Ultimate Knight Windom XP

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Ultimate Knight ウィンダムXP
Developer(s) Y. Kamada
Publisher(s) Curious Factory
Distributor(s) Project Windom
Platform(s) Microsoft Windows
Release date(s) Retail game (Japanese)
December 29, 2008

Retail game (English)
February 7, 2009

PowerUp Kit (Japanese)
December 17, 2009
Genre(s) Action, Third-person shooter
Mode(s) Single player, Multiplayer, Online Multiplayer

Ultimate Knight Windom XP (Ultimate Knight ウィンダムXP [Ultimate Knight UindamuXP]) or UKWXP, is a PC-based Indie game originally developed by Y. Kamada as a sequel to a previous work of his called Bootfighter Windom XP SP-2. It features an assortment of 3D mechas which the player can control and use to fight battles, either online or versus CPU opponents. The game is inspired by Japanese Mecha based on animes and video games with game-play resembling mech versus games on older consoles but with enhanced options such as the 60 FPS screen refresh rate, including online game-play capabilities.

History[edit]

On December 29, 2008, Y. Kamada released the first version, entitled "Ultimate Knight Windom XP". This version was released in both English and Japanese. Various patches were released, encompassing version numbers ver.1.000 through ver.1.009.

On January 6, 2009, Curious Factory released a trial version in English[1] and on February 7, the game was on the market.[1] An expansion of the game called "Ultimate Knight Windom XP - PowerUp Kit", was released in Japan on December 17. In that version, the original game engine was modified to include more scripting commands and in-game features, and added compatibility with the newer operation systems. The expansion received four patches up to ver.2.004. The Project Windom planned to release an another retail expansion, but they decided to release as a free patch, numbered as ver.2.005. This patch was the first which resolved the PowerUp Kit's delay in handling functions, make the online mode more welcoming by resolving the slow network latency problem that was present in older versions, and resolved the issue of random slowdown for singleplayer game-modes. Additional patches was released later on, leaving the game's final version at ver.2.008. The author had released both English and Japanese versions only for versions 1.007 - 1.009 patches.

Y. Kamada later went on "Ultimate Knight Windom XP - SV Lite", which succeeds the PowerUp Kit version with a redesigned game engine. Unlike the PowerUp Kit, SV Lite was never translated and is only available within Japan.

Game details[edit]

On its initial release, the game had seventeen different mecha for use.[2] In v2.000, five more were added. With v2.005, another two were added, bringing the total count to twenty-four. The mechas are named after operating systems for computers (such as Windom or Linux), sometimes with slight variations. The game follows an unlocking system, where finishing "Arcade Mode" in any level of difficulty with a specific mecha enables the player to unlock a new one for customisation and use in all other modes.

Mech Unlocks
Type MS-98 Millennium
Millennium Millennium-R
Millennium-R Millennium-B
Millennium-B Millennium-II
WindomXP Windom XP Type-B
Windom XP Type-B WindomXP SP-3
WindomXP SP-3 Windom Talisker
Windom Talisker Windom TaliskerWP
Windom Vista Windom BlackComb
Windom 2K Windom2000 SP1
All Other Windoms Windom Vienna
Linux BlackSelena Linux Cymbidium
Linux Iris Linux Anthurium
All Other Linux Linux Primula
Linux Primula Linux Ranunculus
Linux Ranunculus Linux Licorice
Linux Licorice Linux Fennel
Linux Fennel Linux Anisum

There are a total of eight game-play modes: Arcade, Survival, Practice, Team Battle, Blitz Tactics, Hangar, Local Battle, and Online Battle.[3]

The Local Battle mode allows the players to play on the same computer in split-screen. This requires at least one controller connected to the PC, and can be played with maximum four players. This game mode is similar to the Online Battle mode, but it supports only four character at the same time (players and AI bots together). The Local Battle is the only one mode which not let the players to use items or colours.

The Online Battle mode can be played through internet or LAN connection. A lobby will show up when the mode is selected, which requires the input of an IP address or a domain to be able to connect and play. In this mode, the game can be played up to 10 people at the same time and empty slots can be filled with AI bots. The game comes with a simple server creation program to allow anyone to set up small servers on their computer. On one address, a maximum of five servers can be running at the same time. Then the servers become selectable on the room option after the connection. It has a built in in-game chat function, and various option to costumise the gameplay (e.g.: enable the use of the items). The Online Battle mode allows only one player from every connected computers, and can not be played in split-screen.

