VESA BIOS Extensions

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VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs during boot up some interrupt vectors that point to itself.

Most newer cards implement the more capable VBE 3.0 standard. Older versions of VBE provide only a real mode interface, which cannot be used without a significant performance penalty from within protected mode operating systems. Consequently, the VBE standard has almost never been used for writing a video card's drivers; each vendor has thus had to invent a proprietary protocol for communicating with its own video card. Despite this, it is common that a driver thunk out to the real mode interrupt in order to initialize screen modes and gain direct access to a card's linear frame buffer, because these tasks would otherwise require handling many hundreds of proprietary variations that exist from card to card.

In EFI 1.x systems, the INT 10H and the VESA BIOS Extensions (VBE) are replaced by the EFI UGA protocol. In widely used UEFI 2.x systems, the INT 10H and the VBE are replaced by the UEFI GOP.[1][2]

Standards[edit]

Early VBE[edit]

VBE 1.0 (VS891001) was defined in 1989.[3] VBE 1.1 (VS900602) was defined in 1990. VBE 1.2 (VS911022) was defined in 1991.[4] These versions of VBE require real mode to work.

VBE defines several new functions called through INT 10H. The function numbering start with AX=4F00, or (AH=4F, AL=00), for Function 00h. 00h to 05h were defined in VBE 1.0, 06h and 07h in 1.1, and 08h in 1.2.

VESA BIOS Extensions (VBE core) 2.0 (November 1994)[edit]

This standard provides the primary functionality of the VESA BIOS Extensions. It allows applications to determine the capabilities of the graphics card and provides the ability to set the display modes that are found. VBE 2.0 adds some new features above the prior VBE 1.2 standard including linear framebuffer access and protected mode banking. Some of the VBE Core 2.0[5] features include:

Linear framebuffer access
Enables direct framebuffer access in protected mode as one large area of memory instead of less efficient smaller chunks.
Protected mode banking
Allows access to the framebuffer from protected mode without "thunking" down to real mode. This is implemented using a new Function 0Ah.
Super VGA page flipping
Allows higher performance animation to provide for smooth animation for computer games and other high performance graphics programs.
Super VGA virtual screens
Allows software to set up virtual display resolutions, larger than the actual displayed resolution, and smoothly scroll or pan around the larger image.
High Color and TrueColor modes
Industry standard 16-bit and 24-bit graphics modes for resolutions from 320×200 up to 1600×1200.

VESA BIOS Extensions (VBE core) 3.0 (September 1998)[edit]

A superset of the VBE 2.0 standard. This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard.

Triple buffering
Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller.
Refresh rate control using GTF timings
This allows applications and operating system utilities to change the refresh rate in a standard way on all VBE 3.0 graphics controllers. Important for stereo applications, since when stereo is enabled, the user's effective refresh rate is cut in half.
Stereo page flipping
When viewing an application using stereo glasses, software needs to page flip twice as often as normal, because it needs to generate separate images for each eye. This new feature allows stereo compatible software to display properly.
Hardware stereo sync
Allows stereo software to determine if there is a connector for stereo glasses on the user's graphics card.

A new "Protected Mode Entry Point" was added as an alternative to Function 0Ah.

VBE/accelerator functions (VBE/AF) (August 1996)[edit]

VBE/AF provides a low-level, standard interface to common acceleration functions available on most hardware. Some of the functions defined in the standard are access to hardware cursors, Bit Block Transfers (Bit Blt), off screen sprites, hardware panning, drawing and other functions. It is defined to work under 32-bit protected mode. Despite the widespread adoption of VBE Core, very few devices support VBE/AF. The FreeBE/AF project implements free third-party VBE/AF drivers for certain graphics cards.

Supplemental specifications[edit]

Supplemental specifications provides device independent interface between application software and Super VGA hardware. Function numbers are assigned by VESA Software Standards Committee (SSC).

Power management extensions (PM)[edit]

DPMS is a hardware standard that allows graphics cards to communicate with DPMS-compliant monitors via a special signalling system that can be used with existing graphics controllers and monitor cables. This signalling system allows the graphics card to tell the monitor to go into a number of different power management or power saving states, which effectively allow the monitor to turn itself off when it is not in use.

Flat panel interface extensions (FP)[edit]

Allows access to special features in flat panel controllers.

