Virtua Racing

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Virtua Racing
VR Logo.png
Developer(s) Sega AM R&D #2
Time Warner Interactive (Saturn)
Publisher(s) Sega
Time Warner Interactive (Saturn)
Designer(s) Yu Suzuki
Composer(s) Takenobu Mitsuyoshi
Platform(s) Arcade
Sega Genesis/Mega Drive
PlayStation 2
Release date(s) Arcade
  • INT October 1992
  • NA March 14, 1994
  • EU March 16, 1994
  • JP March 18, 1994
  • NA December 12, 1994
  • EU December 14, 1994
  • JP December 16, 1994
  • NA June 1, 1995
  • JP December 22, 1995
PlayStation 2
  • JP February 26, 2004
Genre(s) Racing
Mode(s) Single-player
Distribution Cartridge (Genesis and 32X)
DVD (PlayStation 2)
Arcade system Sega Model 1

Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that Virtua Racing was fully developed into a standalone arcade title. Though its use of 3D polygonal graphics was predated by arcade rivals Namco (Winning Run in 1988) and Atari (Hard Drivin' in 1989), Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, which all contributed to a greater sense of immersion. Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience.[1]

The original arcade game has three levels, designated into difficulties. Beginner is "Big Forest", intermediate is "Bay Bridge" and expert is "Acropolis". Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis".

VR introduced the "V.R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA). It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.

Arcade cabinet versions[edit]

Screenshot, arcade version

V.R. was released in a "twin" cabinet – the standard and most common version, which is effectively 2 complete machines built into a single cabinet. The Twin cabinets for the USA were manufactured by contract at Grand Products, Inc. in Illinois for Sega and were built using Wells-Gardner 25" monitors, nearly all of which had Zenith picture tubes with a manufacturing defect that caused them to fail after a few years of use. As a result of this, many V.R. machines were parted or thrown out and are an uncommon sight today. The Twin cabinet that was sold in the rest of the world was built by Sega in Japan and used 29" Nanao monitors.

Also available was an upright (UR), which was a single-player cabinet using the same force-feedback steering as the twin.

There was also a Deluxe version, known as the V.R. DX cabinet type, which is also a single-player machine and has a 16:9 aspect-ratio monitor (the first use of a widescreen aspect ratio monitor in an arcade game), and 6 airbags (3 on each side) built into the seat that will inflate and "nudge" the player when cornering, and one more airbag on the player's back that inflates under braking. The seat is also adjustable via "forward" and "back" buttons using air pressure. V.R. DX's force-feedback steering also uses two pneumatic cylinders to rotate the steering wheel, which differ from the electric motor-and-clutch system that the upright and twin versions use (which have no inbuilt air system), so the steering feel is quite different.

Virtua Formula was released in 1993. It was unveiled at the opening of Sega's second arcade amusement park Joypolis, where a whole room with 32 machines was dedicated to the game. Virtua Formula was effectively a "super DX" version of V.R. and the player sat in a full-motion hydraulically actuated Formula One car 'replica' in front of a 50-inch screen. Most of these units were converted into Sega's second-generation Indy car simulator, Indy 500, and are commonly found at larger Sega Gameworks locations in the USA.

All versions of Virtua Racing are linkable up to 8-players; meaning 4 twin units or 8 DX, UR, or Virtua Formula cabinets can be linked together using fiber-optic cables. In addition this, there was an optional display known as the Live Monitor that would sit on top of the twin cabinets and replay action shots of what was occurring on the live players in a "virtual sportscast" by a virtual commentator, "Virt McPolygon".

Home console versions[edit]

Mega Drive/Genesis[edit]

Due to the complexity of the Model 1 board, a home console version seemed unlikely, until 1994 when a cartridge design incorporating the Sega Virtua Processor on an extra chip was created to enable a version on the Genesis/Mega Drive. This chip was extremely expensive to manufacture, leading Sega to price the Genesis version of Virtua Racing unusually high: US$100 in the United States[2] and £70 in the United Kingdom.

The game was incompatible with Majesco's re-released Genesis 3 from 1998, and would not work on any Genesis equipped with a Sega 32X.


