List of Ravenloft characters

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This is a list of fictional characters from the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game.

Adam[edit]

Adam is the darklord of Lamordia. Known as Mordenheim's Monster or the Creature, he is an extremely intelligent and nimble dread flesh golem, based on Mary Shelley's Frankenstein. Adam is the most successful creation of Dr. Victor Mordenheim in his research into the creation of life, albeit the one that causes him grief unmeasured. Adam reduced the doctor's wife Elise to a vegative state and apparently murdered their adopted daughter Eva. The two are inextricably bound together: Dr. Mordenheim has Adam's immortality, and in return Adam shares the doctor's anguish. Usually hidden from sight, Adam is believed to spend most of his time on the Isle of Agony, part of the archipelago known as the Finger. Adam was a major character in the 1994 novel, Mordenheim, written by Chet Williamson.[1]

Ankhtepot[edit]

Anktepot
Ravenloft character
Information
Species Mummy
Gender Male
Universe Ravenloft

Anktepot is the greater mummy darklord of Har'Akir who is usually found within his tomb. His curse is the desire to be both mortal and a great ruler, but both his wishes are denied. All he could rule is a wasteland with only one tiny community; and the only way to have mortality granted to him again is to sacrifice a human being - but the boon only endures only from dawn to dusk during which he sacrifices the entirety of his awesome powers.

His wife is Nephyr. His son is Thutepot. Anhkamon was his vizier. Those who he raised as greater mummies are known as the Children of Anhktepot. Among them is Hotep who he forced into perpetual slumber so as to nullify the risk that her lust for revenge posed.

The 3rd Verse of Hyskosa's Hexad foretells the seventh rising of Anhktepot.

A statue of Anhktepot is among the six that grace the outer wall of his tomb.

Azalin[edit]

Harkon Lukas[edit]

Harkon Lukas
Ravenloft character
Information
Species Wolfwere
Gender Male
Universe Ravenloft

Harkon Lukas is the meistersinger of the Kartakan village of Skald. He is also a wolfwere and the darklord of Kartakass. He owns and resides at the Old Kartakan Inn and Taverna. Akriel Lukas and Casimir Lukas are his children.

Hazlik[edit]

Hazlik
Ravenloft character
Information
Gender Male
Universe Ravenloft

Hazlik is the undisputed ruler of Hazlan. He is also its Darklord. He is more interested in cheating death and having his revenge upon his enemies, than escaping his gilded cage. The Red Wizard is one of the most powerful spellcasters in the Land of Mists and has taken the extraordinary step of publicly opening a school for the mastery of the arcane. It is called the Red Academy and is hosted by the town of Ramulai, which Hazlik is said to have raised from stone in a day. Peculiarities in the design of the town have invited speculation that it itself is some sort of immense arcane experiment. His private estate Veneficus is set back from the east bank of the Saniset River a fair distance from Toyalis.

Hazlik is described as having "no interest in the politics of his own people, instead concentrating on his magical research."[2]:122 By and large he entrusts the rule of his land to satraps who are left in no doubt whatsoever of the horrible fate that awaits them on experimentation tables should they displease him. It is not clear how carefully he watches them, although he does at least make nominal efforts to appear to be paying attention.

The remarkable reception of the Iron Faith among the Hazlani cannot be understood in abstraction from Hazlik. Vaasi, the language of the Church of the Lawgiver, was of course the native tongue of the Hazlani. And the social order was at least as oppressive in Hazlan as in Nova Vaasa, preparing the ground for the reception of The Lawgiver's message. Hazlik himself, however, had profound reasons for being icily indifferent to the cultural sovereignty of his land: to his eye the vast majority of its inhabitants, the Rashemani, belong to an ethnic group and culture inferior to his own ethnic group, the Mulan; and his own ethnic group and culture deserve, for the pains that they have caused him, to be wiped from existence in a transplanar genocide. Finally, this project and arcane research generally, as opposed to the nicities of culture, is what he truly cares about. And his chaotic alignment expresses itself in part by an individualism that seems to take no positive account of groups.

As to the Iron Faith itself, Hazlik is an immensely proud master of arcane magic, which is a blasphemy according to its doctrine and for which, back in Kantora, he would be imprisoned, tortured, and executed publically as an example to others.[3]:127 Likewise, whatever faint hope that the Iron Faith had of redeeming him could hardly have survived his revocation of the ban on the use of arcane magic and his opening of the Red Academy promoting it. His tattoos, and those of the Mulan generally, are the visible signs of moral and spiritual degeneracy,[3]:127 serving only to confirm the faith's view of him. It is difficult to imagine that homosexuality is not viewed by the Church as an instance of the violation of the "natural order in the name of self-interest and self-gratification",[3]:126 although it is not clear whether Hazlik hides his sexual orientation. Additionally, the position of women according to the faith is, strangely enough, also an issue, for Hazlik is planning to usurp the body of his female apprentice, Eleni of Toyalis. In sum, Hazlik cuts a figure far closer to the Iron Faith's vision of Mytteri than of The Lawgiver.

