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About Me

"Experienced Editor, awarded for being a registered editor for at least 1.5 years and making at least 6,000 edits"
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Experienced Editor


"I disapprove of what you say, but I will defend to the death your right to say it"
Evelyn Beatrice Hall, on Voltaire.
"Everything I needed to know in life, I learned from Wikipedia." — me

Since my first edit on March 24, 2010, I spent years as a WikiGnome. As of February 2013, I have authored and reformed several high quality articles and I'm pretty sure I'm now a WikiGryphon. As an extreme completionist, I am learning every bit of tedious wikiminutia (technically, socially, and organizationally). I take delight in filling in every relevant option of templates and metadata, correcting every typo (spelling, grammar, formatting), and concisely completing every thought from all angles. I gleefully seek collaboration with other friendly editors even down to the 'thank' button, including any opportunity to mentor newer users. I'm dtm on #wikipedia-en on IRC.

I want to follow the rabbit hole all the way down.

— Daniel
Noia 64 apps karm.svg This user has been on Wikipedia for 5 years, 6 months and 21 days.
7,000+ This user has made more than 7,000 contributions to Wikipedia.


This editor is a Grognard Mirabilaire and is entitled to display this 1937 Wikipedia First Edition.
List of articles that I've started
List of documents that I've totally rewritten
List of documents that I've significantly contributed to
List of essays I've started


  • Multimedia: Enhance articles with multimedia content from real life experiences and demonstrations, including photographs, audio clips, video clips, animations, tables, and timeline graphs.
  • Neutral inclusionism: Ensure the objectivity, completeness, and lack of historical revision, of the history of computing and gaming. Convert condemnations into explanations.
    • Translation: Explore the English-translated accessibility of Japanese video game history. Non-Japanese-speaking historians are suffocating inside of a non-Japanese goldfish bowl of video game history, especially with Nintendo's intricate innovations and experiments. I wish we had a translation task force as has been done with ancient classic texts on WikiSource, but I don't know if it's legally possible to do with modern texts due to copyright. Can we bend the rules by citing or externally linking to an unauthorized third party translator, as we sometimes link to external fan-maintained wikis?
    • Controversies:
      • Controversy over the intricacies of system programming (excessive negativity is given to N64 but not to PS2 or PS3, framed as endemic flaws instead of optimizations)
      • Controversy over software quality (excessive negativity given to E.T.).
      • Controversy over physical media for video games (why Nintendo used cartridges for so long; examine copy protection in their cartridge vs. disc systems and copy protection in competitors' previous CD-ROM systems; mention cartridge format's ability to be cheaply reloaded prior to the Internet era, as with Nintendo Power (cartridge), mention the Nintendo's history of often failed attempts to introduce complementary media, mention the commercial failure of almost all other CD-ROM-based systems)
      • Controversy over product unpopularity and market failures (as with explaining and characterizing video game crash of 1983, particularly with E.T.)
    • Tense: Correct the nostalgic past tense of articles about retro products such as old TV shows, computers, or video games. These are the reasons: the products will always exist, fictional content is referenced in the everpresent, and only a specific mark in time is past tense. My essay on the subject is here. See also WP:TVLEAD, WP:TENSE, and this on "'is the first' or 'was the first'".
  • Nintendo
    • Consider consolidating a few articles into one about NES multitaps
    • Consider consolidating Disk Writer, Disk Fax, and Famicom Disk System
    • Explore Yamauchi's online vision (Ultimate History of Video Games with talk about becoming a communications company, and translated article about Famicom Modem)
    • Explore the history of Nintendo's online strategies
    • Ensure the stating of the case of why the NES's release was delayed: initially seeking outside American distributors such as Atari; the video game crash of 1983 and its subsequent fallout(not wanting to release "the right product at the wrong time")
    • Clarifying the reasons for the delay of the Japanese Super Mario Bros. 2 in America, and the existence of the transfigured American release. Cite which sequel Miyamoto spent more time on.
    • Nintendo 64 Game Pak
      • timeline of the increase of Game Pak storage size
    • Nintendo 64
      • Eliminate the bias about programming characteristics and cartridge media, importing my previous work from the relevant articles
    • 64DD
      • establish it as a multimedia creation and Internet rich media appliance
      • subscription details
      • Mention the role of the Expansion Pak and its development alongside 64DD
      • Why did they terminate the entire Randnet online service and all truly unique platform assets (Mario Artist series, audio/video capture), rather than adapting it all to GameCube? Why was Randnet made so specific to 64DD?
      • Is randnet Nintendo's first ecommerce?
      • Resurrect and translate individual pages from
      • Were there downloadable Famicom games for use via emulation? Who developed the emulator? Maybe that's where Animal Crossing's NES games come from.
      • Did any users attempt to archive Randnet content? Are there any Japanese communities specific to 64DD, particularly to reverse engineering and emulation?
      • more screenshots, product photographs, and gameplay videos
      • timeline of all 64DD related announcements, which are mainly delays
      • selling
        • retail prices of all related products
        • It started as a subscription-only model, with an equipment lease?
        • All games were available only via mail order, never in stores? Some came with the subscription price? The rest could be ordered online from RandnetDD (only via the randnet service, or via any web browser?)?
      • low level hardware details: readable and writable partitions, 7 kinds of colored disk formats, manufacturer information, better sources for performance information, clarify whether it is magnetooptical or magnetic
      • reception: usability, game performance, online experience (gaming, ecommerce, performance, content sharing), any other critical and consumer perspectives
      • cite its place in Yamauchi's online vision
  • Percussion
    • Start articles about more of the core rudimental percussionists
    • Improve drum corps articles to Wikipedia's standards, rather than their generally promotional and otherwise non-neutral state

