VisualBoyAdvance
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| Original author(s) | Julian Henry Hitchcock |
|---|---|
| Developer(s) | VBA Team |
| Stable release | 1.7.2 (Windows) 1.7.1 (Linux, BeOs) 1.7.4 (Mac) / May 25, 2004 |
| Preview release | 1.8.0 beta 3 / October 1, 2005 |
| Development status | Discontinued, Forked |
| Operating system | Cross-platform |
| Size | 1.4 MB - 1.92 MB |
| Available in | English, French, German, Italian, Polish, Portuguese, Chinese, Spanish, Turkish (v.1.7 and above, for Windows only) |
| Type | Console emulator |
| License | GNU General Public License |
| Website | http://vba.ngemu.com/ |
VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles.[1]
Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independent graphics library SDL. This is available for a variety of operating systems including Linux,[2] BSD, Mac OS X,[3] Xbox,[4] and BeOS. VisualBoyAdvance has also been ported to GameCube, Wii, webOS, and Zune HD.[5]
VisualBoyAdvance was the most popular Game Boy emulator for Unix platforms.[6]
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[edit] History
The VisualBoyAdvance project was started by Forgotten.[7] When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with versions 1.7.2 and 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then.
[edit] Features
VisualBoyAdvance includes these features:
- Full save game state support
- Joystick support
- Game Boy Printer emulation
- Super Game Boy border and color palette support
- Realtime IPS patching (used mostly to play fan translations)
- Hacking tools, including loggers, viewers, and editor
- Auto-fire support
- Speed up button
- Full GamesharkAdvance and CodeBreakerAdvance support (Windows only)
- GBA debugger in the SDL version
- Import battery files from other emulators
- Export battery files to other emulators
- Sound recording
- AVI recording
- Graphic filters to enhance display: 2xSaI, Super 2xSaI, Super Eagle, AdvanceMAME, Pixelate, and Motion Blur
- Full screen support
- Screen capture
- Skin support
- Tile, I/O, RAM etc. viewers
- Compatibility with Game Boy, Game Boy Color, and Game Boy Advance ROMs
[edit] See also
[edit] References
- ^ "Visual Boy Advance". The Emulator Zone. http://www.emulator-zone.com/doc.php/gba/vboyadvance.html.
- ^ "VisualBoyAdvance-SDL". The Linux Game Tome. http://www.happypenguin.org/show?VisualBoyAdvance-SDL.
- ^ "VisualBoyAdvance 1.7.2". Softonic. http://visualboyadvance.en.softonic.com/mac.
- ^ "XBoyAdvance". Xport. http://visualboyadvance.en.softonic.com/mac.
- ^ "Visual Boy Advance GX". Google Code. http://code.google.com/p/vba-wii.
- ^ Kohler, Chris (2006). "Playing Classic Console Games". Retro Gaming Hacks. O'Reilly Media. p. 187.
- ^ "Visual Boy Advance". NGEmu. http://forums.ngemu.com/visualboy-advance-discussion/.
[edit] External links
| Wikimedia Commons has media related to: VisualBoyAdvance |
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