Vortex (software)

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Vortex
Developer(s)CM Labs Simulations
Stable release
Vortex Studio 2020a / June 8, 2020; 3 years ago (2020-06-08)
Operating systemWindows, Linux
TypeSimulation software platform
LicenseCommercial proprietary software
Websitewww.cm-labs.com

Vortex Studio is a simulation software platform that is developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.[1]

The Vortex Studio content creation platform and the C++ SDK have several modules that simulate physics-based particles, sensors, floating bodies, cable systems, earthmoving operations, grasping, and vehicles (wheeled or tracked). Vortex has a modular architecture: developers can integrate their projects into 3D visualization frameworks and deploy them in environments that contain software-in-the-loop (SIL), MATLAB, hardware-in-the-loop (HIL), and motion platform components.

History[edit]

Vortex Studio is developed by CM Labs Simulations Inc., a private company established in Montreal in 2001. CM Labs was created when the management of MathEngine Canada Inc. purchased a portion of the business from MathEngine PLC, the parent company in the UK. MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine for computer games.

CM Labs shifted its focus away from gaming. It now supports two distinct markets, visual simulation for training (VST), targeting Vortex at robotics and heavy-equipment operator training in both commercial and military applications, and heavy equipment prototyping and engineering, targeting mostly manufacturers and academia.

Vortex Studio has been under active development ever since the initial launch of the software in 2001. It usually has three releases per year (a, b and c).

Use[edit]

Vortex has been used for commercial, military, and academic projects. It has been used to simulate vehicles, robotics, and heavy equipment in construction, mining, forestry, marine, subsea, planetary, academic, and military environments. It has also been used to simulate the movements and behaviour of animals and insects for scientific purposes. Sample examples are:

  • Heavy-equipment operator training simulators such as tower crane, mobile crane, crawler crane, and concrete pump for the Operating Engineers Training Institute of Ontario[4] and the International Union of Operating Engineers – Local 721.[5] These simulators are used to prepare operators for proper equipment use and accident avoidance.
  • Georgia State University’s AnimatLab project, which is a simulation software environment that models how the body and nervous system dynamically interact in a Vortex-governed virtual physical world where relevant neural and physical parameters can be observed and manipulated.[6]

See also[edit]

References[edit]

  1. ^ "Vortex Simulation Software | Robotics | CM Labs Simulations". cm-labs.com. Archived from the original on 2016-03-04. Retrieved 2016-02-18.
  2. ^ "Airbus Defence and Space uses Vortex for EOD Robot Training Simulation | Robotics | CM Labs Simulations". cm-labs.com. 2013-11-01. Archived from the original on 2020-08-10. Retrieved 2016-02-18.
  3. ^ a b "CMLabs and Red Team Racing" (PDF). Archived from the original (PDF) on August 7, 2011. Retrieved August 7, 2009.
  4. ^ "Simulation - Innovative Training Solutions - Operating Engineers Training Institute of Ontario". Archived from the original on March 31, 2009. Retrieved August 7, 2009.
  5. ^ "IUOE Local 721 - Vortex Mobile Crane Simulator". Archived from the original on September 24, 2009. Retrieved August 7, 2009.
  6. ^ "Neuromechanical & Biomechanical Simulation". AnimatLab.com. Archived from the original on 2016-03-03. Retrieved 2016-02-18.

Further reading[edit]

  • Bourg, David M. (2001). Physics for Game Developers. O’Reilly.
  • Coutinho, Murilo G. (2001). Dynamic Simulations of Multibody Systems. Springer-Verlag.
  • Kuipers, Jack B. (1998). Quaternions and Rotation Sequences. Princeton University Press.
  • Lanczos, Cornelius (1986). The Variational Principles of Mechanics. Dover Books.

External links[edit]