Audio interface extensions (AI)[edit]

Provides standard to audio services.

Currently (version 1.00), the VBE/AI specification defines three device classes: WAVE, MIDI, and VOLUME. Device types not covered:

CDROM control
which is covered by the Microsoft's CD-ROM Extensions.
Effects processors
This class of device will be expanded in future version of the VBE/AI specification.

OEM extensions[edit]

Provides standard entry to vendor-specific extensions.

Display Data Channel (DDC)[edit]

The Display Data Channel or DDC is a digital connection between a computer display and a graphics adapter that allows the display to communicate its specifications to the adapter. The standard was created by VESA.

Serial Control Interface (SCI)[edit]

Provides hardware independent means for operating system and application to read and write data over I²C serial control interface.

VBE mode numbers[edit]

Although mode number is a 16-bit value, the optional VBE mode numbers are 14 bits wide. Bit 15 is used by VGA BIOS as a flag to clear or preserve display memory. VBE defined mode numbers as follows:

Bit Meaning
0–8 Mode numbers. If bit 8 is 1, it is a VESA defined VBE mode.
9-10 Reserved for expansion. Must be set to 0.
11 Refresh rate control Select. If set to 1, use user specified CRTC values for refresh rate, otherwise use BIOS default refresh rate.
12–13 Reserved for VBE/AF. Must be set to 0.
14 Linear/Flat Frame Buffer Select. If set to 1, use linear frame buffer, otherwise use banked frame buffer.
15 Preserve Display Memory Select. If set to 1, preserve display memory, otherwise clear display memory.

Starting in VBE/Core 2.0, VESA no longer defines new VESA mode numbers and no longer requires a device to implement the old numbers. To properly detect information of a screen mode, use Function 01h - Return VBE Mode Information.

Mode 81FFh is a special video mode designed to preserve current memory contents and give access to the entire video memory.

Modes defined by VESA[edit]

Beginning with the VBE 2.0 standard, no new modes will be defined by VESA, and old modes are no longer mandatory. The use of defined modes should be considered deprecated: modern video cards may or may not use these mode numbers (even though most do for backward compatibility), and modern software should not use them. The correct way for software to discover available display modes is to obtain a list of modes (using "Function 00h - Return VBE Controller Information") and then to check each mode (using "Function 01h: Return VBE Mode Information") until it finds the mode/s it requires.[citation needed]

Graphics modes 320×200 640×400 640×480 800×600 1024×768 1280×1024
16-color palette 258 (0102h), 106 (6Ah) 260 (0104h) 262 (0106h)
256-color palette 256 (0100h) 257 (0101h) 259 (0103h) 261 (0105h) 263 (0107h)
15-bit (5:5:5) 269 (010Dh) 272 (0110h) 275 (0113h) 278 (0116h) 281 (0119h)
16-bit (5:6:5) 270 (010Eh) 273 (0111h) 276 (0114h) 279 (0117h) 282 (011Ah)
24-bit (8:8:8) 271 (010Fh) 274 (0112h) 277 (0115h) 280 (0118h) 283 (011Bh)

Modes 264–268 are text modes. 264 (0108h) is 80 columns × 60 rows (80×60), 265 (0109h) is 132×25, 266 (010Ah) is 132×43, 267 (010Bh) is 132×50 and 268 (010Ch) is 132×60.

Text modes Columns
Rows 80 132
25 265 (0109h)
43 266 (010Ah)
50 267 (010Bh)
60 264 (0108h) 268 (010Ch)

Other commonly available graphics modes[edit]

The table below combines the modes defined by VESA (the values denoted in black) along with modes commonly used, but which may not work on all graphics cards as they are not defined by any standard (denoted in red).

