VS System

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VS System
VS System card back
VS System's card back design
Designer Matt Hyra, Mike Hummel, Edward Fear, and Danny Mandel
Publisher Upper Deck Entertainment
Players 21
Age range 10+
Setup time < 5 minutes
Playing time < 30 minutes
Random chance Some
Skills required Card playing
Simple math
Deck optimization
Planning
Deception
1 Some casual rules allow more players.

VS System (pronounced "Versus System") is a set of rules designed by Upper Deck Entertainment for collectible card games (CCG's). In the system, players build and play a deck of VS System cards in an attempt to win a game against their opponent. It was first published in 2004 and is used for superhero games. The game was discontinued by Upper Deck Entertainment in January 2009[1].

In casual speaking, the term VS System or simply VS can also refer to any of the games that are playable using the VS System set of rules.

Contents

[edit] System features

Card art, characters, and game play concepts are inspired by their comic book appearances with the designers using what they describe as "Top Down" design, meaning they make every attempt to develop a character card mechanic in keeping with how the character is represented in comic books.[2] Well known artists that have contributed card art include Alex Ross, John Van Fleet, Alex Garner, Jim Lee, Rachael Dodson, and Bill Sienkiewicz.

[edit] Games using the VS System

Currently the CCG system is based mainly on Marvel and DC Comics, with smaller sets called Essential Collections to feature characters from other comics publishers. UDE released a collection based on Hellboy to the general public March 2007. Expansion sets have since alternated release between Marvel based sets and DC Comics based sets with a new set approximately every 3 months, though in the past year, this has changed. The times between set releases were changed to six months, with the amount of content in each set increasing as well.

Recently, the Marvel - DC switch has been changed as well. While UDE is in negotiation with DC about the possibility of renewing their license, they thought it best not to put the game on hold, and so moved directly from the release of Marvel Universe (June 2008) to the development of Marvel Evolution, with no new announced DC set to come. All sets are interchangeable and compatible with each other and share the same card back. This allows players to mix characters fighting against or with each other.

[edit] Game play

The VS System attempts to emulate epic Super Hero battles. Each player starts the game with 50 "endurance points". If a player has zero or fewer endurance at the start of the Recovery Phase, he or she is knocked out of the game. The VS System Comprehensive rules is an in depth explanation of every aspect of the game and is official canon for use in Organized Play judging. Upper Deck Entertainment also maintains a corp of "Demo Team" members who will meet with prospective players for a free interactive demonstration of gameplay. Anyone may request a demo at the following link: http://entertainment.upperdeck.com/op/demoteam/default.aspx.

[edit] Types of cards

There are four types of cards in the VS System, Character (red border, black for "Hidden" characters), Equipment (grey), Location (green), and Plot Twist (blue). All four types of cards share common elements of card makeup.

[edit] Phases of gameplay

  • Draw Phase: Each player simultaneously draws 2 cards from their deck.
  • Build Phase: Starting with the player holding initiative, and going clockwise, each player goes through the following steps.
    • Resource Step: You may place one card face down into the resource row.
    • Recruit Step: Spend resource points to recruit characters and/or equipment. Resource points are determined at the beginning of the Recruit step by how many cards a player has in his or her resource row.
    • Formation Step: Rearrange your characters between your front and support rows.
After the player with initiative completes the Build Phase, his or her opponent(s) complete theirs in turn. Once each player finishes, the Combat Phase begins.
  • Combat Phase: Starting with the player holding initiative, each player begins declaring attacks on their opponent's characters, or directly at each other if possible. The player with initiative attacks with all legal attackers, or until they wish to pass. Repeat this attack step for each player, going clockwise, from the player with initiative.
  • Recovery Phase: At the start of the recovery phase, each player compares endurance totals, and determines whether or not the game is over. Then recover one stunned character, KO all remaining stunned characters, ready all unstunned characters (and locations), and pass initiative to the player on your left. All players perform these actions at the same time during the Recovery Phase. Once the Recovery Phase is complete, the next turn commences with the Draw Phase.

