WWE 2K14

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WWE 2K14
WWE 2K14 cover.jpg
Cover art featuring The Rock
Developer(s) Yuke's
Visual Concepts
Publisher(s) 2K Sports
Distributor(s) Take-Two Interactive
Series WWE 2K
Platform(s) Xbox 360
PlayStation 3
Release date(s) NA 20131029October 29, 2013

EU 20131101November 1, 2013
JP October 30, 2013[1]
IND November 1, 2013[2]

Genre(s) Professional wrestling
Fighting
Mode(s) Single player
Multiplayer

WWE 2K14 is a professional wrestling video game developed by Yuke's & Visual Concepts and published by 2K Sports for the PlayStation 3 and Xbox 360.[3][4] It is the first game published by 2K Sports since Take-Two gained the license from THQ in a bankruptcy filing.[5] It is the sequel to WWE '13 and the first game in the WWE 2K series. It was released in North America on October 29, 2013, October 30 in Japan[1] and November 1 in Europe [6]

Gameplay[edit]

Exhibition[edit]

Many of the gameplay features from WWE '13 have been updated or completely revamped. These include the navigation system, allowing for more fluid walking, running and dragging motions. Characters also move faster than before. Before running, characters display "starting up" animations, to prevent players from spamming running attacks. New motions, such as adjusting wristbands or motioning for opponents to get up, were added. Striking attacks are quicker and harder to reverse. All reversals now result in offensive attacks, to make for quicker matches by avoiding continuous reversal stalemates. Catapult finishers can now be used offensively. Some characters can launch an opponent into the air and catch them for a catch finisher. Seven new OMG moments have been added, allowing certain finishers to be done on two opponents, and players to interact with the arena environment. The nearfall system too has been improved, with more two counts to give the match a more dramatic feel. Few new matches have been added, though a Slobbernocker Mode, adapted from The Streak season mode, had been added as a gauntlet match.[7]

Create modes[edit]

The long standing mode, "Create-a-Superstar" has been tweaked to have an expanded character save slot that can be filled with up to 100 created superstars. While the mode itself remains much of the same, the ability to use existing superstars as a template for new custom variants has been added. The player continues to have the option to create their own entrances and finishers. The ability to create a custom WWE championship is also available, having been made more reminiscent to previous iterations after having limited creativity in WWE '13.[8]

Season modes[edit]

30 Years of WrestleMania mode[edit]

WWE 2K14 features a new single player campaign called "The 30 Years of WrestleMania", a nostalgia-based gameplay mode that recreates nearly three decades of WWE history, including more than 45 matches, classic WWE footage and many legendary characters.[9] Like WWE Legends of WrestleMania and WWE '13, the campaign revolves around historical stories rather than original ones. The mode features a distinct roster of wrestlers and alternate gimmicks, who wrestled at WrestleMania.[10]

In Wrestlemania mode, matches have primary objectives, required to beat the game, and bonus historical objectives, which result in recreated WrestleMania moments. Sometimes the player must follow a guided sequence of inputs, rather than freely control the character.[10]

In 46 primary matches, the player competes through storylines of various lengths, switching predetermined characters as they are completed. Each chapter has its own title and focus; "Hulkamania Runs Wild" focuses on Hulk Hogan and early WrestleManias, while "The New Generation" showcases the rise of Bret Hart and Shawn Michaels in the mid-1990s.[10] The "Attitude Era" chapter brings back some matches from WWE '13's "Attitude Era" mode, as well as some not covered before.[11] The "Ruthless Aggression" chapter focuses on the departure of The Rock, lessened focus on Triple H and rise of Randy Orton and Edge.[12] The final "Universe Era" chapter focuses on the rise of John Cena and the returns of The Rock and Brock Lesnar.[13]

The Streak mode[edit]

The game has a mode that focuses on The Undertaker's former WrestleMania winning streak, 21-0 at the time of the game's release (his streak was broken on April 6, 2014 at Wrestlemania XXX by Brock Lesnar). In "The Streak" mode, the player chooses to defend the streak as The Undertaker, battling waves of opponents, or to attempt to break it, with any character. When facing The Undertaker, the difficulty level is higher than in any previous WWE game. The Undertaker can chokeslam the player if grappled at the head, or can appear once behind the player, if he has a finisher stored.[8]

WWE Universe mode[edit]

