Undermining (chess)

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Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black king  black king  black king  black king  black pawn  black king  black king 7
6  black king  black rook  black king  black pawn  black king  black king  black pawn  black king 6
5  black king  black pawn  black king  black king  black pawn  black king  black bishop  black pawn 5
4  black knight  black king  black king  black king  black king  black king  black king  black king 4
3  white rook  black king  black king  black king  black king  white pawn  black king  black king 3
2  white pawn  white pawn  black king  black king  white bishop  black king  white pawn  white pawn 2
1  black king  white king  black king  black king  black king  black king  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg

Undermining (also known as Removal of the Guard) is a chess tactic in which a defensive piece is captured, leaving one of the opponent's pieces undefended or underdefended. The opponent has the unpalatable choice between recapturing or saving the underdefended piece. A possible response is to sacrifice the piece whose defence is being undermined before capturing the piece which just took the defender.

Kramnik-Topalov in the seventh round of the 2004 Linares chess tournament reached the diagrammed position with White to play. The black knight on a4 is defended only by the black pawn on b5. White undermined the knight with 1.Bxb5. The game continued 1... Rxb5, 2.Rxa4, with a net material gain of a pawn for White.

The superior continuation is 1... Nxb2 disposing of the unguarded knight. If 2. Kxb2 Rxb5+. This regains the pawn for black.

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