Graphics modes 320×200 640×400 640×480 800×500 800×600 896×672 1,024×640 1,024×768 1152×720 1280×1024 1360×768 1440×900 1600×1200
16-color palette [6] [6] 258 (0102h),
106 (6Ah)
260 (0104h) 262 (0106h)
256-color palette [6] 256 (0100h) 257 (0101h) 367 (016Fh) 259 (0103h) 303 (012Fh) 362 (016Ah) 261 (0105h) 357 (0165h) 263 (0107h) 352 (0160h) [7] 284 (011Ch)
15-bit (5:5:5) 269 (010Dh) 289 (0121h) 272 (0110h) 368 (0170h) 275 (0113h) 304 (0130h) 363 (016Bh) 278 (0116h) 358 (0166h) 281 (0119h) 353 (0161h) 285 (011Dh)
16-bit (5:6:5) 270 (010Eh) 290 (0122h) 273 (0111h) 369 (0171h) 276 (0114h) 305 (0131h) 364 (016Ch) 279 (0117h) 359 (0167h) 282 (011Ah) 978 (03d2h) 354 (0162h) 286 (011Eh)
24-bit (8:8:8) 271 (010Fh) 291 (0123h) 274 (0112h) 370 (0172h) 277 (0115h) 306 (0132h) 365 (016Dh) 280 (0118h) 360 (0168h) 283 (011Bh) 355 (0163h) 287 (011Fh)
32-bit (8:8:8) [8] 292 (0124h) 297 (0129h) 371 (0173h) 302 (012Eh) 307 (0133h) 366 (016Eh) 312 (0138h) 361 (0169h) 317 (013Dh) 980 (03d4h) 356 (0164h) 322 (0142h) [9]

Mode detection[edit]

A few tools have been written to detect VBE modes available on a system. They generally work by invoking Function 01h, which is more reliable than assuming a table of extented modes as it's part of the device's self-documentation.

  • hwinfo is the hardware detection tool used in SuSE Linux and in some other Linux distributions.[10] Running hwinfo --framebuffer reports graphics information, including VESA modes on a "Mode" line.
  • mdt is a Linux or DOS tool that uses VESA BIOS functions to read monitor data.[11]
  • The Linux Real Mode Interface (LRMI) has a vbetest program that prints out VESA info.
  • SciTech Software had a unrelated vbetest for DOS that dates back to 1994.
  • The x86 "PC" version GNU GRUB 2 has a vbeinfo command for printing out available video modes and vbetest for trying a specific mode. They use a built-in table instead of Function 01h. For other platforms, including x86 EFI, they are replaced by the more generic videoinfo and videotest.

Linux video mode numbers[edit]

The Linux kernel allows the user to select the VESA mode at boot time by passing a code in memory to the kernel. The LILO boot loader passes this code based on a "vga" parameter in its configuration file. It takes the form 'vga=XXX', where XXX is the decimal value, or 'vga=0xHHH', where HHH is the hexadecimal value. However, the 'vga=' boot loader parameter does not directly accept VESA video mode numbers; rather, the Linux video mode number is the VESA number plus 512 (in the case of the decimal representation) or plus 0x200 (in the case of the hexadecimal representation). For example, the defined VESA value of 257 (0x101), representing 640x480 and 256 colours, has an equivalent Linux video mode value of 769 (0x301).[12]

As indicated earlier, the VESA standard defines a limited set of modes; in particular, none above 1280×1024 are covered and, instead, their implementation is completely optional for graphics adapter manufacturers. As vendors are free to utilize whatever additional values they please, this means that, in the table below, the modes denoted in red (and expressed in decimal form) may not apply to every graphics adapter!

320×200 640×400 640×480 800×500 800×600 896×672 1024×640 1024×768 1152×720 1280×1,024 1400×1,050 1440×900 1600×1,200 1920×1080 1920×1200
16 colors 770 0302h 772 0304h 774 0306h
256 colors 768 0300h 769 0301h 879 036Fh 771 0303h 815 032Fh 874 036Ah 773 0305h 869 775 0307h 835 864 796 893
15-bit (5:5:5) 781 030Dh 801 0321h 784 0310h 880 0370h 787 0313h 816 0330h 875 036Bh 790 0316h 870 793 0319h 865 797
16-bit (5:6:5) 782 030Eh 802 0322h 785 0311h 881 0371h 788 0314h 817 0331h 876 036Ch 791 0317h 871 794 031Ah 837 866 798
24-bit (8:8:8) 783 030Fh 803 0323h 786 0312h 882 0372h 789 0315h 818 0332h 877 036Dh 792 0318h 872 795 031Bh 838 867 799
32-bit (8:8:8)1 804 809 883 814 819 878 824 873 829 868 834 980
03D4h

1: 32-bit is really (8:8:8:8), but the final 8-bit number is an "empty" alpha channel. It is otherwise equal to 24-bit colour. Many GPUs use 32-bit colour mode instead of 24-bit mode merely for faster video memory access through 32-bit memory alignment.