The sandbox mode, "WWE Universe", returned, though completely overhauled. The player had been given the option to completely customize their own "universe". Diva-centric custom shows have been made available along with customized pay-per view events having less restrictions, with the incorporation of custom themes, logo and tournaments being available. The rivalry system is credited as the most updated system, with a Rivalry Manager being added to stat-track all rivalries.[8]

Marketing and release[edit]

The winning cover of the WWE 2K14 contest featuring Daniel Bryan. The cover was designed by Mike Rodriguez of Corona, CA.[14]

Casey Collins, WWE Executive Vice President of Consumer Products, revealed on June 4 at the WWE Global Business Partner Summit, that The Rock would be featured on the cover of WWE 2K14.[15] The official cover and trailer were revealed on the June 24 episode of WWE Raw.[16] 2K announced a competition for fans of the franchise to create an alternate cover for the game which will be included in all copies of the game when released.[17] In July, The Ultimate Warrior was announced as a pre-order exclusive playable character.[18] On August 1, 2K Games announced a special "Phenom Edition" will include Undertaker-themed extras, including the "American Badass" playable character.[19] A special promotional event with Ryback took place at Oberoi Mall in Mumbai, India, where an India-exclusive pre-order bonus was announced, a double-sided poster.[2]

Downloadable content[edit]

Reception[edit]

WWE 2K14 received generally positive reviews. On Metacritic, the Xbox 360 version has a score of 75/100 based on 42 reviews and the PlayStation 3 version has a score of 74/100 based on 21 reviews.[20][21]

IGN gave the game a 8.7 out of 10 saying "It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than it’s been in years, and thanks to WWE 2K14′s continually expanding creation suite, we’re swimming in more options than we ever knew we wanted. It is indeed “time to play the game.”[22] GameSpot rated the game a 6 out of 10, saying that the game was clunky, "It’s a shame the wrestling isn’t up to par in WWE 2K14 because the elements surrounding it are so interesting…For anyone who grew up loving professional wrestling, be prepared to be swept away in a tide of nostalgia. If only the core action could have been as compelling."[23]

References[edit]

  1. ^ a b http://www.yukes.co.jp/games/category/wwe/
  2. ^ a b "Pictures: 12,000 fans greet Ryback at WWE 2K14 promotional event in Mumbai". 
  3. ^ "The Next WWE Game Will Feature The Rock as Cover Superstar" from 2KSports.com
  4. ^ "WWE GAMES IS NOW PART OF 2K" from 2KSports.com
  5. ^ "2K and WWE announce exclusive multi-year agreement for WWE video game series", from WWE.com
  6. ^ "WWE 2K14 Release Date Announced" from IGN.com
  7. ^ "WWE 2K14 GAMEPLAY IMPROVEMENTS", from 2K.com
  8. ^ a b c "WWE 2K14 Goes for the GOAT", by Vincent Ingenito, IGN.com
  9. ^ "Experience 30 Years of WrestleMania". 2K Sports. Retrieved 2013-08-12. 
  10. ^ a b c "Reliving the Legacy of Wrestlemania in WWE 2K14", by Richard George, IGN.com
  11. ^ http://www.polygon.com/2013/9/20/4749398/wwe-2k14-30-years-of-wrestlemania-mode-attitude-era-matches
  12. ^ http://www.polygon.com/2013/9/20/4752672/wwe-2k14-30-years-of-wrestlemania-ruthless-aggression-matches
  13. ^ http://www.polygon.com/2013/9/23/4761886/wwe-2k14-30-years-of-wrestlemania-mode-universe-era
  14. ^ "WWE 2K14 alternate cover art contest wins with Daniel Bryan entries", from joystiq.com
  15. ^ "The Rock lands on the cover of WWE 2K14 video game", from Wrestling-Online.com
  16. ^ "Jerry "The King" Lawler revealed the "WWE 2K14" cover" from WWE.com
  17. ^ "'WWE 2K14' Alternate Cover Art Contest Details" from Stack.com
  18. ^ "Ultimate Warrior returns as the WWE 2K14 pre-order bonus", from WWEGames YouTube channel.
  19. ^ "WWE 2K14 Phenom Edition Has Undertaker-Themed Bonuses". GamesLatestNews. Retrieved 2 August 2013. 
  20. ^ http://www.metacritic.com/game/xbox-360/wwe-2k14
  21. ^ http://www.metacritic.com/game/playstation-3/wwe-2k14
  22. ^ Ingenito, Vince (2013-10-28). "WWE 2K14 REVIEW". IGN. 
  23. ^ Mc Shea, Tom (2013-10-28). "WWE 2K14 REVIEW". GameSpot. 

External links[edit]