Urban Rivals

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Urban Rivals
UrbanRivalsTitle.png
Developer(s) Boostr
Publisher(s) Boostr
Platform(s) Web & Mobile
Release date(s) January 17, 2006
Genre(s) Strategy Card Game
Mode(s) Single player, 1v1, tournaments

Urban Rivals is a massively multi-player online virtual trading card game.

History[edit]

Initially named "Clint Fighting", Urban Rivals is a multiplayer trading cards game which has been created by Simon Leloutre, then managing director at Acute Games/Boostr. The very first versions of the game were based on iMode and Wap mobile platforms. In 2006, under the management of Sebastien Flory, the game is ported on the internet, integrating major improvements of its gameplay. Mobile versions are then forsaken until iPhone and Android versions are launched respectively in 2010 and 2011.

General information[edit]

Urban Rivals is an online multi-player card game. Each card represents a character (some of which are based on real people or well-known fictional characters). Each character has specific Power and Damage values, and belongs to a clan. Each clan has a special bonus, which is shared by all the cards in that clan. Most cards also have abilities that aid in battles, some of which counter or are triggered by other cards' abilities.

Free registration gives a player 8 character cards; more cards can be purchased later using the in-game currency, 'Clintz', or through random packs using premium currency, Credits.[1] 4 new characters are added every two weeks, and included in the 'New Blood' pack in the shop, which contains the 35 most recent additions to the game. In addition, every year, a new clan is released, and during the introduction of the new clan, 4 (previously 6) new characters from that clan are added every week for about two weeks.[2]

The game uses affiliate marketing to encourage existing players to recruit or sponsor new players.

An associated webcomic[3] is posted occasionally on the Urban Rivals official website. Sometimes this comic gives out hints of a new character or clan.

Gameplay[edit]

A player battling against an AI opponent

When a battle starts, 4 cards are randomly dealt from each of the two players' decks. One player goes first each round, with the two players alternating between first and second each round. Each player, one after the other, chooses one card and plays a number of 'Pillz' (minimum 1), resulting in an Attack Value equal to the cards power value multiplied by the number of Pillz used. The two cards' abilities and bonuses may affect either card's power or attack values, or even cancel their abilities or bonuses. In a random fight, the card with the greater Attack Value has a greater chance of winning the round and dealing its Damage Value to the opponent's Life Points. In a non-random fight, the greatest attack always wins the round and deals its Damage Value to the opponent's Life Points. The battle ends after 4 rounds, with the winner being the player with greater Life Points. The battle also ends once one player loses all of their Life Points.

Each player begins a battle with 12 Pillz and 12 Life, except in ELO, where each player begins with 14 Life.

After each battle, players receive battle points. These points are used to upgrade a player's level. More points are earned from having a character defeat a higher level opponent, or one of the characters leveling up after a fight. A bonus is given if a player has Pillz remaining after the battle ends, but a penalty is incurred for causing a battle to time out.

Characters receive experience (XP) after each fight, with which they level up (the starting and maximum level is determined by the character, with 1 being the lowest, and 5 the highest possible) and become stronger. Characters earn more XP when fighting characters at higher level and when they win.[4] Many characters also receive an ability to help them in battle when they reach a specified level.

A player's level is based on their current number of battle points. When a player reaches Level 5, they can join a Guild. Upon reaching Level 10, they can create their own Guild. Upon reaching Level 15, they can take part of ELO mode. Players also receive a "Leader" card every 5 levels until Level 50.

The current flash client for Urban Rivals is as3, which, unlike its predecessor, features ambient music, additional sound effects, and animations displaying the effects of the characters' abilities.

Tournaments, Events and Missions[edit]

Every other hour, there are one-hour tournaments where players have the opportunity to win Clintz or free Credits. There are also more strategy-based ELO tournaments, with stricter deck-building rules, which last a week. In ELO, players start out with 1000 points. A player is matched randomly against an opponent within 150 points of him/her.[5] Players gain more points from defeating higher-ranked opponents, but will also lose more points if they lose to lower-ranked opponents. Players will gradually have their scores reset to 1000 if they do not play ELO mode for a few days. At the end of the week, 12 random players of the Top 100 receive a CR (Collector card). 50 random players above 1200 points receive a random Rare card. Players are also awarded free Credits and share out the Jackpot (Clintz) based on their final ranks or ELO points.

On December 8, 2008, the game added a new Event creation feature, allowing any players above level 40 to create his own customized tournaments. Rules can be set with a high degree of flexibility, in terms of scoring, matchmaking and more. The community has created more than 10,000 different Events in 3 months, some are based on story-telling, others on guild vs guild.

On December 18, 2009, the mission feature was introduced. Completing missions gives players a new way to receive cards, Clintz, and Credits. There are more than 1,000 missions with more being released with every new release of cards or clan, as well as for a few characters within each clan. These missions also include Legendary Missions, a series of four or five missions related to the clan, which will award the player a Legendary card upon completion (Credits if the player already has such card). Legendary Missions are unlocked every few weeks or so, and last about a month.

