Victor Allis
Louis Victor Allis is a Dutch computer scientist working in the artificial intelligence (AI) field. In his graduate work, he revealed AI solutions for Connect Four,[1][2] Qubic, and Gomoku.[3] His dissertation introduced two new game search techniques: proof-number search and dependency-based search. Proof-number search has seen further successful application in computer Go tactical search and many other games.
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[edit] Credentials
Victor holds a Ph.D. in Artificial Intelligence from Maastricht University, The Netherlands, and graduated cum laude with a M. Sc. in Computer Science from the Vrije Universiteit, The Netherlands. He has more than 30 publications to his name; the majority of his published work reports on research in search technologies.
[edit] Career
Victor started his career in 1987 as a freelance teacher, course developer and mentor of various AMBI courses for NOVI. Victor has lectured at the Vrije Universiteit in Amsterdam as an Assistant Professor in Artificial Intelligence. In 1995 he joined Bolesian (a knowledge technology firm in the Netherlands which is a daughter company of Capgemini and specialized in developing advanced systems based on Artificial Intelligence) as a senior consultant and manager. In 1997 he co-founded Quintiq and was appointed as the company’s CEO.
[edit] Currently
Victor remains the CEO of Quintiq,[4] a Dutch software company that delivers solutions for planning, scheduling and workforce optimization in large complex business environments.
Since late 2010, Victor relocated to the Philadelphia office of Quintiq and he has a focus on the non-European Business Units. His prime responsibilities extend to product development and delivery. Victor remains a co-owner of Quintiq and together with Arjen Heeres, COO, forms the company’s Executive Management team.
[edit] External links
[edit] Notes
- ^ Higgins, Peter M. (2008). Nets, Puzzles and Postmen: An Exploration of Mathematical Connections. Oxford University Press, USA. pp. p19. ISBN 0-19-921842-0. http://books.google.com/books?id=Jx2-CzMvChkC&pg=PA19&dq=%22Victor+Allis%22&lr=lang_en&num=20&as_brr=3&ei=BrBySKDxG4S8jgGW7YnaCQ&sig=ACfU3U3ArLYsCieGKljrN4IdcOPwaktucg.
- ^ Shapley, Lloyd S.; Blackwell, David; Ferguson, Thomas (1996). Statistics, probability, and game theory: papers in honor of David Blackwell. Institute of Mathematical Statistics. pp. p372. ISBN 0-940600-42-0. http://books.google.com/books?id=Bukuh2X-lY0C&pg=PA372&dq=%22Victor+Allis%22&lr=lang_en&num=20&as_brr=3&ei=BrBySKDxG4S8jgGW7YnaCQ&sig=ACfU3U0Fp5V-5-eiKEZrT-GV8b_a-JVZSg.
- ^ H. Jaap van den Herik, Hiroyuki Iida, Ernst A.Heinz, ed. (2004). Advances in Computer Games: Many Games, Many Challenges. Springer. pp. p349. ISBN 1402077092. http://books.google.com/books?id=b1tMzog4M-MC&pg=PA349&dq=%22Victor+Allis%22&lr=lang_en&num=20&as_brr=3&ei=BrBySKDxG4S8jgGW7YnaCQ&sig=ACfU3U0gHR4yq5nvggL6jFbg5l6VKwGuhg.
- ^ "CNW Group". Archived from the original on 2008-07-07. http://www.webcitation.org/5Z99PbTtK. Retrieved 2008-07-07.
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