Trip World

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Trip World
Front cover of the European Trip World package.
European box art of Trip World
Developer(s) Sunsoft
Publisher(s) Sunsoft
Designer(s) Yuichi Ueda (chief director, chief programmer)[1]
Toshihiko Narita (chief designer)[1]
Composer(s) Manami Matsumae[1]
Platform(s) Game Boy, 3DS Virtual Console
Release date(s) Game Boy
3DS Virtual Console
  • JP November 30, 2011[4]
  • EU January 5, 2012
Genre(s) Platform
Mode(s) Single-player
Distribution Cartridge

Trip World (トリップワールド?) is a 1992 platform video game developed and published by Sunsoft for the Game Boy. It was released in Japan on November 27, 1992, and in Europe in 1993. The game's plot centers around the bunny-like being Yakopoo (ヤコプ?) and his quest to retrieve the flower of peace so that peace will return to Yakopoo's disarranged world. The protagonist's trademark ability is to shapeshift into different forms.

A port for the Nintendo 3DS Virtual Console was released in Japan on November 30, 2011 and January 5, 2012 in the PAL regions.[4]

Gameplay[edit]

Yakopoo (right) facing against the first boss, Chong Pei (left).

At first glance, Trip World is like a scaled-down, miniature version of Gimmick!, another one of Sunsoft's games. In Trip World, the player controls Yakopoo through five relatively large and slightly linear stages to explore and complete. They include areas such as a mountain, a jungle, the ocean and a castle.[5] The stages also feature some secret passages and divergent paths. The objective is to find the stolen flower of peace, since the inhabitants of Trip World turned mad because of its absence, acting as the enemies in the game.[6] At the end of each world, Yakopoo faces a boss, in the fifth and last world the player has to defeat multiple bosses in a row in order to complete the game. There are also a few mini-bosses in certain parts of the stages.

Yakopoo is able to shapeshift between three different primary forms at any time, these forms are manually activated by the player when desired.[7] In his normal form, he is able to walk and to jump and can attack enemies by kicking them. When Yakopoo's ears transform into wings, he is able to fly in a limited way. This form doesn't allow to fly completely freely through a stage due to gravity, and since the player isn't able to change direction during flight, and Yakopoo always falls down when he touches a wall. In the third form, Yakopoo resembles a fish. While he can't move on the ground, the fish-like Yakopoo is able to swim well and attack enemies with foam in water. Beneath these three forms, Yakopoo also occasionally shapeshifts into other special forms which can't be manually activated or deactivated by the player. By picking up special power-ups, Yakopoo turns into forms such as Flower Yakopoo (stunning enemies with seeds) or Tail Yakopoo (tail attack with long range) for a short time.[8]

The player's character has four health points and loses them by touching spikes or when being hit by enemy attacks. Unlike many other platform games, most of the enemies in Trip World don't hurt the player's character on touch. Many benign enemies will become violent if attacked by Yakopoo however. Most of them just push Yakopoo around when not angered, while other enemies are able to attack in certain manners and do so freely. All bosses are able to hurt Yakopoo. The player loses a life when all health points are gone.

Plot[edit]

The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race[9] of bunny-like beings. Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.

Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower.[5][6][10] In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.

Reception and related releases[edit]

The German magazine ASM rated the game an overall score of 9 out of 12. The reviewer stated that Trip World is "in any case a treat for action fans".[11] Video Games, another German magazine, rated the game a score of 68%. The magazine referred to Trip World as a "better" platform game and lauded its graphics and music. The review's author commented that Trip World is "ideally suited" for inexperienced players due to its low level of difficulty. Video Games also praised the "clear game structure", but criticised the "missing lasting appeal" for experienced players.[12]

Yakopoo later appeared in Sunsoft's fighting game, Galaxy Fight: Universal Warriors as a mini-boss and with a more detailed look. His name is romanized "Yacopu" in this game.[13] According to game's plot, he is the pet of Galaxy Fight '​s final boss, Rouwe. Similar to some other transforming characters from other one-on-one fighting games like Geegus from World Heroes and Shang Tsung from the Mortal Kombat series for example, Yakopoo has the ability to shapeshift himself into whoever he fights against, providing a mirror match. While in his regular form, he can only be hit by crouching attacks while on the ground. Also, he does his signature kicks he used in Trip World. The background music played in his stage is an arranged version of the background music heard during the second to last boss fight in Trip World.

References[edit]

  1. ^ a b c Closing credits of Trip World
  2. ^ トリップワールド みんなのクロスレビュー、最新情報 / ファミ通.com
  3. ^ Trip World instruction booklet (in German). Sunsoft. 1993. p. 14 (back cover). ©1992, 1993 Sun Electronics Corporation 
  4. ^ a b ニンテンドー3DS|バーチャルコンソール トリップワールド|Nintendo
  5. ^ a b "Stufen" [Stages]. Trip World instruction booklet (in German). Sunsoft. 1993. pp. 6–8. 
  6. ^ a b "Die Geschichte" [The Story]. Trip World instruction booklet (in German). Sunsoft. 1993. p. 3. 
  7. ^ "Spielkonsole" [Game Console]. Trip World instruction booklet (in German). Sunsoft. 1993. p. 5. 
  8. ^ "Angriffsmethoden" [Attack Methods]. Trip World instruction booklet (in German). Sunsoft. 1993. pp. 10–11. 
  9. ^ "Charaktere" [Characters]. Trip World instruction booklet (in German). Sunsoft. 1993. p. 9. 
  10. ^ The introduction sequence of Trip World shows parts of the described events without text
  11. ^ Trip World Review. ASM (Tronic Verlag), June 1993
  12. ^ Trip World Review. Video Games (Markt & Technik Verlag), August 1993
  13. ^ Sunsoft Fighting Games - Galaxy Fight. Hardcore Gaming 101

External links[edit]