WCW SuperBrawl Wrestling
| WCW SuperBrawl Wrestling | |
|---|---|
Cover art |
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| Developer(s) | Beam Software[1] |
| Publisher(s) | FCI, Inc.[1] |
| Designer(s) | Jason Bell[2] Andrew Davie[2] David Pentecost[2] Graeme Scott[2] |
| Composer(s) | Marshall Parker[2] |
| Series | WCW |
| Platform(s) | Super NES[1] |
| Release date(s) | |
| Genre(s) | Fighting/wrestling[1] |
| Mode(s) | Single-player Multiplayer |
| Media/distribution | Cartridge |
WCW SuperBrawl Wrestling is a video game released for the SNES in 1994. The third World Championship Wrestling (WCW) video game, it is named after the pay-per-view, SuperBrawl. It was the only WCW game to be released on the Super Nintendo, and the last to be produced by FCI.
[edit] Gameplay
The gameplay takes place from a ¾ overhead perspective. Each wrestler shares a moveset in the game, with the exception of their signature moves. Every character performs a variety of suplexes, a backbreaker, a tombstone piledriver, an atomic drop, various diving attacks, and a variety of kicks, punches, elbow, and forearm shots. Modes of play include singles, tag team, an eight-man singles tournament, a tag team tournament between four teams, and the "Ultimate Challenge," where a player must defeat every other wrestler in the game. Different stipulations can be selected for matches; bouts can either be contested under one fall, first to three falls, or a time limit of differing lengths where the most falls within the time limit wins the match.
During the course of a match, boxes pop up showing the referee counting, Tony Schiavone providing minimal commentary, and wrestlers saying a catchphrase after performing their signature move. The wrestlers will also pop out and say their catchphrase on the wrestler select menu.
| Reception | |
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| Review scores | |
| Publication | Score |
| GamePro | |
[edit] References
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