Vectors: Journal of Culture and Technology in a Dynamic Vernacular

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Vectors is a peer-reviewed online academic journal published by the USC School of Cinematic Arts. It was established in March 2005 and covers the digital humanities, publishing work that "cannot exist in print".[1] Vectors is recognized as an experimental precursor to the digital humanities, producing and publishing a range of highly interactive works of multimedia scholarship.[2][third-party source needed] The journal no longer actively produces projects or provides support to journal contributors but does accept completed submissions on a rolling basis.[3] The editors-in-chief are Tara McPherson and Steve F. Anderson (USC School of Cinematic Arts).

Description[edit]

Five issues were produced between 2005 and 2007, each featuring 6-8 works of original scholarship produced by the Vectors editorial and design staff in collaboration with a contributing scholar. After an hiatus of 5 years, publication resumed in 2012 and 1 issue each was published in 2012 and 2013. Published projects investigate diverse, interdisciplinary topics including evidence, indigenous communities, women's prisons, land use, war, and worker's rights. The journal states:

This investigation at the intersection of technology and culture is not simply thematic. Rather, Vectors is realized in multimedia, melding form and content to enact a second-order examination of the mediation of everyday life. Using a peer-reviewed format and under the guidance of an international board, Vectors features submissions and specially-commissioned works composed of moving- and still-images; voice, music, and sound; computational and interactive structures; social software; and much more.[4]

Along with Kairos: A Journal of Rhetoric, Technology, and Pedagogy, Vectors is cited as an early effort to expand the forms of scholarly electronic publishing through, "multimodal texts, which make rich use of images, audio, video and other forms of computer-processed data, enabl[ing] authors to interact in new ways with their objects of study, and to create rich models of complex process and ideas."[5] Vectors‍ '​ focus on interaction design, database structures, and use of rich media was unusual in online academic publishing of its time, where text with pictures was often the norm. However, the Vectors model was based on the belief that, "[c]onceptualization is intimately tied in with implementation, design decisions often have theoretical consequences, algorithms embody reasoning, and navigation carries interpretive weight."[6]

References[edit]

  1. ^ McPherson, Tara (2010). "Scaling Vectors: Thoughts on the Future of Scholarly Communication". The Journal of Electronic Publishing 13 (2). doi:10.3998/3336451.0013.208. 
  2. ^ Cathy N. Davidson and David Theo Goldberg "The Future of Thinking: Learning Institutions in a Digital Age (MIT Press 2010) pg. 285"
  3. ^ Vectors Editorial Staff "Submissions"
  4. ^ "Vectors Journal: Introduction". Vectors. Retrieved 2014-02-20. 
  5. ^ Kathleen Fitzpatrick, Planned Obsolescence: Publishing, Technology, and the Future of the Academy. New York: NYU Press, 2011. (pg. 90)
  6. ^ N. Katherine Hayles, "How We Think: Transforming Power and Digital Technologies," in: Berry, D. M. (ed.), Understanding Digital Humanities (New York: Palgrave Macmillan, 2012) pp. 42-66.

External links[edit]