[edit] Variant rules

  • Grand Melee: A regular game of VS System for any number of players. Last man standing wins.
  • Team Alliance: A 2-on-2 game of VS System. Teammates sit across from each other. Plays just like grand melee, but teammates share an endurance total of 100 and cannot attack each other. Play until only one team is left.
  • Two-Headed Mutant: A 2-on-2 game of VS System. Teammates sit next to each other across from their opponents. Each team begins the game with 100 endurance. This game variant can be played with any number of people on either team, as long as the teams are even numbered. 50 endurance is added onto the total endurance score for each person on a team. Therefore, a Three-Headed Mutant would see a game with 150 endurance.

[edit] Card sets

VS System cards are released in expansion sets. The game is also periodically enhanced by the release of starter deck sets. Set releases alternate between Marvel and DC Comics branded sets (with the exception of Marvel Evolution due to ongoing discussions with DC Comics to expand licensing[3]). In tournament play, Modern Age format draws a card pool from only the last two released sets of a particular brand (e.g. only the last two Marvel sets or only the last two DC Comics sets). Silver Age format draws a card pool from only the last eight released sets from both brands (e.g. the last four released sets from Marvel Comics and the last four released sets from DC Comics). Golden Age format draws from a card pool of all legally playable cards.

[edit] Expansion sets

Set Number Set Name Date Featured Teams Teams Introduced New Mechanics & Notable Features
1 Marvel Origins April 2004 X-Men
Brotherhood
Doom
Fantastic Four
Sentinels
X-Men
Brotherhood
Doom
Fantastic Four
Sentinels
Skrull
Negative Zone
 
2 DC Origins July 2004 Gotham Knights
Arkham Inmates
League of Assassins
Teen Titans
Gotham Knights
Arkham Inmates
League of Assassins
Teen Titans
Fearsome Five
Deathstroke
Boost
Loyalty
Transferable
3 Web of Spider-Man September 2004 Spider-Friends
Sinister Syndicate
Spider-Friends
Sinister Syndicate
Evasion
4 Superman, Man of Steel November 2004 Team Superman
New Gods
Revenge Squad
Darkseid's Elite
Team Superman
New Gods
Revenge Squad
Darkseid's Elite
Cosmic
Invulnerability
5 Marvel Knights February 2005 Marvel Knights
Crime Lords
Underworld
X-Statix
Marvel Knights
Crime Lords
Underworld
X-Statix
Concealed
Double-Loyalty
hidden area
First Reprint: Marvel Team-Up
6 Green Lantern Corps May 2005 Green Lantern
Emerald Enemies
Anti-Matter
Manhunters
Green Lantern
Emerald Enemies
Anti-Matter
Manhunters
Concealed-Optional
Willpower
non-character cards ("Construct")
7 The Avengers August 2005 Avengers
Masters of Evil
Kang Council
Thunderbolts
Squadron Supreme
Avengers
Masters of Evil
Kang Council
Thunderbolts
Squadron Supreme
Leader
Reservist
non-character cards ("Team-Up")
8 Justice League of America November 2005 Justice League of America
Justice League International
Injustice Gang
Secret Society
Justice League of America
Justice League International
Injustice Gang
Secret Society
Ally
dual team affiliations[4]
9 X-Men February 2006 X-Men
Brotherhood
Morlocks
Hellfire Club
Morlocks
Hellfire Club
Mutant Traits (Physical, Mental, and Energy)
10 Infinite Crisis April 2006 JSA
Shadowpact
Villains United
Checkmate
JSA
Shadowpact
Villains United
Checkmate
Secret Six
Crisis
Vengeance
Backup
Loyalty-Reveal
Identity concept expanded
non-character cards ("Magic")
"Champion" characters
11 Heralds of Galactus September 2006 Heralds of Galactus
Inhumans
Kree
Doom
Skrull
Heralds of Galactus
Inhumans
Kree
Infinity Watch
Press
Terraform
Cosmic-Surge
12 Legion of Super-Heroes December 2006 Legionnaires
Future Foes
Teen Titans
Darkseid's Elite
Legionnaires
Future Foes
Substitute
alternate use of Cosmic
13 Marvel Team Up February 2007 Spider-Friends
Sinister Syndicate
Underworld
Marvel Defenders
Wild Pack
Marvel Defenders
Wildpack
Dual Loyalty
alternate use of Boost
paying attack or defense
14 World's Finest July 2007 Team Superman
Gotham Knights
Revenge Squad
Arkham Inmates
Outsiders
Birds of Prey
Outsiders
Birds of Prey
Insanity
15 Marvel Legends August 2007 X-Men
Brotherhood
Marvel Knights
Fantastic Four
Doom
Shi'Ar.
Shi'Ar New Card Design
Concealed and Concealed-Optional changed from keywords to symbols
Team symbols added
'Legendary Character' concept
Minor rule changes and clarifications
Vast number of game mechanics temporarily abandoned to make the game easier for newer players
16 DC Comics Legends December 2007 JLA
Teen Titans
Injustice Gang
Secret Society
League of Assassins
Doom Patrol
Doom Patrol Return of Reservist
Return of Concealed-Optional Characters
Return of Dual-Affiliations
Secret Society and Villains United teams combined into one team
17 Marvel Universe June 2008 Avengers
Thunderbolts
SHIELD
Crimelords
Warbound
Negative Zone
Alpha Flight
Infinity Watch
SHIELD
Warbound
Alpha Flight
Asgardians
Atlantis
Invaders
Nextwave
Phalanx
United Front
Nova Corps
Weapon X
Return of Boost (including Boost on non-character cards)
Return of Leader
Return of Terraform
Return of Substitute
Return of Evasion
Return of Cosmic
Return of Invulnerability
Rally 'keyverb' introduced
18 Marvel Evolution November 2008 X-Factor
Exiles
X-Force
Marauders
Weapon X
X-Factor
Exiles
X-Force
Marauders
Starjammers
Runaways
Purifiers
Shift
Energize
Hunter

