Unreal Championship 2: The Liandri Conflict

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Unreal Championship 2: The Liandri Conflict
Unreal Championship U.S. Xbox box cover
Developer(s) Epic Games
Publisher(s) Midway Games
Designer(s) Mike Capps
Composer(s) Kevin Riepl
Series Unreal
Engine Unreal Engine 2.5 (Unreal Engine 2X)
Platform(s) Xbox
Release date(s) April 18, 2005
Genre(s) First-person shooter, third-person shooter
Mode(s) Single-player, multiplayer
Distribution DVD-DL

Unreal Championship 2: The Liandri Conflict (abbreviated UC2) is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox game console as a direct sequel to the 2002 game Unreal Championship, which was itself ported as Unreal Tournament 2003 to the PC. Unreal Championship 2, much more than its predecessor, is designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is backwards compatible on the Xbox 360.[1]


The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.

Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves very much like Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.

Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games. The game also features, in addition to the classic multiplayer, a single-player story with cut scenes, story-specific missions, and tournament ladders for each character in the game.



Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. Epic Games decided to move the game over to the consoles and became a three game contract between Midway Games and Epic Games.[citation needed] It was marketed as a sequel to Unreal Championship even though the original has almost nothing to do with the game itself.[citation needed]


Unreal Championship 2 has an 85 average on Metacritic.[2]


  1. ^ "2005 Winners". 
  2. ^ Metacritic, Unreal Championship 2.

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