Turbo Sliders
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| Turbo Sliders | |
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| Developer(s) | Antti Mannisto |
| Publisher(s) | Jollygood Games |
| Designer(s) | Antti Mannisto (Code & Design, Sound & Music), Shaun Tsai (Art), Jani Penttinen (Producer) |
| Engine | Unknown |
| Platform(s) | Windows / Linux |
| Release date(s) | April 16, 2003 |
| Genre(s) | Racing |
| Mode(s) | Local Play (1-4 players) / Online Multiplayer |
| Rating(s) | Unknown |
| Media/distribution | Internet Download |
| System requirements
Windows 98/2K/XP |
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Turbo Sliders is a racing game with a top-down perspective that allows up to 20 network drivers compete against each other over the internet. It was developed by Antti Mannisto and published by Jollygood Games (now Xiha Life) for the Windows and Linux platforms in 2003. It initially comes as a trial download with some features disabled, but has no expiration period.[1]
Contents |
[edit] Gameplay
Players compete against opponents racing around a track in a varying number of laps. There are no special weapons or techniques a racer can perform. There are, however, some shortcuts on various tracks. At the end of each race, players are awarded points based on how they ranked in the race. Bonus points can also be given to a player who makes the fastest lap of the race.
[edit] Cars
After a player installs the Turbo Sliders software, there are 5 cars to choose from. EasySlider, AntiSlider, Slider, Speeder and Spinner. Each car has their own advantages and disadvantages. Importance is sometimes places on choosing the correct car for a specific race or map.
- EasySlider: An all-around car. Good handling and good speed. Its main function is the "slide", which is a turn marked with smoke coming from the wheels.
- AntiSlider: The "cornering" car. Very good handling, but poor speed. It picks up speed dramatically while turning.
- Slider: Decent speed and very good handling. This car can "slide" the best.
- Speeder: As its name suggests, it is very fast, although has poor handling.
- Spinner: More or less, it is a better version of the EasySlider. Its top speed is just slower than the EasySlider but has an acceleration almost as fast as the Speeder. It turns quick but it also slides.
[edit] Other Cars
Players can create their own cars. They can be given colors and a name, which will also show up as a player's user name in races. Creating a new car involves making a .CAR file, a .PNG image of the car and (optional) a .WAV file of the car's motor. A .CAR can be created by opening a text editor, and designating the specifications of the car. After creating a new car, players can share it with other users by hosting a server and using the car in races, which causes connecting players to automatically download the cars.
[edit] Tracks
In the trial version of the game, a player can only play the initial three tracks that come with it, Minileap, Sandslid and Forestry. Trial players can only join trial servers, which host the same 3 tracks during every cup (although they can be put in any order). When a player enters an activation key to unlock the game, they will be able to play other tracks that come with the game. They can also create and play on their own tracks by making them in the Track Editor that comes with the game.
When unlocked, a player can also participate in Full servers, where they can compete with other players on the various other tracks. They can also download tracks created by other users through those servers. It also allows a player to play Punaball.
[edit] Features
[edit] Recording
Races can be recorded by pressing the 'F4' key anytime during a game for later viewing offline. Races can also be automatically recorded. The files are recordings of input data and the game itself is used to play the recording.
[edit] Custom File Sharing
Players can share their custom cars or tracks with other players by hosting them on a server. Cars and Tracks are the only things that can be shared with other users in this way, however.
[edit] Punaball
An alternate version of gameplay. It's similar to soccer with Turbo Sliders cars. Players split up into teams and attempt to knock a ball into the opposing team's goal. Players can intercept the ball from an opponent (or teammate), ram his or her car into an opponent to push them away, or slam the ball into a wall which will usually send it shooting to another part of the field.
[edit] Computer-Controlled (AI) Opponents
Released with version 1.0.6. The AI have 5 levels of difficulty. The number of AI players and their difficulty level can be edited in the Menu.
[edit] Fuel and Damage
Released with version 1.0.8. These additions can be used in different game modes, but are mostly used in races. Fuel is drained based on how long the acceleration key is held down. Driving into a pit stop will fill the car's fuel tank. Damage will slow the car down, hitting objects and other cars will inflict damage. These settings can be customized.
[edit] Battle Mode
Also released with version 1.0.8. There are two different battle modes which can be played as free-for-all or team matches. The first is called "X-Bumpz" in which the object of the battle is to push the other cars out of the arena. This mode was played before the 1.0.8 release, but the game now supports it (player cars are disabled when they land out of the arena). The other battle mode is "Missile Battle". Players can shoot missiles from their car to disable the other players. There is also a "Missile Infiltration" mode, which is a form of team Missile Battle, in which any member of the team may drive into the other team's base to win the round.
[edit] External links
[edit] References
- ^ "Download TurboSliders 2.0.0 FREE". 2009. http://www.turbosliders.com/forum/viewtopic.php?t=1612. Retrieved 2010-10-11.
