immediately. Finally, Pontius the knight had also arrived, convinced that it was his duty to protect the academy. The three meet at the shrine of ancient treasure and, touching a magical object at the same time, disappear. The wizard recalls that the treasure is actually an artifact called the Trine, which has the power to bind souls. This results in only one of them being able to physically exist, with the other two being forced to remain inside the Trine. Amadeus also remembers that the Trine was connected to the legend of a guardian, whose tomb could be found under the Astral Academy.

Searching for a way to free themselves of the Trine's effect, the three heroes explore the catacombs under the academy, finding the guardian's tomb. The wizard deciphers some of the inscriptions inscribed on it and discovers that there were once three artifacts: one for the soul, one for the mind and one for the body, each protected by a guardian. The guardians used the three objects to maintain peace throughout the kingdom. Amadeus believes that reuniting the three artifacts might undo the spell binding their souls. The inscriptions also suggest that the artifact of the mind was guarded in the castle of the old king. The trio searches the castle; while they do not find the artifact, they learn from the king's journal that the three relics were originally created in some ruins immersed in a large forest, the home of the three guardians.

In the ruins, one of the guardians give the heroes visions of the past. These ruins were the resting place of the artifact of body, but an earthquake left its shrine vulnerable and it was stolen. It was then somehow paired with the artifact of the mind. Without the Trine, the artifact of souls, the other two became tainted and gave birth to an evil tower and the undead, creatures with a physical body and capable of thought, but devoid of purpose and righteousness. The trio ascends the tower, avoiding the obstacles created by the tormented soul of the old king and combines the Trine with the two lost artifacts, unbinding their souls. The undead are cleansed through the kingdom, allowing it to eventually recover, with the wizard, the thief and the knight proclaimed as its heroes. The game ends with the narrator describing what happens to the three heroes; Pontius gives in to his true passion and becomes the new king's royal ale provider, Zoya is given reign over the forest ruins, and Amadeus gets married to a lady called Margaret, who gives birth to triplets that ironically master the fireball as infants.

Development[edit]

Trine was originally started as a side-project by Jukka Kokkonen, Frozenbyte's senior programmer, while the rest of the team was working on another project. The other project ran into publisher and funding problems however, and the team decided to focus their efforts instead on developing Trine.[4][5]

Release[edit]

The game was first released for Windows on July 3, 2009. The PlayStation Network version was to be released in July 2009, but last-minute bugs discovered in testing caused a delay.[6] It was released on September 17, 2009 in Europe[7] and on October 22, 2009 in North America.[8] A port of the game to OS X was released on November 2, 2010.

The game was later ported to Linux by Alternative Games, with the finished port being first released as part of the Humble Frozenbyte Bundle.[9][10] A version for Xbox Live Arcade was being developed by Atlus, but “most likely won't happen” according to Frozenbyte.[11][12]

On June 18, 2014 a beta for Trine: Enhanced Edition was released. It ports the game to Trine 2 engine and adds online multiplayer.[13]

Reception[edit]

Trine has received generally favorable reviews, with a Metacritic score of 80% and 83% for the PC and PlayStation 3 version, respectively.[14][15] Trine won GameSpot's Editor's Choice award at Electronic Entertainment Expo 2009.[16]

PC Format magazine praised the game's “stunning attention to detail throughout”, and added that its “beautifully fluid game mechanics are impossible not to appreciate.” IT Reviews gave the game a Recommended award, and concluded: “Trine is an aesthetically pleasing and well executed puzzle platformer, with a distinct addictive streak when it comes to fully exploring the levels in order to upgrade your characters to their maximum power. When you're done with single player, the multiplayer mode adds extra life to the game, as the experience is genuinely different.”[17] IGN was more reserved, saying that “a lack of enemy variety, disappointing conclusion, and the wonky multiplayer keep Trine from greatness, but this is still a highly recommended puzzle platformer.”[18] The Australian video game talk show Good Game's reviewers both gave Trine 7.5/10.[19]

In February 2011, Frozenbyte announced Trine has sold approximately 400,000 copies across all platforms. Later that year on December 8, shortly before the release of the sequel, they stated that sales of the game had by then grown to 1.1 million copies.[20]

See also[edit]

References[edit]

  1. ^ "Interview with developer Frozenbyte". trine-thegame.com. Retrieved 2013-12-17. 
  2. ^ Bramwell, Tom (2010-06-11). "Trine sequel, new Ace Team game at E3 News • News •". Eurogamer.net. Retrieved 2013-09-29. 
  3. ^ "Trine 2 Official Website". Frozenbyte. 2010-06-21. 
  4. ^ Cameron, Phill (2009-09-16). "Interview: Talking Trine with Frozenbyte". Gamasutra. Retrieved 2012-04-15. 
  5. ^ Breckon, Nick (2009-07-15). "Trine Interview: Frozenbyte on Pricing, Online Co-op, Future Projects and More". Shacknews. Retrieved 2012-04-16. 
  6. ^ "Trine PSN delayed". Gamespot.com. Retrieved 2013-09-29. 
  7. ^ Sliwinski, Alexander (2009-09-15). "Trine PS3 due this week in Europe [update". Joystiq. Retrieved 2013-09-29. 
  8. ^ "Trine Lands Stateside On October 22nd". Thesixthaxis.com. 2010-07-08. Retrieved 2013-09-29. 
  9. ^ "Trine for Mac help thread / FAQ - Steam Users' Forums". Forums.steampowered.com. Retrieved 2013-09-29. 
  10. ^ The Humble FrozenByte Bundle! Linux Gaming News, April 12, 2011 (Article by Maxim Bardin)
  11. ^ "Trine Is Atlus' Other E3 Surprise". Siliconera. 2009-06-08. Retrieved 2013-09-29. 
  12. ^ "Xbox 360 version of Trine probably canned". Destructoid. Retrieved 2013-09-29. 
  13. ^ "Trine Enhanced Edition enters BETA on Steam". Frozenbyte. 18 June 2014. Retrieved 20 June 2014. 
  14. ^ "Trine for PC". Metacritic. Retrieved 7 September 2012. 
  15. ^ "Trine for PlayStation 3". Metacritic. Retrieved 7 September 2012. 
  16. ^ "E3 09 Editors' Choice Awards - Best Downloadable Game". Gamespot.com. 2009-10-22. Retrieved 2013-09-29. 
  17. ^ "Ascaron - Trine". ITReviews. 2009-09-13. Retrieved 2013-09-29. 
  18. ^ [1][dead link]
  19. ^ "Good Game stories - Trine". Australian Broadcasting Corporation. 2009-07-27. 
  20. ^ Williams, M.H. (2011-12-08). "Trine Sells 1.1 Million Copies Ahead of Sequel Release". INDUSTRYGAMERS. Retrieved 2012-01-22. 

External links[edit]