|Developer(s)||WW1 Source Development Team|
|Release date(s)||February 12, 2010|
WW1 Source is a Half-Life 2 total conversion modification utilizing Valve Corporation's Source Engine. It is claimed to be the only World War I modification for Source, with a combined effort of three original teams: In Flanders Field Team, The Trenches 2 Team and the Field of Horror Team.
The game is currently in its 1.13 Beta release stage. Full development began in December 2008 with part-time game developer "Wickit" leading the project. The mod started as a standalone project, however it quickly pulled in the development teams from the Trenches 2 and Fields of Horror along with their work up to that point to unify in bringing a new WW1 genre mod at a faster rate than working independently. There have been 3 releases of the mod; one being official, the other two being patches (1.2b, 1.13b). However, after the release of 1.12b, the development team went on hiatus for several months due to various members of the team leaving for personal reasons - though, this was never officially announced. Later on in July 2010, an announcement was made on the Mod's official website and Mod DB page by temporary lead developer and mapper Ashton stating that the mod was back on track, and that the team was in need of additional developers.
Developers have hinted that the 2.0 release will be available at some point during 2013's summer, stating that it is very close to being finished. Notable features such as improved maps, models and textures, as well as the possibility of 3D voice have been spoken about by developers. It is confirmed that 3 classes will be added: Bomber, Assistant Machine-Gunner and Marksman.
WW1 Source is an entirely multiplayer-based, tactical first-person shooter placing the player in the shoes of either an Allied or Central Powers soldier on the Western Front, approximately between 1915 and 1918. Each side bears three classes- Rifleman, Machine Gunner, and Officer, with each possessing their own abilities and style of combat. The overall goal of each round is to capture all control points and/or deplete the enemy "morale bar". A realism script is used by every server on the mod at present, which enables 'last man standing' type team battles.