To do[edit]

Don't sperg out.

Wikipedia philosophies[edit]

I find these philosophical statements to be notably interesting and mostly favorable.

Wikipedia wishlist[edit]

  • Workflow management of article drafting: prerelease revisioning like a "work in progress", or easy transfer of a draft edit of an article into a personal buffer or sandbox which can then be referenced with its own URL. We can start editing an article, suddenly decide that the edit is disruptively significant, transfer it to personal draft space, copy this draft's durable URL into a discussion, and apply it (possibly just copy/paste) to the article.
  • Proper sandboxing, supporting exact copies of production articles without allowing anything into production (such as categories)
  • Social networking: let me create a friend list.
  • Personal portal: notification center, control panel, social networking. Notification center to display a collapsed feed of watchlist changes, possibly ordered by priority (size, time, friends), and notifications, with "thank" buttons. Have a section for discussions (scan for Talk pages and forum thread syntax) with a preview of each message.
  • Wiki status portal: news aggregation of recent major wiki-wide edits (Wikipedia 1.0 articles) and stats of various wikis. Show a number and graph of outstanding items at AfD, AfC, ANI, Arbcom, etc.

Retro motivation[edit]

I want to help make a better world.

I do research and writing for a lot of classic gaming and computing articles. Part of my motivation is that these are essential elements of our culture, and they bind us together and inform the future. In a hit-driven, innovative culture where perception is reality, there are more ideas forgotten on the cutting room floor than could ever possibly be released. Many times, the ideas were ahead of their time, and so the reason for market rejection was not simply "no" but rather, "not yet". One way to create a better future is in the past, learning through the gift of hindsight. That nonetheless requires a lot of forward and innovative thinking in its own right, and an analysis of long term patterns, to identify which forgotten and wayside ideas of our past are essentially viable regardless of their past market performance. I want to illuminate and learn from the past in order to help make a better future.

I want to reconnect with myself.

I was an innovator and researcher as a kid in the 1980s and 1990s, when toys transcended to the level of magic and supercomputers. I saw most of my favorite (sometimes the best) ideas in technology and gaming shot down in cold blood at the hands of endemic technological limitations, sinister monopolists, bad luck, and cruel market forces. I sympathize with the genius toymakers (even megacorporations) who were forced to compromise or give up. I want to gather a constellation of the laments of video game and computing journalists who chronicled the countless promises of toymakers, one magazine sidebar at a time, like a message in a bottle from Wonderland. I want to combine those laments along with the hopes and dreams and pleas of a renewed consumer culture of 80s and 90s kids, who now are all grown up and know better than to believe the old sound bite party line of why they couldn't have everything that they knew was possible. I know we were spoiled, drowning in a sea of innovation and conspicuous consumption, but our dreams were even bigger still. I don't want to go to bed with "sorry kid, no Disneyland this year (or this decade), now eat your ice cream".

I don't want to argue which team is best and who won what game console war or format war or whatever. That is business junk, a war waged with our minds as the battleground. I do have my favorites and my resentments, and many are for good reasons. But that divisiveness is for playground prattle, and is mainly a result of marketing tactics and of the fog of war waged by corporations, to win our hearts and minds. The truth is much more subtle, in a backroom struggle for balance between vast technological and business tradeoffs that we often knew nothing about. The Internet is uncovering many of those sources for aggregation and synthesis on Wikipedia.

I don't even like collecting old toys and machines. I like collecting the facts, perchance the truth. I just want to know what could, and thus should, have been, and maybe could be now. I try to uncover the truth, to recapture the idea and the hope. I want to give feedback to well-meaning toymakers (especially those who survived having their own dreams crushed as well), telling them that we read their message in a bottle and we still want it. We can indulge our dreams.

See also: "Mission" by Rush[1]



This user is a member of the Association of Inclusionist Wikipedians

The motto of the AIW is Conservata veritate, which translates to "With the preserved truth".
This motto reflects the inclusionist desire to change Wikipedia only when no knowledge would be lost as a result.

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