Super Smash Bros. for Nintendo 3DS and Wii U

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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Super Smash Bros. for Nintendo 3DS box art. The Super Smash Bros. for Wii U box art (not pictured) depicts a partially different roster.[1]
Developer(s) Sora Ltd.[2]
Bandai Namco Games
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Masaya Kobayashi
Producer(s) Yoshito Higuchi
Series Super Smash Bros.
Platform(s) Nintendo 3DS
Wii U
Release date(s) Nintendo 3DS
Wii U
  • WW Q4 2014[4]
Genre(s) Fighting
Mode(s) Single-player

Super Smash Bros. for Nintendo 3DS ( 大乱闘スマッシュブラザーズ for Nintendo 3DS Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu?) and Super Smash Bros. for Wii U ( 大乱闘スマッシュブラザーズ for Wii U Dairantō Sumasshu Burazāzu fō Wī Yū?) are upcoming fighting video games being developed by Sora Ltd. and Bandai Namco Games and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. First announced at the Electronic Entertainment Expo 2011, the two games respectively represent the fourth and fifth installments[6] in the Super Smash Bros. series of games, which features characters from various Nintendo franchises. The 3DS version will be released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014. The Wii U version will be released after the 3DS version in all regions in Q4 2014 to allow each version a dedicated debugging period.[7]


Like in previous games in the series, up to four players use a variety of attacks to damage their opponents, increasing their damage percentage which makes them easier to knock out of the playing field. Smash Balls, items first introduced in Super Smash Bros. Brawl, make a return, allowing whoever obtains them to perform a powerful attack unique to that character.[6] Also returning from Brawl are assist trophies, items that summon various other video game characters onto the field to attack opponents or help in other ways.[8][9] Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games.[10] Whereas previous games featured a single 'Final Destination' stage, which consisted of a flat layout with no stage hazards, most of the stages in this game now offer an alternative Final Destination layout.[11]

New to the series is the ability of players to customize the movesets of existing characters or their own Mii Fighter. Customizable characters can only be used in local matches and online matches against friends. They can be transferred between 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use Amiibo figurines to train computer controlled players and import them into a match.[12][13] Both versions of the game support local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory". For Fun features random stages and items, with Smash matches only and Final Destination stages omitted, while For Glory limits matches to Final Destination stages with no items and the option for 1-on-1 battles for more tournament-style gameplay. Customized characters, Mii Fighters, and Amiibos cannot be used in online matches against strangers.

In addition to a moderation system to prevent griefing, the game will feature an online ranking system called "Global Smash Power" for a player's solo mode score, which shows how many other players someone has outscored, rather than listing their position on a leaderboard. Although the game does not feature a ranking system for online matches, matchmaking between players of similar skill levels is planned.[14] There will also be a spectator mode on both versions that allows players to watch live matches online and bet on what the outcome will be. First and second place winners will get prizes in four-player matches, and spectators can bet the gold they win on "Bonus Chances".[15]

Differences between versions

Whilst both versions of the game feature identical gameplay and the same roster of characters, there are various differences between the 3DS and Wii U versions. The Wii U version features high-definition visuals, whereas the 3DS version features stereoscopic 3D graphics with optional cel-shaded outlines to make characters more visible.[16] Certain stages, trophies, and assist trophies are exclusive to each version of game, with the Wii U version primarily featuring elements taken from console titles and the 3DS version taking elements primarily from handheld games.[6][10][17]

The 3DS version will feature an exclusive mode called Smash Run, based on the City Trial mode from Kirby Air Ride, in which players navigate an open environment for stat-increasing power-ups, before facing each other in a match.[18] Single player modes include Classic, which features multiple routes and adjustable difficulty similar to Kid Icarus: Uprising, and Stadium, which features the Home-Run Contest, Multi-Man Smash, and Target Blast, which tasks players with building up damage on a bomb before launching it towards a group of targets.[19][20] The Wii U version will support Nintendo GameCube controllers via use of an official adapter.

Playable characters

As of August 13, 2014, 37 playable characters from various Nintendo and third-party franchises have been confirmed to appear in Super Smash Bros. Along with various veteran characters from previous games, including the return of third-party character Sonic the Hedgehog, eleven new characters have been announced to date: Mega Man, the Wii Fit Trainers, Villager, Rosalina, Little Mac, Greninja, Mii Fighters, Palutena, Pac-Man, Lucina, and Robin. Certain characters who could change mid-game in previous titles, such as Zelda and Sheik, are now playable solely as standalone characters. Additionally, certain characters, such as the Wii Fit Trainer, have both male and female variants.