The Sega 32X version also known as Virtua Racing Deluxe was released in 1994, developed by Sega AM2, and published by Sega under the Sega Sports label. It performed much closer to the original arcade, included two extra cars ("Stock" and "Prototype") and two new tracks ("Highland" and "Sand Park"). Due to the poor sales of the 32X, the game was not as popular as its Genesis predecessor.

Virtua Formula 8-machine plus commentator setup at the defunct Sega Virtualand, inside the Luxor Casino, Las Vegas, USA, in 1993.

Sega Saturn[edit]

The Sega Saturn version, previously known by the working title Virtua Racing Saturn, was released in 1995 and developed and published by Time Warner Interactive. The Saturn release has the game soundtrack as standard Red Book audio, which can be listened to in any CD player. The Saturn version also includes seven new courses and four new cars. Unlike other versions, it features Grand Prix mode, where players drive a series of cars and the tracks to earn points.

Playstation 2[edit]

A remake was released for the PlayStation 2 under the Sega Ages 2500 label known as Virtua Racing: FlatOut. It was released in Japan in 2004 and in North America and Europe in 2005 as part of the Sega Classics Collection. It includes three new courses and four new cars.


Review scores
Publication Score
Electronic Gaming Monthly 7.75/10 (GEN)[3]
Mega 92%[4]

GamePro named the Genesis/Mega Drive version the best Genesis game shown at the 1994 Consumer Electronics Show, commenting, "While obviously a great deal of graphic clarity, detail, and color was lost, the game play is stunningly faithful to the coin-op. ... this is the best version [of Virtua Racing] you'll see until Sega's mystery 32-bit home system leaves orbit."[5] In their later review, they complimented the game on its inclusion of all the elements of the arcade version aside from the support for up to eight players, and remarked that though the graphics are not as good as the arcade version, they feature faster-moving polygons that any other cartridge game. They criticized the audio and low longevity but nonetheless concluded "VR is the best 16-bit racer yet."[6] The four reviewers of Electronic Gaming Monthly scored it a 7.75 out of 10. Like GamePro, they criticized the audio but held that the game, though not as good as the arcade version, was the best racer yet seen on cartridge-based systems.[3] In September 1994, Famitsu magazine's Reader Cross Review gave the Mega Drive version of the game an 8 out of 10.[7] Diehard GameFan stated that "the speed, graphic intensity and addictive gameplay that made the arcade game a major hit are all included in this awe inspiring release."[8] Mega placed the game at number 4 in their Top Mega Drive Games of All Time.[9]

Sega Saturn Magazine gave the Saturn version a 77%. They praised the additional tracks and cars as giving the game more depth than an arcade racer, but countered that what most gamers wanted was a straight conversion of the coin-op Virtua Racing, not a home-oriented remake. The concluded that the Saturn version is good on its own terms, but completely overshadowed by the Saturn conversion of Sega Rally Championship, which was to be released just a few weeks after.[10]


  1. ^ "Virtua Racing – Arcade (1992)". 15 Most Influential Games of All Time. GameSpot. 14 March 2001. Retrieved 19 January 2014. 
  2. ^ "Sega's SVP Chip to be Sold Separately". GamePro (57) (IDG). April 1994. p. 174. 
  3. ^ a b "Review Crew: Virtua Racing". Electronic Gaming Monthly (59) (EGM Media, LLC). June 1994. p. 33. 
  4. ^ Mega rating, issue 19, page 25, April 1994
  5. ^ "CES Showstoppers". GamePro (57) (IDG). April 1994. pp. 74–81. 
  6. ^ "ProReview: Virtua Racing". GamePro (59) (IDG). June 1994. pp. 36–38. 
  7. ^ 読者 クロスレビュー: V.R.(バーチャレーシング). Weekly Famicom Tsūshin. No.299. Pg.38. 9 September 1994.
  8. ^ Diehard GameFan, June 1994 issue
  9. ^ Mega magazine issue 26, page 74, Maverick Magazines, November 1994
  10. ^ Leadbetter, Richard (January 1996). "Review: Virtua Racing". Sega Saturn Magazine (3) (Emap International Limited). pp. 88–89. 

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