Unity (video game)

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Not to be confused with Assassin's Creed Unity.
Unity
Developer(s) Jeff Minter
Publisher(s) Lionhead Studios
Designer(s) Jeff Minter
Platform(s) Nintendo GameCube
Release date(s) Planned for 2005, cancelled December 10, 2004[1]
Genre(s) Shooter game, Music game[2]

Unity was a video game being developed by Jeff Minter and Lionhead Studios for the Nintendo GameCube system. It was in development from the beginning of 2003 until its cancellation at the end of 2004. It was to feature Jeff Minter's trademark psychedelic graphical style, meshed with an interactive music component. The music was to be provided by someone who was well-known and appropriate for the game's style, but the participant was never revealed.

Unity was so highly anticipated that the UK games magazine Edge featured it on its February 2003 issue cover, with a full 8 page preview in the same issue.[3] However, the project slipped off the release schedules soon after.

Unity's cancellation was officially announced on Lionhead's website on December 10, 2004. Minter and Lionhead both cited the "ambitious and experimental" nature of the project as reason for the mutual decision to cease development. Peter Molyneux was quoted as saying "...it was becoming increasingly apparent to us that we would not be able to finish Unity in an acceptable time frame."[1][4]

References[edit]

  1. ^ a b Feldman, Curt (December 10, 2004). "Unity canned by Lionhead, Llamasoft". GameSpot. Retrieved May 30, 2014. 
  2. ^ Calvert, Justin (January 27, 2003). "Minter and Molyneux announce Unity". GameSpot. Retrieved May 30, 2014. 
  3. ^ Newman, James (2012). Best Before: Videogames, Supersession and Obsolescence. Routledge. pp. 30–31. ISBN 9780415577915. 
  4. ^ Sheffield, Brandon (April 4, 2007). "Llamas In Space: Catching Up with Llamasoft's Jeff Minter". Gamasutra. Retrieved May 30, 2014. 

External links[edit]