Hangar mode allows the player to customise his/her unlocked mechas through items that can be collected in Arcade mode. A wide variety of actions such as changing colour schemes and equipping items that boost statistics for use in any other modes. While colours can be found in all levels of difficulty, not all items can be found in all levels of difficulty.

The items themselves are allocated in five "classes" namely: S, A, B, C, D, by descending order of rarirty. There are items that add more damage, while others increase the defence (can be called armor), increase the maximum energy and boost supply, or make it faster recharge. A few of them are named after such mythological artifacts as "Aegis", "Draupnir", and "Hringhorni". These are unique items which increase more than one type of stats, for example it can increase the attack power and defence at the same time. It can be get only by playing hard mode, but still much more rarer compared to other S class items.

The game allows custom pilots made by players using mini audio clip and images. Audio clips are categorised and played at random depending on the situation that the player is currently in. These pilots can be used in single- or multiplayer mode. During multiplayer game-play, custom pilots from other players will be visible and audible. However, these pilots will not be downloaded and they are only available for the players that has its file contents. After the release of the PowerUp Kit expansion, the game comes with a pilot maker program to aid players in making their own animated pilots.

You can also add your own music to the game by putting it in the MyBGM folder. These tracks will not be played automatically, but they can be selected as BGM in any game-modes that allows music selection. During online play the BGMs are only applicable to the player just like the custom pilots.

The game also has an option to play on Arcade Mode in 2 player cooperative mode from the same computer (local split-screen multiplayer).

Game-play[edit]

The game is played in a dynamic 3D third-person Shooter view featuring the control of robots or mechas. It is similar to the Virtual-On series extended engine. All of your movements and attacks are dependent to the opponent that you have locked on to. The mechas typically have a long-range primary weapon and a melee secondary attack. It is possible to guard or for some mechas, the ability to reflect beam attacks. Mechas are able to fly about using their thrusters, which are limited by the amount of boost gauge that they have. Each mecha has three other sub attacks that could be used in conjunction with their main weapons. Some mechs has the ability to combine the melee attack with one of the subweapons to perform special combos. These combos usually inescapable for the opponent. With the exception of the melee (or the attack in the place of the melee) all of the attacks require time to recharge, and become usable again.

A bar on the lower right corner (EX gauge) will be charged when you receive damage or successfully execute an attack. The attack can either be charged up to the largest amount of EX available or just a level, up to the maximum of five, depending on the player; after which, the player can use it to raise the damage caused by an attack, increase the number of the launched projectiles, or make the attack last longer on screen (more hit from the same attack). The charged attacks can be launched even the weapon isn't recharged yet, but this make the weapon's recharge gauge deplete even more (more time required to recharge normally). Other uses for the EX gauge includes but not limited to evasion, recovering from an attack, or cancelling attacks to extend a combo during melee. A special ability called OverClocking was introduced in version 2.005.[4] The mecha gets increased weapon and booster gauge recovery, attacks get recharged much quicker, and the costs of the EX using moves will be reduced by using up the rest of the EX gauge. However, the ability can only be activated when there are at least four levels of EX available. In version 2.008, this was changed to at least three levels of EX instead of four in order to activate OverClocking.[5] The ability ends when the EX gauge is empty, bringing the mecha back to normal. If the mech is destroyed during the activation, it lose all of the EX after respawn.

References[edit]

  1. ^ a b "Curious Factory Inc. News Page". http://www.curiousfactory.com/windomxp/. Curious Factory. Retrieved 16 July 2014. 
  2. ^ "Ultimate Knight Windom XP – Popular Indie Game from Japan Coming to the West". Anime News Network. 19 June 2009. Retrieved 16 July 2014. 
  3. ^ "Ultimate Knight Windom XP – Popular 3D Robot Action Indie Game from Japan Goes on Sale". Anime News Network. 3 July 2014. Retrieved 16 July 2014. 
  4. ^ "UKWXP 2.005 Patch Changelog". The first bullet point under Ver2.005. Y.Kamada. Retrieved 28 July 2014. 
  5. ^ "UKWXP 2.008 Patch Changelog". The second bullet point under Ver2.008. Y.Kamada. Retrieved 28 July 2014. 

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