User:Fabrizio Terzi P2PU

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it-N Questo utente può contribuire con un livello madrelingua in italiano.
pt-3 Este utilizador pode contribuir com um nível avançado de português.
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I am reviewing this article according to the instructions at WP:Communicate OER.

About me[edit]

Fabrizio Terzi (Italy)

Fabrizio Terzi FTG Free Technology Academy Team Logo N°:003

Inventor, Designer, Translator Student: Fabrizio Terzi (siar)

I spent my past ten years traveling the world as a bartender and pianist in the hospitality industry. I am involved in social and educational projects related to public access to knowledge and cultural diversity. I am an active member of Software Fondation and Co-founder of the Free Technology Academy FTG

working on Free/Open Culture

Current Projects[edit]

The Free Knowledge Institute (FKI) and Peeragogy Principles[edit]

Founding Principles

The Free Knowledge Institute (FKI) is a non-profit organisation that fosters the free exchange of knowledge in all areas of society. Inspired by the Free Software movement, the [[FKI] promotes freedom of use, modification, copying and distribution of knowledge in four different but highly related fields: education, technology, culture and science.

Mission: The mission of the FKI is to educate people about free knowledge and free technology to a level at which they become effective participants in their domains of interest thereby enriching the broader free knowledge society.

Education Technology Culture Science

Value proposition

  • freedom: any individual or group has the same rights to the knowledge produced in the context of the FKI, be it software, course books, articles or other digital artefacts; while collaboration within the community has its advantages, everyone has the freedom to fork and continue the way he or she sees fit (no lock-up);
  • consistency in values: walk the talk, practice what you preach: use free software and knowledge in every aspect, share knowledge with peers;
  • flexible, self-directed collaborative learning;
  • accreditation via partners, and recognition by peers;
  • low-cost services for those interested;
  • agile on-demand course development;
  • autonomous development teams working together through the Free Technology Guild;
  • a common platform to participate in and run campaigns along these lines.

Free Technology Guild[edit]

Free Technology Guild Basic Platform: Concepts

Brief description: The FTG working group works on setting up the basis for an online guild-like services provision network

Keywords: guild, free technology, services, provision, mentor, apprentice, learning, training, deployment

S.I.A.R Sensory Immersion Augmented Reality[edit]


Brief description:

S.I.A.R. is a research project for sensory interaction and creative development studies on immersive virtual environments scenario. The project is launch with a GPL-Covered Program for software development and OHANDA trademark for sustainable sharing and open hardware design.

The research model presented derives from the development of a magnetic gyroscopic electro-mechanical apparatus in the environment of an Open Innovation Research Technology Project (S.I.A.R.). I am convinced that this model can be improved through the mindful sharing of knowledge and experience among researchers. The Human Computer Interaction (HCI) applied in engineering computer science research has permitted us to develop and discover new technology and refine our technological approach on an almost daily basis.The findings presented here, build upon the concept of the cardanic gyroscopic suspension Gimpal mechanism described it in detail by the Italian Renaissance mathematician Girolamo Cardano (1501 1576) who was in turn informed by the Greek inventor Philo of Byzantium (280 220) and Leonardo da Vinci (1452 1519).

Keywords: Libre/Open Innovation Technology, Gimbal, Paragogy, Sensory Immersive Augmented Reality, Crowd-sourcing Research, Peeragogical Learning.

Peeragogy Handbook Project[edit]

Peeragogy Handbook V1.0

Brief description:

This book presents a range of techniques that self-motivated learners can use to connect with each other and develop stronger communities and collaborations. The book is addressed to everyone who is interested in how learning works, whether you’re an educator, a hobbyist, an artist, a home-school student, an employee, a parent, an activist, an archivist, a mathematician, or a tennis player. The book was written by a bunch of people who think learning is cool.

Keywords: peeragogy, edtech, education, connectivism, edutech, onlinelearning