VGA=864 [ 352 (0160h)] also appears to select 1280×800 (8-bit) for various laptops' displays.
VGA=834 [ 322 (0142h)] is 1400×1050

Modes available in Parallels[edit]

The VESA BIOS emulation in the Parallels virtual machine has a different set of non-standard VESA modes. As of build 3214, LRMI vbetest reveals these modes:

640×400 640×480 720×480 800×500 800×600 896×672 1024×640 1024×768 1152×720 1280×1,024 1440×900 1600×1,200
256 color palette 256 (0100h) 257 (0101h) 367 (016Fh) 364 (016Ch) 259 (0103h) 297 (0129h) 358 (0166h) 261 (0105h) 355 (0163h) 263 (0107h) 352 (0160h) 284 (011Ch)
15-bit (5:5:5) 272 (0110h) 275 (0113h) 278 (0116h) 281 (0119h) 285 (011Dh)
16-bit (5:6:5) 289 (0121h) 273 (0111h) 368 (0170h) 365 (016Dh) 276 (0114h) 298 (012Ah) 359 (0167h) 279 (0117h) 356 (0164h) 282 (011Ah) 353 (0161h) 286 (011Eh)
24-bit (8:8:8) 290 (0122h) 274 (0112h) 369 (0171h) 366 (016Eh) 277 (0115h) 299 (012Bh) 360 (0168h) 280 (0118h) 357 (0165h) 283 (011Bh) 354 (0162h) 287 (011Fh)

Modes available in VirtualBox[edit]

The VESA BIOS emulation in the VirtualBox virtual machine has a different set of non-standard VESA modes. As of 6.1.38_Ubuntu build r153438, the VESA BIOS function AX=0x4F01 reveals these modes (See also VBETables-gen.c):

320x200 640×400 640×480 800×600 1024×768 1152×864 1280×1024 1600×1200
4-bit palette 260

(0104h)

262

(0106h)

256 color palette 326

(0146h)

256

(0100h)

257

(0101h)

259

(0103h)

261

(0105h)

328

(0148h)

263

(0107h)

15-bit (5:5:5) 269

(010dh)

272

(0110h)

275

(0113h)

278

(0116h)

329

(0149h)

281

(0119h)

16-bit (5:6:5) 270

(010eh)

273

(0111h)

276

(0114h)

279

(0117h)

330

(014ah)

282

(011Ah)

24-bit (8:8:8) 271

(010fh)

274

(0112h)

277

(0115h)

280

(0118h)

331

(014bh)

283

(011Bh)

32-bit (x:8:8:8) 320

(0140h)

321

(0141h)

322

(0142h)

323

(0143h)

324

(0144h)

332

(014ch)

325

(0145h)

327

(0147h)

See also[edit]

References[edit]

  1. ^ "What is efifb? — The Linux Kernel documentation". kernel.org. Retrieved 24 November 2020.
  2. ^ "What is vesafb? — The Linux Kernel documentation". kernel.org. Retrieved 24 November 2020.
  3. ^ "SUPER VGA BIOS EXTENSION Standard # VS891001 › Gemixtes". 11 December 2013. Archived from the original on 11 December 2013. Retrieved 27 December 2022.
  4. ^ "VBE Version 1.2". 22 October 1991. Archived from the original on 14 January 2009. Retrieved 27 December 2022.
  5. ^ "VBE/Core 2.0 Standard". 11 December 2008. Archived from the original on 11 December 2008. Retrieved 27 December 2022.
  6. ^ a b c Modes available via the traditional 10h BIOS call
  7. ^ 352 (0160h) also appears to select 1280×800 (8-bit) for various laptops' displays
  8. ^ 32-bit is really (8:8:8:8), but the final 8-bit number is an "empty" alpha channel. It is otherwise equal to 24-bit color. Many GPUs use 32-bit color mode instead of 24-bit mode merely for faster video memory access through 32-bit memory alignment.
  9. ^ 322 (0142h) is 1,400×1,050
  10. ^ hwinfo source code on GitHub
  11. ^ "mdt". GitHub.
  12. ^ See the kernel documentation in Documentation/svga.txt and Documentation/fb/vesafb.txt.

Further reading[edit]

External links[edit]