Ubisoft Massive
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| Type | Subsidiary of Ubisoft |
|---|---|
| Industry | Video games |
| Founded | 1997 |
| Headquarters | Malmö, Sweden |
| Key people | David Polfeldt, Managing Director Fredrik Rundqvist, COO Martin Hultberg, Communications Manager Henrik Sebring, Producer Petter Sydow, Producer Nicklas Cederström, Creative Director Magnus Jansén, Lead Designer Martin Walfisz, Former CEO |
| Products | See Games |
| Owner(s) | Ubisoft |
| Employees | 220 |
| Parent | Ubisoft |
| Website | www.massive.se |
| Massive Entertainment in Malmö, Sweden |
Massive[1] (formerly Massive Entertainment) is a Swedish video game company based in Malmö, Sweden. They are best known for the Ground Control series of real-time tactics video games. The company is fully owned by Ubisoft since 2008.[2]
Contents |
History [edit]
Massive Entertainment was founded in 1997; they were acquired by Vivendi Universal Games in 2002.[3]
In October 2007, they released the game World in Conflict, which has been described in interviews on the company's official website as a further development of the real-time tactics gameplay formula from the Ground Control games, but set on Earth during the late Cold War. It has also been described as being the largest project for Massive Entertainment so far, with a huge budget.[citation needed] The game was released on 18 September 2007 and won wide critical acclaim, including several nominations for one of the best games of 2007.[citation needed] It was followed by an expansion, World in Conflict: Soviet Assault in March 2009.
On 6 August 2008, Activision Blizzard put up Massive Entertainment for sale after the merger of Activision and Vivendi Games and the subsequent internal reorganization.[4] On 10 November 2008, Ubisoft acquired Massive Entertainment.[5]
In March 2009, former CEO Martin Walfisz left Ubisoft Massive.[6]
On 2 November 2010, Massive published an article on their Facebook page detailing a visit to the Swedish Armed Forces Nordic Battle Group.[7] During this visit, several Massive developers partook in the observation of a modern military exercise. The purpose of the observation was to record audio of the entire mock battle, so developers could get a better sense of what a battlefield sounds like.
In December 2010, Ubisoft confirmed that Massive would be "teaming up on a project for Assassin's Creed".[8] On 5 May 2011, it was announced that Massive Entertainment is collaborating on development of Assassin's Creed: Revelations.,[9] which was released in November 2011. Massive also collaborated on the development of Far Cry 3, which was released in December 2012.
List of video games [edit]
| Year | Title | Platform(s) | ||
|---|---|---|---|---|
| PS3 | Win | X360 | ||
| 2000 | Ground Control | No | Yes | No |
| 2000 | Ground Control: Dark Conspiracy | No | Yes | No |
| 2004 | Ground Control II: Operation Exodus | No | Yes | No |
| 2007 | World in Conflict | No | Yes | No |
| 2011 | Assassin's Creed: Revelations | Yes | Yes | Yes |
| 2012 | Far Cry 3 | Yes | Yes | Yes |
References [edit]
- ^ "Massive – Who we are". Massive.se. Retrieved 19 March 2012.
- ^ "UBISOFT® acquires the assets of MASSIVE ENTERTAINMENT®". Ubisoftgroup.com. 10 November 2008. Retrieved 19 March 2012.
- ^ "Ubisoft Massive". MobyGames. Retrieved 19 March 2012.
- ^ Jason Ocampo (6 August 2008). "Massive Sell Off". IGN. Retrieved 6 August 2008.
- ^ "Ubisoft Acquires Massive Entertainment". Retrieved 6 August 2008.
- ^ Matt Martin. "Massive Entertainment founder leaves studio". gamesindustry.biz. Retrieved 13 July 2009.
- ^ Ubisoft Massive. "Massive goes to war". Retrieved 25 November 2010.
- ^ Ubisoft (21 December 2010). "Twitter / Ubisoft: Ubisoft’s Massive studio t". Twitter.com. Retrieved 19 March 2012.
- ^ "UBISOFT® UNSHEATHES ASSASSIN'S CREED® REVELATIONS". Ubisoftgroup. Retrieved 5 May 2011.
External links [edit]
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