[edit] Starter deck sets

Starter Decks for VS. contain two playable 40 card mini-decks. They pit two teams against each other, typically a "Hero" team versus a "Villain" team.

  • Marvel X-Men vs. Brotherhood Starter Set TCG (April 2004) The first starter drew cards from the Marvel Origins expansion set. It included the teams X-Men and Brotherhood.
  • Spider-Man vs. Doc Ock Starter Set TCG (June 2004) Drew cards from the Web of Spider-Man set and was released several months prior. Teams for this set were Spider Friends and Sinister Syndicate. This starter set was released to coincide with the release of the 2004 film Spider-Man 2.
  • Batman vs. Joker TCG (July 2004) Drew cards from the DC Origins set. Teams included were Gotham Knights and Arkham Inmates.
  • DC Comics- Batman Starter Deck TCG (June 2005) Teams for this set were Gotham Knights and League of Assassins and was released to coincide with the 2005 Batman film. This starter set has had the greatest effect on the tournament scene due to generic plot twist Trial by Sword included in it.
  • Marvel Fantastic Four Starter Deck TCG (June 2005) Teams for this set were Fantastic Four and Doom and was released to precede the release of the 2005 Fantastic Four film.
  • Marvel X-Men Starter Set TCG (February 2006) Teams for this set were the X-Men and the Brotherhood, similar to the first starter set. The release of this set coincided with the release of the new X-Men set.

The last three sets included cards not previously released in an expansion set (with a few exceptions). The sets also included a quick-start insert explaining the rules in comic book format. The game mechanics on the cards from these sets were much simplified from what was seen on a typical expansion set card. While the rules are the same, these sets made it easier to introduce new players to the game.

In addition, UDE had originally planned to release a new Superman starter set to coincide with the new movie, but has since stated that it would not be released.

[edit] Essential Collection Sets

Recently announced by UDE, Essential Collections are special sets containing two pre-constructed 60 card decks, a comprehensive rule book, and a number of other extras. These sets are geared towards introducing characters from non-Marvel and DC universes and titles(such as the first release, Mike Mignola's Hellboy), as well as Marvel and DC material from outside their normal superhero universes, into the game. Like the starter decks, the Essential Collections are tournament-legal.[5]

[edit] Awards

[edit] Organized Play

Upper Deck Enterntainment planned the year-round professional $1,000,000 organized play circuit prior to the release of the game.