Hazlik views the Iron Faith as a tool of social control, although perhaps not in the usual sense. An important clue concerning this matter follows: "The Lawgiver is the state religion in Hazlan and Nova Vaasa. In the latter, Prince Othmar uses it to justify his own regime."[2]:52 That nothing is then said of the former, invites the conclusion that Hazlik, unlike Othmar, does not see the need to avail himself of this crutch.

Inajira[edit]

Inajira
Ravenloft character
Information
Species Yugoloth (arcanoloth)
Gender Male
Nationality Gray Waste
Alignment neutral evil
Universe Ravenloft

Inajira the arcanoloth originally appears as a villain in the adventure module, Roots of Evil.

385 years in the past, Strahd von Zarovich was a battle-weary mortal human. This changed when he entered a pact with the arcanoloth Inajira, who in exchange for unknown services to be rendered in the future granted Strahd's desire to be unbeatable in battle. Inajira, fearing nothing from the mortal, granted Strahd's request to hold Inajira's Book of Keeping until the contract was complete. Upon changing Strahd into a vampire, Strahd was whisked away to the Demiplane of Dread, Ravenloft, depriving Inajira of both his prized Book of Keeping and the completion of his contract with Strahd.

Exiled in disgrace for the loss of his possession and failure to seal his pact with Strahd, he is incensed later when Strahd returns to the Prime Material Plane during the Grand Conjunction and vows vengeance.

Ivana Boritsi[edit]

Ivana Boritsi
Ravenloft character
Information
Gender Female
Universe Ravenloft

Ivana Boritsi was born to Camille Dilisnya and Klaus Boritsi in Borca in 689 BC. She is the sister of Anton Boritsi and Sulo Boritsi, the grandchild of Lev Dilisnya and Anna Kurdzeil, the aunt of Oton Boritsi, and the niece of Oleska Dilisnya, Richtor Dilisnya, Stepan Dilisnya and Yakov Dilisnya. She is also the cousin of Clifford Dilisnya and Virginia Dilisnya, both werewolves. In 697 BC, Ivana was given Danzig's Icon of Ezra by her father. In the same year, he was poisoned to death by her mother in response to his adultery. Ivana became ruler and darklord of Borca in 711 BC, after poisoning to death her mother, the previous holder of these offices. Since 740 BC she shares control of the domain with Ivan Dilisnya, her distant cousin, .

When Ivana fell in love with a young man named Pieter, Camille Dilisnya was incensed at her daughter finding love while it had eluded her for so long. Camille disguised herself as Ivana and seduced Ivana's one true love. She then claimed he had seduced her, and succeeded in proving in Ivana's eyes that all men were evil. Ivana took the lesson to heart, and killed Pieter by saturating her own body with a virulent poison. Two years later, she turned her friend Nostalia Romaine into the first ermordenung, and used her to assassinate her mother and became the new ruler of Borca.

Starting around 717 BC, while Ivana Boritsi was between marriages, a peculiar rumor arose — likely started by jealous rivals — that she had secretly borne, then abandoned, an illegitimate daughter. Ivana’s confidantes know that the venom flowing through her veins renders her barren and thus consider the idea ludicrous, but the tale has proven stubbornly persistent among the peasantry and has even spread far beyond Borca. In lands throughout the Core, many a wintry beauty has posed as the “dispossessed heir of Borca” to avail herself of the sympathy and prestige such an aristocratic heritage provides. Some of these women were charlatans, but others were simply naïve orphans tricked into believing a false heritage by unscrupulous advisers. Over the years, a few foolish pretenders have even traveled to Borca to present themselves to Ivana as her long-lost daughter. Ivana sees these deceivers as cruel reminders of her own bitter solitude, and rewards them accordingly.

Rudolph van Richten[edit]

Rudolph van Richten
Ravenloft character
Information
Species Human (79 at the time of his disappearance in RLY 750)[4]
Gender Male
Title Doctor
Nationality Richten Hous, Rivalis, Darkon[5]
Class 10th level thief
Alignment Lawful Good
Universe Ravenloft

Dr. Rudolph van Richten is a fictional character in the gothic horror campaign setting of Ravenloft. His adventures and battles with the undead are chronicled in numerous books and game products including a series of "Van Richten" guides.

Biography[edit]

{Note: This is a summary of van Richten's story from multiple sources, primarily from the game supplement Van Richten's Arsenal.[5])

Rudolph van Richten was born in the year 671 in Rivalis, Darkon. He spent most of his early childhood in the family estate of Richten House, picking up the typical education of a noble as well as learning herbalism from his grandmother. He eventually attended a boarding school in Nartok, graduating in 688. Medical school at the University of Il Aluk followed. He married his childhood sweetheart during this time, and his son - Erasmus - was born shortly before his graduation.

