WCW SuperBrawl Wrestling

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WCW SuperBrawl Wrestling
WCW SuperBrawl Wrestling
Cover art
Developer(s) Beam Software[1]
Publisher(s) FCI, Inc.[1]
Designer(s) Jason Bell[2]
Andrew Davie[2]
David Pentecost[2]
Graeme Scott[2]
Composer(s) Marshall Parker[2]
Series WCW
Platform(s) Super NES[1]
Release date(s)
Genre(s) Fighting/wrestling[1]
Mode(s) Single-player
Multiplayer
Media/distribution Cartridge

WCW SuperBrawl Wrestling is a video game released for the SNES in 1994. The third World Championship Wrestling (WCW) video game, it is named after the pay-per-view, SuperBrawl. It was the only WCW game to be released on the Super Nintendo, and the last to be produced by FCI.

[edit] Gameplay

The gameplay takes place from a ¾ overhead perspective. Each wrestler shares a moveset in the game, with the exception of their signature moves. Every character performs a variety of suplexes, a backbreaker, a tombstone piledriver, an atomic drop, various diving attacks, and a variety of kicks, punches, elbow, and forearm shots. Modes of play include singles, tag team, an eight-man singles tournament, a tag team tournament between four teams, and the "Ultimate Challenge," where a player must defeat every other wrestler in the game. Different stipulations can be selected for matches; bouts can either be contested under one fall, first to three falls, or a time limit of differing lengths where the most falls within the time limit wins the match.

During the course of a match, boxes pop up showing the referee counting, Tony Schiavone providing minimal commentary, and wrestlers saying a catchphrase after performing their signature move. The wrestlers will also pop out and say their catchphrase on the wrestler select menu.

 Reception
Review scores
Publication Score
GamePro 3.5/5 stars

[edit] References

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