[edit] Notable players in UDE Organized Play

Several notable players have already emerged. The following is a listing of players who have won more than one 10K event or have won a Pro Circuit event.[6]

[edit] Banned List

As with most TCGs, the ever increasing card pool leads to more and more combinations and possibilities. While this is generally considered to be a good thing, sometimes these combinations bring a degeneracy that is unhealthy for tournament play and the long term health of the game. When this occurs, organized play intervenes and the offending cards are usually banned.

The following is a list of cards currently banned.

  • "Overload" was banned because of its synergy with various ATK pumps. Used in tandem, players were able to stun their opponent's board at minimal cost. UDE later released a fixed - playable but unremarkable - version of the card called System Failure, released in MAV.[7]
  • "Justice League of Arkham" was banned following Pro Circuit: San Francisco. By using various ways to search out the card and recursion mechanism, a player could routinely make their opponent discard their entire hand before they even engaged in their fourth turn.[8]
  • "Antarctic Research Base" is the first card that was pre-emptively banned. This is due to its incidental synergy with the Fate Artifacts. The synergy between the artifacts the Antarctic Research Base allowed a player to draw his or her entire deck as early as the fourth turn and kill the opponent. UDE later released a fixed card called New Baxter Building, which was released in MTU.[8]
  • "Gone But Not Forgotten" when used in tandem with various payment powers that required life payments as opposed to discards or resource points, allowed one to engineer a variety of infinite or near-infinite combos wherein a player could create any number of arbitrarily large characters, or gain large quantities of life. An example of this would be 2 Moloids, Decoy Program, Devil's Due, and Mr. Fantastic~stretch.
  • "Valeria Von Doom, Heir to Latveria" (Effective November 16, 2006)[citation needed] when used in tandem with A Day Unlike Any Other, Valeria von Doom allowed a given player to cycle through huge amounts of their deck while filling up their KO'd pile. The offending deck in this situation Cycled cards until it had everything it needed to win using Rigged Elections, usually as early as turn 3.
  • "Talia, LexCorp CEO" (Effective November 16, 2006)[citation needed] was used in ways similar to Valeria von Doom. In tandem with Punisher's Armory, Talia would allow a player to cycle through huge amounts of their deck. While slightly weaker then Valeria von Doom, if left unchecked Talia would have a detrimental effect on game play and was thus banned.
  • "Go Down Fighting" (Effective November 16, 2006)[citation needed] when used with Tommy - a Morlocks character that could stun herself and was free if you had another stunned character - and a method to grant characters in your resources row the reservist ability, it was possible to recruit Tommy an infinite number of times, which was lethal when combined with cards like Surrounded or Rigged Elections.
  • "Fiddler, Isaac Bowin" (Effective November 16, 2006) when used in tandem with another copy of himself, allowed you to continually re-recruit each other a high number of times per turn. Previously, this interaction was abused with Gone But Not Forgotten, and later with cards including Nega Bomb, Surrounded, and Rigged Elections.
  • "Detective Chimp, Bobo T. Chimpanzee" (Effective November 16, 2006)is an incredible cog in any multi-team deck. He was most commonly used in combination decks in order to abuse global team-stamped effects - most notably Attend or Die! or Rigged Elections.
  • "Dr. Light, Master of Holograms" (Effective January 19, 2007) allowed a player to recur a character with cost two or less from the KO pile. In tandem with increasingly more powerful low drops - such as Poison Ivy and Frankie Raye, Dr. Light was able to do too much for a relatively small investment.
  • "Frankie Raye <> Nova, Optimistic Youth" (Effective February 9, 2007) allowed players to draw an unfair amount of cards by playing her multiple times. Particularly deadly when used with a character like Admiral Galen-Kor.
  • "Nenora, Skrull Usurper" (Effective February 9, 2007) allowed a player to gain the Kree affiliation with little cost to them. This card caused some of the same problems as Detective Chimp.

Unlike most CCGs which have banned lists unique to various formats, UDE has chosen to have one universal all-encompassing banned list.

[edit] Video Game

A video game based on the VS System was released on February 27, 2007 for the PC, PSP and Nintendo DS. It is being developed by Vicious Cycle Software and published by Konami. The game has been named as the Marvel Trading Card game and only includes cards from Marvel Origins and Marvel-based expansions up to the X-Men set.

[edit] Notes

[edit] References

[edit] External links

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