Miss Clint City[edit]

An annual competition at Urban Rivals is held every year to crown the "Most Beautiful and Talented Woman of Clint City". The rules are very simple: All female characters released in the year are eligible for the contest. Players then begin voting which one, and the contestants are later cut down to 8. Players then begin voting one out of the eight remaining contestants, and they are later cut down to the final 3, and finally the winner is announced sometime later. The winning card is re-released with a "Miss" prefix in celebration of her victory (The original card is still available, though).

In 2009, Miss Clint City was cancelled by the staff. After overwhelmingly negative responses from the fans over the cancellation, the UR Staff brought back Miss Clint City in 2010.

Below is the list of winners of Miss Clint City by year:

Year Winner
2007 Miss Chloe
2008 Miss Lulabee
2010 Miss Jessie
2011 Miss Stella
2012 Miss Lizbeth
2013 Miss DerbyQueen

Noel[edit]

Noel Cards are cards that are given for free to active players every Christmas. These cards are given new Christmas-themed artwork, and usually weaker than the original card. The Noel Cards available so far are:

Year "Noel"
2007 Gaia Noel
2008 Olga Noel
2009 Hawkins Noel
2010 Aigwon Noel
2011 Lola Noel
2012 Brampah Noel
2013 Clover Noel

Clans and Characters[edit]

Clans of Urban Rivals refer to the groups fighting in Clint City. Each clan has its own theme, unique line of characters, and offers unique bonuses. One new clan is introduced in every year. There are currently 25 clans in Urban Rivals as of May 2014. They are as follows:

Clan Based on/Portrayed as Bonus
All Stars Athletes -2 Opp. Power, min. 1
Bangers Hip-Hop/R&B artists Power +2
Berzerk Drug-altered super-angry people -2 Opp. Life, min. 2
Fang Pi Clang Martial arts experts Damage +2
Freaks Circus performers Poison 2, min. 3
Frozn Mountain people and yetis struck by global warming Revenge: Power and Damage +2
GHEIST Evil scientists Stop Opp. Ability
Huracan Lucha libre wrestlers +1 Attack per Life Left
Jungo Animals with human intelligence +2 Life
Junkz Ravers Attack +8
La Junta Army Damage +2
Leaders Powerful overseers of the City Cancel Leader
Montana Mafia -12 Opp. Attack, min. 8
Nightmare Monsters of the night Stop Opp. Bonus
Piranas Pirates Stop Opp. Bonus
Pussycats Feminists -2 Opp. Damage, min. 1
Rescue Emergency services Support: Attack +3
Riots Scientific clockwork utopia Victory or Defeat: + 1 Pillz
Roots Environmentalists and hippies Stop Opp. Ability
Sakrohm Alien cult -8 Opp. Attack, min. 3
Sentinel Law enforcement Attack +8
Skeelz Private academy for super-powered children and teens Protection: Ability
Ulu Watu Surfers and ocean environmentalists Power +2
Uppers Bureaucrats and rich people -10 Opp. Attack, min. 3
Vortex Time-traveling warriors from a future empire Defeat: Recover 2 out of 3 Pillz

Characters of Urban Rivals are represented in the form of cards. Each character represents a certain clan and has a different background, sometimes in relation to another character or clan. Each character has different Power and Damage stats, accompanied by different abilities to complement their respective clan's bonus. There are 1,067 characters available in the game as of June 18, 2014.

These characters include 73 Collector cards (tagged Cr). They are discontinued characters that can no longer be purchased from the shop and must be obtained from trading with other players, winning the daily lottery (discontinued as of August 2011), or winning the weekly ELO draw. On some occasions, the staff announce which characters will be retired from the shop one week in advance via the home page news. Within 24 hours after the announcement, all existing sales of the upcoming Collector characters in the Market are cancelled, and any new sales of them are blocked. These characters will remain in the card packs for the week before being eventually removed from those packs.

In addition, there are a selection of Legendary cards (tagged Ld). They can only be obtained through the completion of series of clan-specific, time-limited missions, and can never be traded nor sold. Each clan (except Leader) has one Legendary character.

Critical reception[edit]

Urban Rivals received 88% from Game Vortex, praising the typical five-minute game length, free access and poker-like element of the gameplay. However, the presentation was seen as functional, with inconsistent artwork quality and lack of sound.[6]

References[edit]

  1. ^ http://pc.gamezone.com/gamesell/p34634.htm
  2. ^ Tcgplayer interview
  3. ^ Urban Rivals Comics
  4. ^ Urban Rivals - Exact winning tables
  5. ^ Urban Rivals - Game mode: ELO
  6. ^ Ricky Tucker. "Clint: Urban Rivals review". "Clint: Urban Rivals isn’t the best I’ve played, but it is a still a good one. The price of entry is right (free), though it takes a while before the real game opens up to you." 

External links[edit]