Unigine

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Unigine Engine
Unigine-Logo.png
A screenshot from Unigine Corp's upcoming action game.
Developer(s) Unigine Corp
Development status Active
Written in C++, UnigineScript
Platform Microsoft Windows, Linux, OS X, PlayStation 3, Android, iOS, Windows RT
Type Game engine
License Proprietary
Website Unigine

Unigine is a proprietary cross-platform game engine, developed by Unigine Corp. Apart from its use as a game engine, it is used for virtual reality systems, serious games and visualization.

The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.[1] An updated Unigine SDK is released monthly.[2]

Unigine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[3]

A trial version of the engine, called the "Evaluation Kit", is provided to companies working on commercial projects.

Features[edit]

Platforms[edit]

Rendering[edit]

Serious game features[edit]

  • Double precision of coordinates (64 bit)
  • Multi-channel rendering
  • Stereoscopic 3D
  • Support of multiple output devices with asymmetric projections (e.g. CAVE)
  • Support for multi-monitor output
  • Zone-based background data streaming

Other features[edit]

  • Support of Shader Model 5.0 with hardware tessellation and DirectCompute (as well as OpenCL)
  • Advanced visual effects: screen space ambient occlusion (SSAO), real-time global illumination
  • Physics module (collision detection, rigid body physics, dynamical destruction of objects, rag doll, cloth, fluid buoyancy, force fields, time reverse)
  • Terrain and vegetation engine
  • Scripting via UnigineScript programming language (object-oriented, C++ like syntax)
  • Built-in pathfinding module
  • Interactive 3D GUI
  • Video playback using Theora codec
  • Audio system based on OpenAL
  • Visual world editor

Development[edit]

The roots of Unigine are in the frustum.org open source project,[4] which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is currently a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and is the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".[citation needed]

Linux game competition[edit]

On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license.[5] The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses.[6] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).[7]

Unigine-based projects[edit]

There are currently 100+ licensees of Unigine. Since a lot of them are from VR and simulation industry (including military ones) they are mostly under NDAs, thus publicly unavailable.[8] Unigine Corp itself has released several projects based on Unigine.

Games[edit]

Released
  • Oil Rush - released for Windows, Linux and Mac OS X in 2012
  • Syndicates of Arkon - released for Windows in 2010
  • Tryst - released for Windows in 2012
  • Petshop - released for Windows and Mac, featuring web-player in 2011
  • Demolicious - released for iOS in 2012
Upcoming

Simulation and visualization[edit]

References[edit]

External links[edit]