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VisualBoyAdvance

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VisualBoyAdvance
Original author(s)Julian Henry Hitchcock
Developer(s)VBA Team
Stable release
1.7.2 (Windows)
1.7.1 (Linux, BeOS)
1.7.4 (Mac) / May 25, 2004; 20 years ago (2004-05-25)
Preview release
1.8.0 beta 3 / October 1, 2005; 18 years ago (2005-10-01)
Written inC, C++
Operating systemCross-platform
Size1.4 MB - 1.92 MB
Available inEnglish, French, German, Italian, Polish, Portuguese, Chinese, Spanish, Turkish (v.1.7 and above, for Windows only)
TypeConsole emulator
LicenseGNU General Public License
Websitesourceforge.net/projects/vba/
VisualBoyAdvance-M
Original author(s)Julian Henry Hitchcock
Developer(s)VBA-M Development Team
Stable release
2.0.0 Beta 2 / 29 September 2015; 8 years ago (2015-09-29)
Operating systemCross-platform
TypeConsole emulator
LicenseGNU General Public License
Websitevba-m.com

VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles[1] as well as of Super Game Boy and Super Game Boy 2.

Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independent graphics library SDL. This is available for a variety of operating systems including Linux,[2] BSD, Mac OS X,[3] and BeOS. VisualBoyAdvance has also been ported to AmigaOS 4, AROS, GameCube, Wii, webOS, and Zune HD.[4]

History

The VisualBoyAdvance project was started by "Forgotten".[5] When this person left the development of the emulator, the project was handed over to a team named "VBA Team", led by Forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with version 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then, such as VisualBoyAdvance-M.

VisualBoyAdvance-M

VisualBoyAdvance-M, or simply VBA-M, is an improved fork from the inactive VisualBoyAdvance project, adding several features as well as maintaining an up-to-date codebase. After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Game Boy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge.[citation needed] There is also a RetroArch/Libretro port of VBA-M's GBA emulation core (without the GB, GBC and SGB cores)[6] as well as a modified version called VBA-Next.[7]

Features

VisualBoyAdvance sports the following features:

In addition, VisualBoyAdvance-M adds the following:

  • HQ3x/4x pixel filters
  • Gameboy linking, over LAN and Internet

In conjunction with the Dolphin GameCube emulator, VBA-M supports linking GameCube and Game Boy Advance titles.[8][9]

See also

References

  1. ^ "Visual Boy Advance". The Emulator Zone.
  2. ^ i"VisualBoyAdvance-SDL". The Linux Game Tome.
  3. ^ "VisualBoyAdvance 1.7.2". Softonic.
  4. ^ "Visual Boy Advance GX". Google Code.
  5. ^ "Visual Boy Advance". NGEmu.
  6. ^ https://github.com/visualboyadvance/vbam-libretro
  7. ^ https://github.com/libretro/vba-next