Vicious Engine

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Vicious Engine / Ve2
Vicious Engine Logo.jpg
Developer(s) Vicious Cycle Software
Operating system Cross-platform
Available in English
Type Game engine
License proprietary
Website http://viciousengine.com/

The Vicious Engine is a game engine offering functionality for rendering, sound, networking, physics, game play scripting, and lighting. It is developed by Vicious Cycle Software, and was first released in January 2005.

History and availability[edit]

Versions of the Vicious Engine are available for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Network, Xbox, Xbox 360, Xbox Live Arcade, Nintendo GameCube, Wii, WiiWare, and PlayStation Portable (PSP).

The second iteration of the Vicious Engine (Ve2) was released on March 25, 2009 at the Game Developers Conference. It features improvements for next-generation console, especially the Xbox 360 and PlayStation 3. D3P and Vicious Cycle Software's Eat Lead: The Return of Matt Hazard was the first retail title to use the new technology.

Versions[edit]

Vicious Engine[edit]

The Vicious Engine is a fully featured, standalone development platform. No additional 3rd party libraries are required, and all source code is included.

It supports:

  • Nintendo GameCube
  • Wii
  • WiiWare
  • Xbox
  • Xbox 360
  • Xbox Live Arcade
  • PlayStation 2
  • PlayStation Portable
  • PlayStation Network
  • Microsoft Windows

Vicious Engine 2 (Ve2)[edit]

Vicious Engine 2 is the next iteration of the Vicious Engine that has been optimized for current-generation consoles and high-end PCs.

As well as the previous platforms, it also supports PlayStation 3.

Games using the Vicious Engine[edit]

External links[edit]