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Discussion at the Original research noticeboard about Bump mapping (sixth generation consoles
I've opened a discussion at the original research noticeboa about the Bump mapping (sixth generation consoles) article -- please click here to go there. -- ArglebargleIV (talk) 02:18, 12 September 2008 (UTC)
Why did you do this, there was no point to really. I've shown the, to you all, nonsence resources to show it's already not new. Merely it is ignored with want all put acrossed it. Lets face it, hardware is only superior to that of software in a PC. A PC has a multiple task based architecture and shows to need much higher requirements (FarCry vs Insticts, insticts runs on the equivelant of above high, SC3 also lags more on still much superior RAM and other). But the point is, who will tell people this fact. No one will and it P*$$E$ me off! All hardwired programmers are natural fanboys as they do not code it in for real. They use nothing but the shader model extensions to do everything. Don't tell me anything as I've seen the sets and everything, it's still all worked out for them enough in comparison. Definatly unfair because over there on PS2 they merely actually have to instruct this, and GC merely gets ditched by having a more pollitically correct name for the unit. If it's not, then may those pixels be the only other ones, the raster pixels of the screen. We already know it's nothing to do with those pixels to begin with as a fact. --BobtheVila (talk) 21:21, 27 September 2008 (UTC)