Viewpoint (video game)

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Viewpoint
Developer(s) Aicom
Nexus Interact (Genesis)
Visual Concepts (PlayStation)
Publisher(s) Sammy
Electronic Arts (PlayStation)
Platform(s) Arcade, Neo Geo CD, PlayStation, Genesis, FM Towns Marty, Sharp X68000
Release date(s) Arcade
  • JP November 20, 1992
NeoGeo
  • JP December 11, 1992
  • NA December 11, 1992
Neo-Geo CD
  • JP February 25, 1995
  • NA 1992
FM Towns Marty Genesis PlayStation
  • NA November 28, 1995
  • EU June 1996
Genre(s) Isometric shooter
Mode(s) Single-player, 2-player co-op
Cabinet Upright
Arcade system Neo-Geo (74 Mbit cartridge)
Display Horizontally oriented, 304 × 224, 4096 palette colors

Viewpoint is an arcade isometric shooter, released in 1992 by SNK for the Neo-Geo arcade platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.

Along with your ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 stages in total.

Neo-Geo[edit]

Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware.

Reception[edit]

Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards.[1] On release, Famicom Tsūshin scored the Neo Geo version of the game a 30 out of 40.[2]

Ports[edit]

Viewpoint also saw release on a variety of home platforms, including the Sega Mega Drive/Genesis and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms.

The Genesis version featured a sound and graphical style similar the Neo-Geo arcade game, but has considerably less enemies, a lower color palette and suffers from slowdown. The Sony PlayStation version, developed by Visual Concepts, featured re-done visuals and sound while the gameplay itself remains true to the original game with level layouts and boss/enemy patterns remaining the same. The X68000 version, trimmed down like the Mega Drive/Genesis version, is very similar to that port in terms of sound and visual style. The FM Towns platform received the truest-to-arcade port, although it suffers the occasional slowdown.

A port for the Sega Saturn was due in 1996, however, it was cancelled.

Sequel[edit]

Viewpoint 2064 was planned to be released on the Nintendo 64 in 1998, but Sammy Corporation had development issues, so it was cancelled.

References[edit]

  1. ^ Electronic Gaming Monthly's Buyer's Guide. 1993. 
  2. ^ NEO GEO GAMES CROSS REVIEW: ビューポイント. Weekly Famicom Tsūshin. No.332. Pg.24. 28 April 1995.

External links[edit]