Turok 3: Shadow of Oblivion

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Turok 3: Shadow of Oblivion
Turok 3 - Shadow of Oblivion Coverart.png
Developer(s) Bit Managers (GBC)[1]
Acclaim Studios Austin (N64)[2]
Publisher(s) Acclaim Entertainment
Producer(s) Jeff Everett
Designer(s) Andy Schwalenberg
Programmer(s) Dave Smith
Composer(s) Nelson Everhart
Series Turok
Platform(s) Game Boy Color, Nintendo 64
Release date(s) NA July 27, 2000 (GBC)[1]

NA August 30, 2000 (N64)[2]
EU 20000908September 8, 2000

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Turok 3: Shadow of Oblivion is a first-person shooter video game released in 2000 for the Game Boy Color and the Nintendo 64. It is a sequel to Turok 2: Seeds of Evil, and is subsequently followed by the 2002 entry in the Turok video games series, Turok: Evolution. It was the last game in the series to be released on the Nintendo 64.

Gameplay[edit]

From the standards of Turok 2: Seeds of Evil, the game simplifies itself slightly by removing features, such as secondary ammo and exclusivley underwater weapons as all weapons now work underwater. Player characters Joseph and Danielle share some weapons, but also have some unique weapons of their own. If the player manages to unlock Joshua Fireseed by beating the game on the Oblivion difficult setting, without dying or cheating, they can use every weapon while using him. Every weapon excluding the Vampire Gun and PSG has an upgrade.

Plot[edit]

The storyline for Turok 3: Shadow of Oblivion picks up where Turok 2: Seeds of Evil left off when gamers were first introduced to "Oblivion" and its lackeys, 'Flesh Eaters. Oblivion is a monstrous cosmic entity that consumed everything in its path. It reigned before the birth of our universe. Invading the bodies of the living and devouring them from the inside-out, Oblivion fed on the very energy of the dead and dying. When the Primagen's Lightship was destroyed, the chain reaction it triggered as a result was so powerful that the universe as it existed was completely eradicated, and the almighty Oblivion was pushed to the very brink of destruction. For the first time, Oblivion felt pain, fear, and hate. Though totally ravaged, Oblivion survived and now desperately seeks a means to punch through the Netherscape that separates our world from the Lost Lands (a strange and primitive world where "time has no meaning"), and the Lost Lands from countless others. The last shreds of the pure energy source that created our world and nearly wiped out Oblivion are contained within the Light Burden, the bag that every member of the Turok lineage has carried.

The death of the Turok mantle will signal the beginning of the end: the rebirth of Oblivion. To help it in its quest, Oblivion has utilized the aid of hundreds of its spawn-offspring. These creatures, collectively known as "The Sons of Darkness" are fanatical worshipers of their lord Oblivion. Deep within the Lost Lands, Oblivion's henchmen have a massive headquarters from where they assemble their armies, direct their operations, and center their cults, which worships Oblivion like a God. The player will eventually have to infiltrate this headquarters to destroy the scourge of the universe. It is here that their destiny will unfold, here that they must bring oblivion to that which was thought eternal: Oblivion itself.

The game begins with Joshua Fireseed (the current Turok), his sister, Danielle, and brother, Joseph. Danielle's husband has just died, and Joshua has dreams of a child that must be protected, as he is the last of the Fireseed lineage. During the night, Oblivion Spawns teleport into their home and try to kill Joshua in his sleep. He catches them and fights, but is outnumbered. He tells Danielle and Joseph to escape, while he stays behind with a bomb in his hand to blow the Spawns away, along with himself. He is apparently killed in doing so, while Danielle and Joseph drive away. They are attacked by a monster, but Adon (a female alien who helped Turok in the previous game) comes in and saves them, then teleports them to a council meeting to deal with the situation of Oblivion. They decide that either Danielle or Joseph must become the next Turok, and the player gets to choose. Danielle is a character more built on firepower with a grappling hook, while Joseph is more of a stealth-type character with night-vision goggles. In the cinemas however, it is implied that they go together in their missions.

Game Boy Color version[edit]

The Game Boy Color version was again developed by Bit Managers and featuring the same 2D side scrolling gameplay as the previous handheld entries and shared nothing in common with its console counterpart besides a title. The game received good reviews and improved on the past Game Boy Turok games.[3]

Reception[edit]

IGN awarded the Nintendo 64 version of the game a score of 7.4 out of 10. The review noted that while Turok 3 is enjoyable, the series "has finally drifted away from its roots" and that "the series has morphed into a commonplace first-person shooter."[4] GameSpot gave it a 7.9, opining that "Shadow of Oblivion is successful because it concentrates upon what made the Turok franchise a best-seller instead of attempting to one-up the competition, making it in many ways the best Turok yet."[5]

References[edit]

  1. ^ a b "Turok 3: Shadow of Oblivion". IGN. Retrieved 2014-02-25. 
  2. ^ a b "Turok 3: Shadow of Oblivion". IGN. Retrieved 2014-02-25. 
  3. ^ http://www.metacritic.com/game/nintendo-64/turok-3-shadow-of-oblivion
  4. ^ "Turok 3: Shadow of Oblivion - IGN". Ign64.ign.com. Retrieved 2013-09-15. 
  5. ^ "Turok 3: Shadow of Oblivion". GameSpot.com. 2000-08-30. Retrieved 2013-09-15. 

External links[edit]