Venture (video game)

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Venture
Venture-arcade-artwork.jpg
Promotional artwork for Venture, showcasing the arcade cabinet
Developer(s) Exidy
Publisher(s) Exidy
Platform(s) Arcade, Atari 2600, ColecoVision, Intellivision
Release date(s) 1981
Genre(s) Action
Mode(s) Single player
Cabinet Upright

Venture is a 1981 arcade game by Exidy. It was ported to a number of home consoles, including the Atari 2600, ColecoVision and Intellivision systems.

Gameplay[edit]

The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score.

The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appears the moment the player picks up the prize.

Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion).

The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.

The different dungeons in each level are as follows:

  • Level 1 - The Wall Room, The Serpent Room, The Skeleton Room, The Goblin Room
  • Level 2 - The Two-Headed Room, The Dragon Room, The Spider Room, The Troll Room
  • Level 3 - The Genie Room, The Demon Room, The Cyclops Room, The Bat Room

Currently, the highest score on the original game was set in 1982 by 15 year old Randy Kuntz of Fairview, Alberta. His verified score was 2,006,000 with all lives intact. This high score still stands and is one of, if not the longest standing video game record in history.(see Edmonton Journal May 18, 1982 article Greg MICHETTI)

Sources[edit]

Captain Video Greg MICHETTI, Edmonton Journal, 1982.

External links[edit]