In late August 2014, a series of allegedly leaked photos and videos from the 3DS version, uploaded to 4chan and YouTube respectively, revealed several unannounced playable characters including Shulk from Xenoblade Chronicles; Dr. Mario and Bowser Jr. from the Mario series; Ganondorf from The Legend of Zelda; the "Duck Hunt Dog" from Duck Hunt; Ness from EarthBound; and Dark Pit from Kid Icarus: Uprising. The original videos were removed shortly thereafter citing a copyright claim by Nintendo of America.[21][22][23]

Fighter Series
Bowser[24] Mario
Captain Falcon[25] F-Zero
Charizard[26]a Pokémon
Diddy Kong[27] Donkey Kong
Donkey Kong[28] Donkey Kong
Fox[29] Star Fox
Greninja[30] Pokémon
Ike[31] Fire Emblem
King Dedede[32] Kirby
Kirby[33] Kirby
Link[34] The Legend of Zelda
Little Mac[35] Punch-Out!!
Lucario[36] Pokémon
Lucina[37] Fire Emblem
Luigi[38] Mario
Mario[39] Mario
Marth[40] Fire Emblem
Mega Man[41] Mega Man
Meta Knight[42] Kirby
Mii Fighter[43]b N/A
Pac-Man[44] Pac-Man
Palutena[45] Kid Icarus
Peach[46] Mario
Pikachu[47] Pokémon
Pikmin & Olimar[48] Pikmin
Pit[49] Kid Icarus
Robin[50] Fire Emblem
Rosalina & Luma[51] Mario
Samus[52] Metroid
Sheik[53]a The Legend of Zelda
Sonic[54] Sonic the Hedgehog
Toon Link[55] The Legend of Zelda
Villager[56] Animal Crossing
Wii Fit Trainer[57][58] Wii Fit
Yoshi[59] Yoshi
Zelda[60] The Legend of Zelda
Zero Suit Samus[61]a Metroid
  Indicates a new playable character not featured in a previous installment.
  Indicates a third-party series
^a Character who was previously playable as part of a different character (e.g. Sheik was previously part of Zelda).
^b Mii Fighters can choose between one of three different fighting styles; Brawler, Swordfighter, and Gunner, each with their own unique movesets, which can be customized.[62]
^† Characters exist in both male and female variants.[58][63]


E3 2013 screenshot of Super Smash Bros. for Wii U showing various characters fighting. From left to right: Villager, Mega Man, Wii Fit Trainer, and Mario.

Lead developer Masahiro Sakurai first announced that a new Super Smash Bros. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012.[64][65] The game was later revealed to be a joint-project between Sora Ltd. and Bandai Namco Games, with Masaya Kobayashi, Yoshito Higuchi, and Tetsuya Akatsuka assisting Sakurai in development, amongst other staff from Bandai Namco's Soulcalibur and Tekken series.[66][2][67] Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance.[68] The game was officially revealed at E3 2013 on June 11, 2013 during Nintendo's Nintendo Direct presentation.[69] Along with screenshots being posted each weekday on the game's official website and Miiverse community,[70] various cinematic trailers have been released introducing each of the brand new fighters as they are announced. Sakurai chose to use these trailers, which benefit from internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl, as he felt the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.[71][72]

Sakurai has stated that the tripping mechanic introduced in Brawl has been removed, also commenting that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl. There are currently no plans for downloadable content.[73] While the game will not feature cross-platform play between the Wii U and 3DS, due to each version featuring exclusive stages, there will be the option to transfer customized characters and items between the two versions.[74] The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, have been announced as trophies.[75] The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Miis cannot be used in online matches against strangers.[76]


Like the previous game in the series, Super Smash Bros. for Nintendo 3DS and Wii U features many original and re-arranged tracks from various different gaming franchises. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including some pieces taken directly from earlier Super Smash Bros. titles. The 3DS version however, features less music altogether than the Wii U version, and only allows two song choices per stage because of size limitations.[77] The 3DS version will also have a "Play in Sleep Mode" option, allowing players to listen to the game's audio from the sound test while the system is in sleep mode.[78]

On August 22, 2014, the Super Smash Bros. website revealed the list of composers and arrangers for the 3DS version of the game. Various well known composers such as Masashi Hamauzu, Yuzo Koshiro, Yasunori Mitsuda, Motoi Sakuraba, Yoko Shimomura, Mahito Yokota, along with many others, provided new arrangements for the game. The original music for both versions was created by Bandai Namco's in-house sound team.[79]


Super Smash Bros. for Nintendo 3DS will be released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014.[3][4][5] The Wii U version will be released in Q4 2014.[4]

In an announcement for the Super Smash Bros. Invitational, a tournament which was held at E3 2014, Nintendo revealed an official Nintendo GameCube controller adapter for the Wii U. The adapter will be sold separately or as a special bundle containing the game, the adapter, and a Smash Bros. themed GameCube controller.[80][81]

See also


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External links