Virtuality (gaming)
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Virtuality is a line of virtual reality gaming machines that could be found in arcades and 'Virtuality Centers' in the late 1990s and are still for sale and private hire. Virtuality Group as it becomes known, was the pioneer in the field of Virtual Reality Entertainment. The gaming machines were developed "ground up" to be tough, unattended, VR public entertainment machines and delivered the first real time (less than 50ms lag), stereoscopic, networked interactive VR experience. To this day Virtuality VR entertainment machines maintain the likely record for public exposure to VR, with over 50m+ user "experiences" recorded.
Initially introduced in 1991, the systems were developed for industry, where the first two networked interactive systems were sold to British Telecom Research Laboratories to experiment with networked Telepresence applications. Many other systems were sold to corporations including Ford, IBM, Mitsubishi and Olin. However, the users thrill of talking and mutually interacting with each other as cyber characters, quickly refocused the company direction. The SD entertainment systems was developed and launched in 1993 with great media fanfare at Wembley Stadium, London.
There are two types of cabinet, or ‘pod’ - one where the player stands up (SU), the other where they sit down (SD) - the key point of both being the head-mounted display (the 'Visette') containing two LCD screens, at a resolution of 276x372, four speakers and a microphone[1]. The SU units have a circle of waist-height sensors and a free-moving joystick (the 'Space Joystick'); the SD design has the player sitting down with joysticks, a steering wheel, or yoke for control.
The stereoscopic display reacts to head movements, the position of the joystick controls movement of the player's virtual hand, and a button on the joystick moves the player forwards in the game arena.
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[edit] 1000 Series
Introduced in October 1991[2], and powered by an Amiga 3000[2], the 1000CS and 1000SD have a distinctive helmet comprising a brightly coloured front panel with 'VIRTUALITY' embossed across it.
[edit] 1000CS games
- Dactyl Nightmare - Multiplayer map with several levels and platforms; grenade launcher weapons and pterodactyl enemy.
- Grid Busters - Robot shoot-em-up.
- Hero - Locked door puzzle.
- Legend Quest - Fantasy adventure.
- VTOL – A Harrier Jump Jet simulator.
[edit] 1000SD games
- Battlesphere – Space battle.
- Exorex – Robot warriors.
- Total Destruction – Stock car racing.
[edit] 2000 Series
The 2000SU and SD models were introduced in 1994, powered by an Intel 486-PC. They have several more games, including Dactyl Nightmare 2 - Race For The Eggs!, Zone Hunter and Pac-Man VR.
There was also a 3000 series.
[edit] Company
Developed W. Industries (named after its founder Dr. Jonathan D. Waldern) and later renamed Virtuality Group Plc. The company was backed by Lord Wolfson of Wembly Group Plc, who with Apax Venture Capital company, were majority shareholders. There were five group subsidiaries. In 1997, rights to the entertainment machines (but not the Virtuality brand) were sold to CyberMind UK in a breakup of the group owing to a dramatic slump in demand for the expensive (then $65,000) theme park and Arcade machines, causing the manufacturing division (called Virtuality Entertainment) insolvency. Thereafter CyberMind UK was sold to Arcadian Virtual Reality LLC in 2004. In Australia, Fun City Entertainment Complexin Sunshine, Melbourne Victoria is the only venue in Australia running the SU 2000 models and is an agent for the sale and support of the Virtuality entertainment systems. During the company sale, Dr Waldern purchased all IP consumer technology rights, in addition to all Virtuality brand rights other than entertainment machines. In 1998 he launched a ($299) consumer VR display in partnership with Philips Electronics (under the brand name "Scuba") and also Takara, Japan. Combined, over 55,000 headsets were sold mostly in Japan. The company,www.virtuality.com, is currently working on next generation opto-electronics technology and applications including applications for Virtual Reality.
Arcadian Virtual Reality LLC is currently in development of the next generation of virtual reality arcade systems. The first field trials of their new systems began in 2006. According to their website, they were seeking development partners in 2007.
[edit] References
[edit] External links
- Owner of Virtuality Brand, Technology and new Product Development
- Virtuality (Internet Archive)
- Arcadian Virtual Reality LLC—the current owner of Virtuality SU, SD & CS Arcade Machines
- Arcade History—where all the above games can be found
- Cybermind—Overview of the different systems
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