Medical license in hand, Dr. van Richten returned to Rivalis to practice medicine. Many years passed, and van Richten became an established and valued member of the community. In the year 706, members of the Vistani Radanavich clan that were traveling through the area brought a seriously ill boy to Dr. van Richten for treatment. Though the doctor tried numerous remedies and medicines, he was unable to save the child. Enraged at his failure, the Vistani kidnapped Dr. van Richten's son and disappeared into the night. The doctor gave chase immediately upon learning of his son's disappearance, following the Vistani into Ravenloft's enchanted mists.

While evil lurks in all corners of the land, rarely is it as powerful as it is in the gloom of the mists. Van Richten soon found himself followed by shambling horrors - undead guardians that eventually guided him through the mists and to the Vistani camp. There, supported by the undead creatures that seemed to know his will even though no words were spoken, van Richten confronted the Vistani leader, Madame Radanavich. A woman far too proud for her own good, she was enraged that she had been hunted down. The Vistani callously revealed that the clan had already sold Erasmus to Baron Metus - a sadist whose cruelty was legendary. The Vistani delighted in telling van Richten about the pains the Baron would inflict on his son - both in this life and the next. For it was rumored that Metus worked the dark arts...

Van Richten exploded into a frenzy of violence. Somehow attuned to his rage, the undead guardians that had followed him to the camp also attacked, slaughtering the Vistani. With her dying words, the clan's leader cursed Van Richten to live amongst the monsters and watch all those he loved die by their claws. Snapped out of his rage by her demise, van Richten rode towards where he felt his son would be - and ended up at the estate of Baron Metus.

When the anguished father arrived at the estate, he found himself unable to penetrate its walls and rebuffed by the Baron's servants. Unable to figure out another course of action, he camped near the property. When night fell, he was visited by his son - or what remained of him. Baron Metus was, in fact, a vampire - and had turned Erasmus into one of his dark minions. With what little free will he had left, Erasmus told his true father what little he knew of his condition. Van Richten, filled with sorrow, was able to dispatch his son with the coming dawn.

Demoralized, Van Richten began the journey back home. The mists, however, were not as cooperative as before, and the path took much longer. When he arrive back at his house, he discovered the body of his wife. She had been slaughtered by Baron Metus, who had used his powers and the mists to get ahead of van Richten. His sanity driven away, van Richten sworn an oath to destroy Metus and all his kind, then charged back to the vampire's estate. Using the tales he had learned in his childhood and the knowledge the encounter with his unliving son had imparted to him, he was able to end the Baron's existence permanently. Thus began Rudolph van Richten's career as a vampire hunter and expert on the supernatural.

Near the end of his career, van Richten learns of the Vistani curse placed upon him, and out of anguish, decides to kill every Vistani he could in revenge until he died himself. Before he could do so, however, he met the sole survivor of the Vistani camp he had murdered, who was also suffering from a curse which van Richten himself had inadvertently placed. The survivor comes to an understanding with the doctor, helps him comprehend the nature of the Vistani (which he later details in Van Richten's Guide to the Vistani) and ultimately, both are able to conduct a ritual that lifts both curses.

There was a boxed set released called Bleak House: The Death of Rudolph van Richten. This module contained several maps and a storyline that, as many Ravenloft modules, has a variable plotline that can go many different ways.

Combat[edit]

(taken from Advanced Dungeons & Dragons 2nd Edition Ravenloft: Realm of Terror boxed set manual)

Van Richten always carries a holy symbol, a vial of holy water, a small mirror, a silver dagger, and a wooden stake. When hunting prey, he carries other appropriate items, too. He rarely faces an opponent in direct combat, preferring to outwit the evil creatures and use their inherent weaknesses against them.

Through experience and necessity, Van Richten has mastered some thievish[clarification needed] tricks. The "read languages" score is extremely high because of his scholarly background.

According to several modules (including Chilling Tales) produced over the years Dr. Van Richten has often been subject to the level draining effects of various undead. As such the good doctor can often be encountered having lost levels.

Soth[edit]

Strahd von Zarovich[edit]

Vecna[edit]

Victor Mordenheim[edit]

Victor Mordenheim
Ravenloft character
Information
Species Human
Gender Male
Universe Ravenloft

Victor Mordenheim is a man of science, wishing to revive his dead wife and funnel her essence into a new living receptacle. A 1994 novel, Mordenheim, was written by Chet Williamson.[6]

Vlad Darkov[edit]

References[edit]

  1. ^ Williamson, Chet. Mordenheim (TSR, 1994)
  2. ^ a b Cermak, Andrew, John W. Mangrum, and Andrew Wyatt. Ravenloft Campaign Setting (White Wolf, 2001)
  3. ^ a b c Mangrum, John W., Andrew Cermak, and Chris Nichols. Ravenloft Gazetteer Volume I (White Wolf, 2002)
  4. ^ Ravenloft Campaign Setting; Cermak, A. Mangrum, J., and Wyatt, A.; Arthaus Games.
  5. ^ a b Van Richten's Arsenal; Cermal, A., et al; Arthaus Games.
  6. ^ Williamson, Chet. Mordenheim (TSR, 1994)